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The Current State Of RDO For Veterans, Casuals & Newcomers Alike.

I've seen a lot of back and forth between veteran players, casuals & newcomers alike about this update, Rockstar and the game in general. Some are against thier actions, some defend them and some are neutral. Personally I love the game I played during BETA and now on PC, but I also despise it for it's issues. This latest update feeling like one big warning to stop playing altogether. For now, I'm taking a break from playing. So I've compiled and left a list of issues, general facts and lack-of for people to better judge & talk about the current situation of the game below:
•Online was first released in BETA November 2018, during BETA they introduced Microtransactions with a very scarce amount of content.
•Online later came out of BETA in May 2019 still scarce in content, and then in September it's first major update introducing 3 core roles.
•As a comparison to GTA Online, RDO lacks the Rockstar Editor, Creator Mode, Private Free Roam, aim locked Free Roam/PVP Modes (Free Aim or Auto Aim) & even text chat on PC.
•There was a 7 month period with no news or any information about an update alongside the community protesting as clowns to garner some communication from Rockstar to no avail.
•The collector role was nerfed/randomized due to how rockstar underestimated the ingenuity of the community, one of the main reasons being it was the best paying and easiest to do with a player guided map. Rather than also balancing other roles to make them equal. Such as bounty targets/target rewarding a measly $2
•Naturalist update releases, a sort of rehash of the collector role that lacks in useful content such as re-skins of the exact same legendary coat, being punished for killing animals despite a separate role & dailies that depend on it, pumping animals full of 20 rounds of sedative ammo just to take a sample, overpriced tonics & gold pamphlets that allow you to become an animal in a limited area for a limited amount of time for seemingly no purpose.
•We get outlaw passes, limited time content that relies solely on purchased or earned Gold along with XP or gold rank ups. This taking up a decent portion of content that people tend to get fixated on. This tactic alongside limited time stock clothing is just to put pressure on the purchase of Gold Bars (If you're running low) and to keep player numbers afloat for a longer period. (Fallout 76 has a similar tactic with Atomic Shop Items only being available for a limited time and the Legendary Run) We even have/had legendary bounties, emotes and legendary animals drip fed to us to drag out the update.
•Most of the new content that is added is either locked behind a Role or the Outlaw pass, hair styles, clothing, skills, horses, weapon styles, even emotes and walking styles. So essentially, we have to pay to unlock content so we can then buy or earn said content in game. Sounds a lot like buying a DLC pack with extra steps (As a comparison to GTA Online they can get 200+ new clothing options, hair styles, multiple vehicles, emotes, weapons, walking styles and tattoos immediately available to purchase or are free such as emotes and walking styles)
•There was a period after a botched update for about 1 to 2 days where the game was utterly broken and couldn't actually be played on consoles, they eventually reverted to a previous patch. People lost hard earned streaks and got no compensation for their screw up unless directly reported on an individual basis.
•There is often rampant hacking with modders even being able to stop themselves from being reported and being able to crash your system or boot you from a session, alongside bad Peer to Peer connection rather than dedicated servers. Hackers have even gotten players banned for tricking people into opening nearby illegitimate spawned treasure chests.
•There are many bugs and glitches that still haven't been patched to this day. Not to mention new bugs that come with new updates. For instance: (Not being rewarded XP & money, gold bar coupons not being rewarded, the infamous hanging gun bug, black screens, crashing, not being rewarded money for sales, NPC's suddenly firing their whole clip at you within less than a second, cloth wraps reverting to a different colour, gun belts floating, UI Errors such as not being able to use coupons or browse the full selection of bar decor and much more)
•Next to no advertising or info about this latest update before it released besides a small paragraph at the end of a social club post about the $5 Sale Of RDO. GTA Online on the other hand getting 3 in-game teases and 2 separate video teasers and a main post introducing a new island to a game that has been around for 7 years and 3 console generations now.
