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[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[CuMC] Cull My Collection!

http://www.reddit.com/boardgames/comments/iojbi4/cumc_cull_my_collection/
IHadANameOnce posted:
Hey everyone!
I'm running out of storage space and I've got a few games coming soon ( shakes fist at kickstarter ) so I need to start a cull. There are a few of my games that are in my pile of shame so I don't have all the data to make the most informed decision. Either way, I thought it'd be fun to involve the community and get some discussion going as to why some games should be replaced by others or aren't worth keeping anymore. I've only listed the base games but many of them have expansions as well.

I've added a note for those that I'm definitely keeping and those that I've already decided to cull. Other than that it's all fair game!

In Collection:
Title Notes
Brass: Birmingham
Twilight Imperium (Fourth Edition)
Star Wars: Rebellion
Arkham Horror: The Card Game
Root
Star Wars: Imperial Assault
Azul
Android: Netrunner Keeping
Dominant Species
Five Tribes
Marvel Champions: The Card Game
Crokinole Keeping
The Quacks of Quedlinburg
Architects of the West Kingdom
The Crew: The Quest for Planet Nine
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Champions of Midgard
Clank! Legacy: Acquisitions Incorporated
Inis Keeping
Decrypto Keeping
Istanbul
The Lord of the Rings: The Card Game
Suburbia
Captain Sonar Keeping?
Xia: Legends of a Drift System
Splendor
Ticket to Ride
Cartographers Keeping
The Quest for El Dorado
Deception: Murder in Hong Kong
Roll Player Keeping
Kingdomino
Ethnos
Tiny Epic Galaxies
Vindication
Love Letter Keeping
Watergate
Tiny Towns
It's a Wonderful World
Undaunted: Normandy
Deus
Skull Keeping
Argent: The Consortium
A Game of Thrones: The Card Game (Second Edition)
Point Salad Keeping
Citadels
Quantum
Broom Service
Specter Ops
The Networks
Ashes: Rise of the Phoenixborn
Crusaders: Thy Will Be Done
Fantasy Realms
Star Wars: The Card Game Keeping
Hyperborea
A Fake Artist Goes to New York
Not Alone
Dogs of War
Adrenaline
Dale of Merchants
Mint Works
Wiz-War (eighth edition)
Shards of Infinity
Battle for Rokugan
Unmatched: Battle of Legends, Volume One
NMBR 9
In the Hall of the Mountain King
The Shipwreck Arcana
Condottiere
Legend of the Five Rings: The Card Game Culling
Two Rooms and a Boom
Whistle Stop
Letter Jam Keeping
The Captain Is Dead
Guillotine Culling
Omen: A Reign of War
Dale of Merchants 2
Bargain Quest
Sol: Last Days of a Star Keeping
Impulse (English first edition)
The Expanse Board Game
Path of Light and Shadow
Unmatched: Robin Hood vs. Bigfoot
Tussie Mussie
SHŌBU
Crypt
Clockwork Wars
GoodCritters
Karmaka
A Handful of Stars
Unmatched: Cobble & Fog
A War of Whispers
Fort
Empyreal: Spells & Steam
Tiny Epic Dinosaurs
Chaosmos
Dale of Merchants Collection
Getaway Driver
Undaunted: North Africa
Lost Legacy
Codex: Card-Time Strategy – Core Set
Hand of Fate: Ordeals
Unmatched: Jurassic Park – InGen vs Raptors
We're Doomed!
Infinity Gauntlet: A Love Letter Game
Monikers: Serious Nonsense
Guardians
Omen: Edge of the Aegean
Eternal: Chronicles of the Throne
The Silver River
Exceed: Street Fighter – M. Bison Box
Exceed: Street Fighter – Chun-Li Box
Afternova
The North
Zipang Portable
Arkon
Omen: Fires in the East
The Badger Deck
Sovereign Skies
Guild Master
Omen: Heir to the Dunes
Bag of Dungeon: A Fantasy Adventure Game
Legends of Novus Culling
Murder on the Cosmic Express Culling
The Everdeck
Schrödinger's Cat
Kingswood: Royal Edition