•We now have the daily challenge nerf that not only resets your streak automatically but is also rewarding half as much gold. As an example, with the old system if you did 5 daily challenges a day for 4 weeks you'd end up with 49 gold. If you did the same with the new system you'll get 24 gold. If you were to stay at the same pace and do 5 challenges a day with the new system you'd have to do it for 8 weeks straight or alternatively 10 challenges a day for 4 weeks to earn the same as the old system.
•With this latest update, technically they've added time limited pay-to-win skills/benefits behind an outlaw pass. Standard Ammo Capacity Upgrades, multiple meat cooking and wilderness camp fast travel (Outlaw Pass 5 has also leaked and is in the game files and has further ammo skill upgrades included such as arrows and varmint ammo) That's a slippery slope that could potentially lead to bigger and better things being P2W.
•We have to pay an extra 15 Gold towards the "Prestigious Bounty Hunter License" despite having already bought a license for the role.
This update alongside the standalone sale of RDO is nothing but a way to draw in and nickel & dime new unaware players of thier money. All the new players lured in by a cheap game will most likely know nothing of what the game was previously like. I saw one post of someone on here who bought it and spent £45 on gold bars to get the pass, roles and also advance the pass. And he didn't yet receive his free gold bar benefit tokens back from it. Don't forget that everyone before this had paid upwards of £45 or £89 for the base game or ultimate edition which includes Online benefits.
"It's free content bro, quit complaining" Just because it's technically free does not mean it's exempt from criticism. Especially being a live service game & the way they market and dish out their content. Might as well BE a paid DLC pack.
"You're just entitled gamers who want everything free and easy" At the end of the day it's a game, we play it because we want to have fun or to escape from the realities of day to day life. Not to feel like we're working a minimum wage job to survive. Why would you defend a nerf that makes the game harder not just for veterans but newcomers alike and sucks the general enjoyment out of the experience?
"They need money to give us free content bro" If that's the case, then the online content and live service they're currently providing people is pretty lacking and crap, plain and simple. If anything spending money towards the game in it's current state is only going to encourage them to stick with their new strategy. That being said, not everything they do is terrible. Some changes are good, such as the new $$$ bounties.
At the end of the day, we shouldn't be FORCED into a harder grind experience just to HOPE for some good future content. You can clearly see what title Rockstar & Take Two favor most, GTA Online their cash cow. If the content they put out for RDO was actually decent and bug free there wouldn't be this much uproar from everyone. People might actually be more inclined to buy gold bars if the content was good and consistent. If we're expected to further fund the content online they should at the very least listen and communicate with the community. They're a multi million/billion dollar studio, not a small indie dev team. I'm sure they can afford to produce better content and live services than what's currently available for a AAA experience.
The game is a bit like a slot machine, you can pay little for lesser reward but loose less cash (Grind) or double down for improved reward but bigger loss (Pay for gold) Either way when the wheels stop (Content Update) You're gunna get something, but it doesn't mean it's going to be what you wanted or what you were hoping for no matter what option you choose.
submitted by Gurtrude22 to RedDeadOnline [link] [comments]

Best Weapons in GTA ONLINE

PISTOLS⚠️
The AP Pistol is, pound for pound, the best-in-class weapon, purely based on its full-auto firing mode. Don’t underestimate this gun: with the extended clip it carries 36 rounds, and can produce a real mess against weaker AI. If you’re down on ammo and in a clinch, you could do far worse.
It would be great if you watch my video about this: https://youtu.be/pJZBI9siz50
MACHINE GUNS⚠️
This category contains both SMGs and LMGs, but the SMGs are, unfortunately, a useless class. You’re almost always better off using an assault rifle. The only exception is the Micro SMG, which can be fired from cars. Apart from the AP pistol, it’s the only full-auto weapon capable of doing so. That aside, the best machine gun to have equipped in this slot is the Combat MG. It features slightly higher damage than the MG (3.2/10 compared to 3/10), but the real benefit comes from increased fire-rate (6.5/10 compared to 6/10), accuracy and clip-size (200 rounds compared to 100 rounds, both extended). Both guns have the same range at 6/10, but the Combat MG is a fine choice when attacking vehicles, and especially helicopters. There’s a reason the game gifts you one in the fourth round of a Survival. But, assuming you aren’t level 80, go for the normal MG. It doesn’t unlock until rank 50, unfortunately, so until then you’re going to be stuck with the Assault SMG and it’s 2.2/10 damage. Really, though, the only circumstances you should be using a machine gun over an assault rifle against human targets is either because you need full stopping power at the longer end of mid-range or you have an ammo problem.
There is an oddity in this class. The Gusenberg Sweeper came free with the Valentine’s Day Massacre Special DLC, and hasn’t been carried over into the new-gen versions, presumably because it’s so OP. It features a very high rate of fire (600 RPM) with significantly higher damage than the basic, AK-47-based assault rifle (5/10 compared to 3/10). It also has a slightly greater range. Did you get it? Lucky you.
ASSAULT GUNS⚠️
The assault rifle will likely be your default weapon for most combat situations, as they’re more powerful than SMGs and more accurate than machine guns. The Special Carbine is my go-to assault rifle. It was part of The Business Update DLC, and it’s unlocked from rank 1 in GTA Online. Fully tricked out it’s a devastating gun, a truly multi-role weapon capable of the toughest jobs that has no problem scoring head-shots at range. If you’re looking for an alternative, the Bullpup Rifle has exactly the same stats. Some higher level players prefer the Advanced Rifle because it has an increased fire-rate over the standard Carbine, but it’s less accurate and the extra rounds-per-minute don’t compensate for the drop-off in damage. The Advanced Rifle debate is an odd one, because many, illogically, see it as the preferred option. The Advanced Rifle was one of the original assault rifles in GTA 5 before DLC added more, so its relatively high fire-rate over the standard Carbine Rifle put it at the top of older tests. Now, though, the stats make the Special Carbine or Bullpup an easy choice, as they beat the Advanced Rifle on damage (5.7/10 over 3.4/10), accuracy (6/10 over 5/10) and fire-rate (7.3/10 over 7/10). Straight up: they’re better guns.
SNIPER GUNS⚠️
There isn’t much of a choice here. The basic Sniper Rifle unlocks at rank 21, but the Heavy Sniper doesn’t appear until a far distant rank 90. The Heavy is the superior weapon, with better range, damage and accuracy. More than one long-time player has claimed the Heavy is the best gun in the entire game, but you’re a long way off owning one if you only started with the new-gen GTA 5 release. The only alternative is the Marksman Rifle, a recent addition from the Last Man Standing Update. I actually use this a fair amount. It has the best fire-rate of any of the three sniper rifles (4/10 compared to the Heavy’s 2/10), the pay-off being a relatively short scope with no zoom. I don’t have the Heavy yet as I’m rank 65-ish, but I tend to find I use both the Marksman and Sniper Rifle in equal measure, depending on the distance to the target.
SHOTGUN⚠️
There are a two schools of thought in the shotgun class. The first is based on one-shot kills. This is normally used for a situation in which you’re looking to deliver as much damage as possible to a hard target (probably another player) at very close range. The second is willing to sacrifice the immediate take-down for an increased fire-rate and longer range. This is better for a more open scenario with mixed distances, such as a Deathmatch. The gun you’ll pick will depend on your play style and the situation in which you find yourself. GTA Online definitely has a “thing” for shotguns; whichever way you decide to go, there’s hardware to suit your needs. The obvious, correct overall choice in this category is the Assault Shotgun. This beast of a gun has a 32-round extended clip and fires full-auto, making it pretty difficult to argue with. Its fire-rate is off the chart at 5/10 compared to the Sawed Off, Bullpup and Pump, which all stand at 2/10. The Assault’s extremely powerful, but it’s not the only option. It’s fire-rate and range come at the expense of damage. The two hardest hitting shotguns in the game are the Bullpup Shotgun and the Sawed-Off Shotgun. Both suffer from glacial fire-rates but are seriously powerful, the Sawed-Off being the most potent. The Bullpup causes less damage, but is more accurate, has a higher range and carries more shells. I prefer the Bullpup: you really do have to be standing close to get the most from the Sawed-Off, and in a situation in which you need to take down more than two enemies there’s going to be a reload issue. As a final note, I’d count the Heavy Shotgun out. It was added with the Last Man Standing Update and looks good on paper as it causes more damage than the Assault Shotgun, but it suffers from significant damage drop-off at range and the mag only extends to 12 rounds. So yeah: Assault in general, Bullpup for “personal” work.