Pre-order:

Title Notes
Pax Pamir (Second Edition)
Rurik: Dawn of Kiev
Anomia
Ultra-Tiny Epic Galaxies
Squire for Hire
Oath: Chronicles of Empire and Exile
Exceed: Street Fighter – Ryu Box
Dwellings of Eldervale
Planet Unknown
Rurik: Dawn of Kiev – Kickstarter Edition
Canvas
Kemet: Blood and Sand Culled
The Age of Atlantis
Merchants Cove Cull?
Tortuga 2199
Dead Reckoning
Imperium: The Contention
Burgle Bros 2: The Casino Capers
Capital Lux 2: Generations
Winter Kingdom
Dale of Merchants 3
Squire for Hire: Mystic Runes
Hexpionage Keeping
Food Chain Island
Lawyer Up
Mint Control
Spire's End
Reigns: The Council
Moonrakers
Mantis Falls
Hamburg
Valor & Villainy: Minions of Mordak
Deck of Wonders
Long Live the King: A Game of Secrecy and Subterfuge
Shadow Tactics: The Board Game
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]

[Lets Build] Factions

Welcome to the 41st [Lets Build]!
TOPIC: Factions
Die Roll Result
1 The Old Lord's Watch - A group of retired combatants that protect a small village from evil threats. They put up the disguise of an old man/woman, but they haven't forgotten their training.
2 The Wayfarers - a band of pirates who pilot the seas off Waterdeep. They offer peace with pirates who run the Wayfarer flag. The High Wayfarer is an illithid pirate.
3 Compassion Conclave - A conclave of Lawful Good Warlocks who work to promote being kind, helping others.
4 My Eyes are Down Here - Gnomes, Halfings, Duergar, Kobolds, small races of all kinds grouping together for awareness of Shorter races and delivering speechs and information on how to talk to those of shorter stature.
5 The Unchained - Mercenary band comprised of former slaves and prisoners. Make use of scavenged or improvised weapons. Often found fighting in rebellions. Have a very loose command structure and usually exist in smaller groups.
6 Society for the Protection of Nature - Various Druids, Monks, Paladins and Cleric of natural domains. Fighting against pollution of natural habitats, deforestation, industrialisation etc.
7 RSPD - The Royal Society for the Protection of Dungeons. A group of fanatics who believe that dungeons are to be preserved and not delved in for treasure or glory, or even to sort out the kobold problem.
8 The Legion of the Faceless - a nebulus organization that practices intense anonimity, always wearing masks when in combat or public settings. They claim to be everywhere and to hear everything, making them excellent at political blackmail and manipulation.
9 The Cult of the Clear-Eyed Mind - a small group of dwarves that have sworn off alcohol. They boast of fantastic powers, such as remembering what happened last night.
10 The Jötunn Valkyries: Half giant and half Aasimar these armored shield maidens inspire both dreadful fear and fierce loyalty. Their hair dyed red with blood and their eyes burning with a rage only a fool would ignore sets the tone on the battlefield.
11 The Banner of Pine Needles - A warband of elfish archers known for hunting goblins and orcs. They show no mercy and offer no quarter.
12 The Glürgil Tinkerocracy - A Gnomish scientific community that believes wild and dangerous progress for the sake of progress is still progress...only faster.
13 Lords of the Gyre Mountains - Dwarven emissaries, traders, warriors, smiths, and diplomats. Powerful and rich families comprise this clan. Their ancient walls have never been breached.
14 The Scale - Lizardfolk, Dragonborn, and Tortles known for their ambushes and their proclivity to bed in the sewers of large cities.
15 Morg Trigal - An abnormally large war band of goblins, orcs, and worgs. The large column of torches and smoke often gets them confused with a fire wurm. A war chief and shaman priestess leads the horde.
16 The Ivory Jacks - Led by the large, mustachioed Rupert Quakesly, the Ivory Jacks are the city's premier white collar gang. They deal in upper class drugs, underground fight rings, brothels, casinos, and they have their hands in the pockets of most politicians.
17 The Nobles of Naught - Led by the Crow Prince, a mysterious figure who wears a cloak of black feathers, the Nobles of Naught are everywhere. Dedicated to bringing an end to corruption and the mistreatment of the poor, the Nobles could be anyone, from the city guard, to the baker, to the small orphan on the street corner.
18 The Sirens - Led by Madame Tuvelle, an elegant older woman, the Sirens are a group of elite spies and assassins around the world disguised as escorts and whores. Their base is in a huge, gaudy establishment known as the Sanguine Songbird, which fronts as an upper class casino/babrothel.
19 Council of the Eight Tipped Star - An order of mages led by eight masters, each focused on one of the schools of magic.