HEAVY GUNS⚠️
You won’t even get a heavy weapon until you buy the grenade launcher at rank 60. The only other two weapons in the same class are the RPG at rank 100 and the Minigun at rank 120. Even when you hit 100, you’re probably going to keep the grenade launcher equipped. The RPG’s only advantage is its ability to fire an explosive in a straight line, and is therefore useful for taking out choppers, but the grenade launcher carries ten rounds and fires semi-auto. It’s capable of turning even the most desperate situation into a total bloodbath (although it’ll cost you: Ammu-nation charges nearly $4,000 for a full clip), and even a single, well-placed shot can save any day. When you get to 120, it’ll be Minigun all the way. It’s the most powerful weapon in the game by so many miles, a gun in front of which police choppers turn into immediate matchsticks. All others transmute to pieces of exploding meat when you finally get your hands on one of these. That’s life, I guess.
That's all for today see you guys later. Oh wait forgot to mention Sticky bomb best C4 replacement
submitted by Worth-Gene to gtaonline [link] [comments]

Gta 5 online guns guide

PISTOLS
The AP Pistol is, pound for pound, the best-in-class weapon, purely based on its full-auto firing mode. Don’t underestimate this gun: with the extended clip it carries 36 rounds, and can produce a real mess against weaker AI. If you’re down on ammo and in a clinch, you could do far worse.
MACHINE GUNS
This category contains both SMGs and LMGs, but the SMGs are, unfortunately, a useless class. You’re almost always better off using an assault rifle. The only exception is the Micro SMG, which can be fired from cars. Apart from the AP pistol, it’s the only full-auto weapon capable of doing so. That aside, the best machine gun to have equipped in this slot is the Combat MG. It features slightly higher damage than the MG (3.2/10 compared to 3/10), but the real benefit comes from increased fire-rate (6.5/10 compared to 6/10), accuracy and clip-size (200 rounds compared to 100 rounds, both extended). Both guns have the same range at 6/10, but the Combat MG is a fine choice when attacking vehicles, and especially helicopters. There’s a reason the game gifts you one in the fourth round of a Survival. But, assuming you aren’t level 80, go for the normal MG. It doesn’t unlock until rank 50, unfortunately, so until then you’re going to be stuck with the Assault SMG and it’s 2.2/10 damage. Really, though, the only circumstances you should be using a machine gun over an assault rifle against human targets is either because you need full stopping power at the longer end of mid-range or you have an ammo problem.
There is an oddity in this class. The Gusenberg Sweeper came free with the Valentine’s Day Massacre Special DLC, and hasn’t been carried over into the new-gen versions, presumably because it’s so OP. It features a very high rate of fire (600 RPM) with significantly higher damage than the basic, AK-47-based assault rifle (5/10 compared to 3/10). It also has a slightly greater range. Did you get it? Lucky you.
ASSAULT GUNS
The assault rifle will likely be your default weapon for most combat situations, as they’re more powerful than SMGs and more accurate than machine guns. The Special Carbine is my go-to assault rifle. It was part of The Business Update DLC, and it’s unlocked from rank 1 in GTA Online. Fully tricked out it’s a devastating gun, a truly multi-role weapon capable of the toughest jobs that has no problem scoring head-shots at range. If you’re looking for an alternative, the Bullpup Rifle has exactly the same stats. Some higher level players prefer the Advanced Rifle because it has an increased fire-rate over the standard Carbine, but it’s less accurate and the extra rounds-per-minute don’t compensate for the drop-off in damage. The Advanced Rifle debate is an odd one, because many, illogically, see it as the preferred option. The Advanced Rifle was one of the original assault rifles in GTA 5 before DLC added more, so its relatively high fire-rate over the standard Carbine Rifle put it at the top of older tests. Now, though, the stats make the Special Carbine or Bullpup an easy choice, as they beat the Advanced Rifle on damage (5.7/10 over 3.4/10), accuracy (6/10 over 5/10) and fire-rate (7.3/10 over 7/10). Straight up: they’re better guns.
SNIPER GUNS
There isn’t much of a choice here. The basic Sniper Rifle unlocks at rank 21, but the Heavy Sniper doesn’t appear until a far distant rank 90. The Heavy is the superior weapon, with better range, damage and accuracy. More than one long-time player has claimed the Heavy is the best gun in the entire game, but you’re a long way off owning one if you only started with the new-gen GTA 5 release. The only alternative is the Marksman Rifle, a recent addition from the Last Man Standing Update. I actually use this a fair amount. It has the best fire-rate of any of the three sniper rifles (4/10 compared to the Heavy’s 2/10), the pay-off being a relatively short scope with no zoom. I don’t have the Heavy yet as I’m rank 65-ish, but I tend to find I use both the Marksman and Sniper Rifle in equal measure, depending on the distance to the target.
SHOTGUN
There are a two schools of thought in the shotgun class. The first is based on one-shot kills. This is normally used for a situation in which you’re looking to deliver as much damage as possible to a hard target (probably another player) at very close range. The second is willing to sacrifice the immediate take-down for an increased fire-rate and longer range. This is better for a more open scenario with mixed distances, such as a Deathmatch. The gun you’ll pick will depend on your play style and the situation in which you find yourself. GTA Online definitely has a “thing” for shotguns; whichever way you decide to go, there’s hardware to suit your needs. The obvious, correct overall choice in this category is the Assault Shotgun. This beast of a gun has a 32-round extended clip and fires full-auto, making it pretty difficult to argue with. Its fire-rate is off the chart at 5/10 compared to the Sawed Off, Bullpup and Pump, which all stand at 2/10. The Assault’s extremely powerful, but it’s not the only option. It’s fire-rate and range come at the expense of damage. The two hardest hitting shotguns in the game are the Bullpup Shotgun and the Sawed-Off Shotgun. Both suffer from glacial fire-rates but are seriously powerful, the Sawed-Off being the most potent. The Bullpup causes less damage, but is more accurate, has a higher range and carries more shells. I prefer the Bullpup: you really do have to be standing close to get the most from the Sawed-Off, and in a situation in which you need to take down more than two enemies there’s going to be a reload issue. As a final note, I’d count the Heavy Shotgun out. It was added with the Last Man Standing Update and looks good on paper as it causes more damage than the Assault Shotgun, but it suffers from significant damage drop-off at range and the mag only extends to 12 rounds. So yeah: Assault in general, Bullpup for “personal” work.
HEAVY GUNS
You won’t even get a heavy weapon until you buy the grenade launcher at rank 60. The only other two weapons in the same class are the RPG at rank 100 and the Minigun at rank 120. Even when you hit 100, you’re probably going to keep the grenade launcher equipped. The RPG’s only advantage is its ability to fire an explosive in a straight line, and is therefore useful for taking out choppers, but the grenade launcher carries ten rounds and fires semi-auto. It’s capable of turning even the most desperate situation into a total bloodbath (although it’ll cost you: Ammu-nation charges nearly $4,000 for a full clip), and even a single, well-placed shot can save any day. When you get to 120, it’ll be Minigun all the way. It’s the most powerful weapon in the game by so many miles, a gun in front of which police choppers turn into immediate matchsticks. All others transmute to pieces of exploding meat when you finally get your hands on one of these. That’s life, I guess.
That's all for today see you guys later. Oh wait forgot to mention Sticky bomb best C4 replacement
submitted by Worth-Gene to gaming [link] [comments]

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