20 The Knights of the Arsenal - An order of holy knights who value showmanship. They stage elaborate gladiatorial bouts as a way to fund expeditions to hunt and destroy evil forces throughout the world.
21 The Deep Corsairs - Vicious pirates, mutated by some elder sea god into half-humanoid, half-fish monstrosities. Usually, they don't bother with ships of their own, simply rising out of the sea and sending their victims (and their treasure) to watery graves for later retrieval.
22 The Order of St. Davûm - A holy order, founded by a priest of the god of death, whose priests go with armies marching to war to serve as healers and medics; they perform burial rights after battles for the fallen soldiers on both sides to prevent them from being brought back as undead.
23 The Fraternal Order of the Azure Quill - An organization of sages and spies. Secretly run by an evil blue dragon, most members do not realize that they are collecting information specifically on the dragon's rivals to help him take them down.
24 The Order of the Archive - A knightly order dedicated to preserving all knowledge, even reprehensible works by demon worshippers and necromancers, against a future dark age, and making sure it stays safely in the right hands. Knights of the Archive train rigorously in shutting down black mages, helping those who have had their minds stolen by evil magic, and protecting and copying ancient writings.
25 The Gabbo Initiative - A group of wizards that are convinced they can civilize goblins.
26 The Council of Gears - Warforged, Gnomes, and Dwarves sit on this very public group whose main purpose is to limit the proliferation of dangerous technologies. Their influence spans continents.
27 The Hollow Moon Pack - Lycanthropes, shape changers, and animagi so ancient they no longer change with the moon. They mostly keep to themselves, but when angered their savagery is legendary.
28 Crone Rock Watch - A group of paladins and clerics that hunt down hags and witches.
29 The Magistari - Five aasimar wizards sent from the east to destroy a great evil.
30 The Silver Woodsmen - Anti lycanthrope, and expert monster hunters. They have all lost family to this affliction and are not known for showing mercy.
31 The 50's - A gang of half-breeds. Half-orcs, half-elves, half-halflings (quarterlings?). You name it. They just want to be seen as legitimate races.
32 The Order of The White Stag - a group of rangers still loyal to an elven Prince in exile.
33 The Last Arc - a group of environmentalist who believe that the end of days is coming, and have built a huge raft to ride out the apocalypse.
34 Fragmented Truth - a faction of believers who think that the written history of the land is a lie, created by the ruling kingdom to control the common people. They seek the truth about history so they can expose the kingdom for the fakes they are.
35 Angelic Fighters - a well known faction of warriors who wish to finish to take their last breath on the battlefield. The faction will fight for any side in any conflict for the right coin.
36 Glory's Treasure - a faction of low rank adventurers, searching for the long lost treasure of the ancient kingdom.
37 Altered Magic - The faction of dark mages who wish to change magic forever.
38 Librarians of The Kingdom - a faction that seeks the knowledge lost to time. This faction consists of several scholars ranging from Historians to Poets. This faction has one core belief that the blue dragons are the superior creatures of this world, and as such the Librarians can't harm a blue dragon.
39 Shady Ladies - The mysterious faction of ladies who have been cast out of society for various reasons. The faction works in secret to gain enough power to over throw the current kingdom.
40 Black Bards - a famous group of bards that travel the lands searching for musical talent to join their faction.
41 Huntsmen of Grim-Lock - a group of huntsmen that protect the town of Grim-Lock from the unknown evil of the world. This faction is mysterious in nature, and the very location of Grim-Lock is unknown. Joining the faction much less finding them is a struggle of impossible feats.
42 The Gaia Chain - A massive, world-wide, ancient order comprised of druid circles, dragons, and elementals. Membership is usually passed along bloodlines. However, they have three gigantic temples that are open to the public only once a year.
43 The Razing Horde - Barbarians, Orcs, and Goblin tribes that united and utterly destroyed a city for tormenting them with necromancy and dark magiks. They diverted a river to wash away the ruins of the wizard filth.
44 The Capellbairn of Craghoof - Mostly scouting parties, traders, farmers, and warbands of centaurs & halflings. Very territorial... and very odd to see.
45 The Witchgamut - An order headed by three sphinxes, three LE hags, and three Aasimar that are dedicated to keeping wild magic in check.
46 The Praxus Inquisitors - Order dedicated to purging the world of magic and their practitioners.
47 Infiltration Unit 42 - Warforged led spy cabal that hasn't stopped even though the Great War is long over.
48 Flumphs for a Peaceful Future - A cloister of flumphs have made a group that encourages peaceful interactions amongst the Underdark.
49 The Green Order - A group of knights that protect a forest. When knighted, as part of their oath to the [forest/diety/whatever] their hair turns a dark forest green. (Shamelessly stolen from Matt Colville's Ratcatcher books)
50 The Unalloyed - A group of xenophobic Dwarves that want to remove all non-Dwarves from Dwarven lands.
51 Order of the Black Sun - a group of monster-hunters, made up of people who have lost family or friends to monstrosities. They are lead by a Knight in dark armor who's face is never seen. The Order is made up of good people, who aren't afraid to get their hands dirty.
52 Dragão azul (Order of the Blue Dragon) - A secret organization of agents that handle the less scrupulous needs of the ruling class. They have a set of coded chits they keep on their possession when communicating with each other.
53 The Glacial Stream - A mercenary group of made up of goliaths that were expelled from their tribes. They travel the world and take on dangerous tasks that either lead them to glory or an honorable death.
54 Syndicates - a group of wizards, scientists and engineers who develop technologies to dominate the world. They live and work in underground chambers, protected by runes and automatons, and often attack settlements for supplies and test subjects.
55 Owlbear Team Nine - an elite force of highly skilled combatants, who respond to immediate terrorist threats, and hunt down their headquarters in order to eliminate them.
56 The NewWorlders - magic users who believe to have discovered a way to create a new plane of existence. Their objective is to create a realm of pure good, where all races can live happily and safely forever. They attempt to achieve this by the easiest and quickest means, which often involves theft and murder.
57 The Knights of Pi - a group of paladins/druids that live in a big forest, supposedly protecting it from evildoers. They channel their magic using math, that always involves circles, and shouting the letter π.
58 The Scarlet Troupe - a company of tricksters, jugglers, acrobats and strange animals that roam the land delighting the masses with dangerous acts and daring twirls. But that's a façade, for the Lady —head of the troupe— is a Mistress of the Assassin's Guild, and she moves the Troupe to where she (and them) must fulfill contracts.
59 Knights of Levistus - an ancient group of devil worshippers that use only fire based magic. Their only goal for centuries has been to travel to their master in the Fifth Layer of Hell and melt the ice that imprisons him, and in turn they have been promised eternal life and power if they succeed.
60 The Sixth House - Members of a dishonoured / forgotten noble family who work in the shadows to destabilize the ruling Five Houses.
61 The Circus of Smiles - A roaming caravan of performers and clowns which is actually a dangerous cult of chaos and insanity. This roaming band leaves only destruction in their wake, as their charms lure members in with displays of debauchery and madness.
62 The Curators - An organization of wizards of several races that have banded together to create the greatest compendium of magical knowledge called Index. They are known to fanatically hunt down and catalogue magical artifacts and tomes to add to their already sizable collection. They have even been known to trade in countries' secrets and intelligence, running a vast underground spy network.
63 The Nighthawks - A group of assassins, under the guise of servants of the local death god/goddess. They are a rogue element, and disavowed by the death temple, as they actively kill, rather than letting death come naturally. Of course, this is a front for their true identity, a cult of demon worshippers, hunting artifacts of ancient power to fuel the gate spells that they intend to cast in order to allow their demon king to cross to the material realm and claim it. The most dedicated/depraved members have been gifted/cursed with a charm of undeath, rising a short time after they are killed as near-unkillable vessels of the demon king to exert his will and rage upon the mortal world for a time.
64 The Golden Legacy - A terrorist organization composed of the descendants and worshippers of a tyrannical gold dragon. The dragon left behind its naturally good outlook on life in pursuit of greater power, starting a cult during the process. Even though it has been centuries since the dragon’s passing, members of all races can be found among the ranks of those that believe that the dragon will return one day. The organization is led by gold dragonborn who are believed to be of the dragon’s lineage, and are thereby holy in the organization’s eyes. The faction’s main focus is to seize the “holy land”, the capital of a nearby empire which had originally been the dragon’s lair. In addition, the faction is strongly predjudiced against all dragonborn that are not gold, even other metallic-descended dragonborn. They are seen as unholy, and the Legacy wages a race war on all “inferior” dragonborn in order to purge such “blasphemous creatures” from the world.
65 The Church of the Great Eye - A cult that worships Chezdrur, a beholder.
66 The Faith of the Lazer Eye - A similar cult that worships Eloks, a rival beholder of Chezdrur.
67 Anonymouse - A group of anarchistic ratfolk. Known for their foul mouths and horrible pranks.
68 Tiamat's Teeth - Dragonborn and human followers make up this army. Conquest for their dragon masters is the only thing they know.
69 The Oak Defenders - Mostly comprised of farmers, fighters, and freed slaves they will fight to protect their lands. They have quite the armory from all the foes they've defeated over generations. The local nobles are getting scared of their growing political aspirations.
70 The Stone Hewers - They built most of the walls in the kingdom. Mostly civilized giants, human engineers, dwarf masons and ogres. They have a monopoly on both building walls and destroying them.
71 The Tonabi - Hunter gatherers that live in yurts along a coastal mountain range to the north. Their territory extends to many islands and many an intruder has fallen to their arrows and harpoons. Love to trade fish, meats, pelts, and seaweed for metal.
72 The Yarn Pride - Tabaxi rouges that got tired of being treated poorly by society. They steal anything not nailed down. Scratch that...they just stole the nails. Check your pockets.
73 The Sel'drow Heretics - Former wanderers and slaves from the Underdark. These Drow have taken to farming the lands of the surface world over generations. They spread out like ants, forming colonies with underground tunnels that connect to their home caves. They have never forgotten the old ways though.
74 The Piruaga - Jungle dwellers that claim a large territory and are known for sending out emissaries to trade. Their fruits, bushmeats, nuts, medicines and other exotic goods are highly prized. Their dart poisons, however, are a well kept secret.
75 The Tokupi - Known headhunters. They are experts at water warfare. Their obsidian weapons are meant more to maim instead of kill. They are known slave traders.
76 The Red Thrush - A group of Kenku that splintered off from the local Thieves Guild. An abandoned wizard's tower is their base of operations.
77 The Ainmhithe Triads - Three corrupted druid conclaves that are committed to destroying every city on the planet.
78 Daughters of the Nymph - All female druid-led communes that hunt and capture men once a year.
79 The Paper Court - A secret organization of scholars, wizards, and other knowledge-seekers. Most librarians and booksellers in the region are affiliated with them in some way. It is said that they have a sprawling underground library under a major city.
80 The Fold - A very selective organization of efficient mercenaries led secretly by a bronze dragon.
81 The Order of Balance - An ancient mystical organisation of wizards and sages who try to keep the equilibrium between order and chaos. Not much is known about them but they appear to have had their hands in every major political conflict in the past thousand years.
82 Multiverse Intervention Block - short MIB, A shadowy organisation that deals with beings from another realm, unknown to most people. Conspiracies have formed about the existence of this group. It consists of highly trained mages and fighters who seem to be wherever some unidentified creatures causes havoc. They always wear black and seem somewhat inhuman to the people they encounter. Unfortunately, nobody ever remembers their faces or what happened after their visit.
83 The Wee Green Men - Gnome farmers that will take over any land they feel they should own, and convert it to cabbage farming. They turn an impressive crop, but since most of it is fermented into alcohol they end up a nuisance for every nearby town a few weeks after the harvest. No town has survived more than one farming season without driving them out.
84 Madam Maga's Travelling Brothel - A roaming caravan filled with, for lack of a better term, magic prostitutes. They use magic to charm people into entering and then change their forms to suit the needs of their , ahem, clients. It's run by a succubus with no real interest in wars or political troubles, unless it effects her work for the worse.
85 The Rosehills - A traveling family of halfling diplomats committed to making peace between all races and factions. In fact they’re so committed to peace that they are willing to lie, steal, bribe, kill, and in extreme cases commit genocide if that’s what it takes to stop the bloodshed.
86 Cade’s Foundation - An order of wizards who seek to educate the common people about magic and make taboo magical arts, such as necromancy, more socially acceptable.
87 The Dammed - A group of druids protects a forest directly next to a massive trade city. Any time the city attempts to expand into the forest, The Dammed responds by organizing all the beavers in the forest to dam the main trade river that leads into the city.
88 The Goblin Crown - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping gnomes and dwarves in an effort to find the other pieces.
89 The Ancient Golden Dwarves - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping gnomes and goblins in an effort to find the other pieces.
90 The Clockwork Gnomes - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping goblins and dwarves in an effort to find the other pieces.
91 The Kingdom of the Blood Oak - A heavily armored and regimented army of elves. Their forest strongholds and forts are found along established trade routes. Their expansion throughout the forest resembles symbiosis more than conquest.
92 Eyes of the Serpent - Yuan-Ti Purebloods, Lizardfolk, Tortles, and Dragonborn make up the bulk of this spy network. They trade in poisons and secrets. Their negotiations start with offering you a drink, and ends when they decide to give you the antidote.
93 The Emerald Kingdom of Zô - A giant Dwarven stronghold sits on a bed of giant green crystals. These crystals are the size of mountains and run forever in rich subterranean veins. Home to dwarves, gnomes, and halflings they rarely allow the tallfolk to enter their domain. Their crystals release a gas that fuels an armada of air ships.
94 Siggi's Marauders - Vikings, barbarians, berserkers, shield maidens... once they were roving tribes of raiding parties. That was until a legendary shield maiden gave her life to save the entire northern part of the continent. United under her banner, the peace her sacrifice wrought encouraged trade and expansion south. To kill a fellow Northerner is taboo and punishable by blood eagle.
95 The H'radrome Empire - A hobgoblin civilization based on ancient Rome. They use goblins as foot soldiers and their grand coliseum hosts daily games. The twisted columns leave much to be desired.
96 Order of the Shadow Lotus - Yuan-Ti Pureblood royal assassins and alchemists make up the upper echelons of this group. There are whispers of a lich leading them for the last 500 years.
97 The Red Kings - An alliance of monsters and villains bent on ruling the world. Currently led by Kaanchiweartoliock the red emperor, an ancient red dracolich.
98 House of Bjernson - An ancient Nordic clan. Every male is named Bjern Bjernson and seeks some unique accomplishment to use as a Suffix. Founded by Bjern Bjernson the Lightbringer, vampire-hunting paladin. Currently lead by Bjern Bjernson the Darkslayer, monster hunter who has killed over two-hundred shadows.
99 The Halls of the Dead - Reformed undead, vampires, zombies, ghouls and skeletons that just want to be left alone. They consider necromancers doctors and their territory envelopes graveyard after graveyard.
100 The Titan Provincial Government - Refusing the ordning and the inequality it promotes, these giants have established a peaceful, stable community with humans out in the wilds. It is a true democracy, but is known for utterly destroying hostile invaders...and their homes...and their cities...and their countries. One of the last places on earth known to harvest the giantsbane plant. "Humanoids are friends, not food...unless they attack first."
Special thanks to u/dndspeak, u/Slainlion, u/SonicWafflez, u/the3rdtea, u/technowriter, u/Weishaupt666, u/NachoFailconi, u/Gabrielckc, u/Jacknerik, u/definitely_joe, u/RavenRoostBandit, u/Xurandor, u/buddychrist627, u/Hwga_lurker_tw, u/OptimumTurner, u/fringd, u/Qozux, u/unitedshoes, u/benjamin-graham, u/skele, u/ThePragmaticPimp, u/DraXus87, u/Nyarlathotep__ u/Patergia, u/LordOph
submitted by dndspeak to d100 [link] [comments]

[GW 2017] JP Megathread

Table of Contents

  1. GW Schedule
  2. GW Countdown Lucky Draws
  3. FF30th Anniversary Parade
    1. FF30th Anniversary Dungeon
    2. Crystal Tower ~Demon Lord Advent~
    3. The Golden Vault and Playground Roulette
    4. Omega Time Attack Dungeon
    5. FF30th Mythril Dungeon
    6. Omega MO Battle
  4. FF30th Anniversary Fest
  5. FF30th Anniversary 30-pull Gift
  6. FF30th Anniversary Draw
  7. Crystal Tower Selection Draw
  8. FF30th Login Bonus
  9. Misc
currently, this megathread has incomplete information, this will be slowly updated throughout the event please check back frequently for updates!

GW Schedule

There will be an in-game schedule to check as well, similar to last 2 fests.
===== April ===== 25/04 - Lucky Draw #1 (Healing BSB) 26/04 - Lucky Draw #2 (BSB/USB/CSB) 27/04 - Lucky Draw #3 (6*) 28/04 - FF30th Anniversary Dungeon starts - Crystal Tower starts - Orbfest #1 starts (Summon/Ice/Earth & Fire/Dark/White) - Orbfest #3 starts (Scarletite/Adamantite) - FF30th Festival B1 starts - FF30th Gift 30-pull starts - Mythril Dungeon x2 starts - Omega Time Attack Battle 29/04 - FF30th Daily Log-in starts 30/04 - FF30th Festival B1 ends - FF30th Festival B2 starts - FF30th Baseball Mythril ===== May ===== 01/05 - FF30th Selection Draw starts (Gem only) - Crystal Tower Part 2 starts - Omega MO Battle 02/05 - FF30th Festival B2 ends - FF30th Festival B3 starts 03/05 - Orbfest #1 ends - Orbfest #2 starts (Black/PoweWind & Holy/NE/Lightning) 04/05 - FF30th Festival B3 ends - FF30th Festival B4 starts 06/05 - FF30th Festival B4 ends - FF30th Festival B5 starts 08/05 - Orbfest #2 ends - Orbfest #3 ends - FF30th Festival B5 ends - Crystal Tower Draw starts 15/05 - FF30th Anniversary Dungeon ends - Crystal Tower ends - FF30th Selection Draw ends - Roulette ends - Crystal Tower Draw ends - FF30th Gift 30-pull starts 

GW Countdown Lucky Draws

Starting from 25/04, there will be 3 Countdown Lucky Draws held with a new one each day. The Lucky Draws are:

FF30th Anniversary Parade

To commemorate the 30th anniversary of Final Fantasy, a host of events will be held in FFRK!

FF30th Anniversary Dungeon

This dungeon event will trace the memories of 17 mainline Final Fantasy titles by reliving the first boss fight of each game. The difficulty is set at D30 and bosses will award Mythril and accessories for its series.
Clearing all 17 bosses will unlock a special boss, defeating this boss will award you Tyro's Final Fantasy Grimoire that teaches him his 2nd Ultra Soul Break!

Crystal Tower ~Demon Lord's Advent~

In this challenge event, players will face five bosses on different levels of the Crystal Tower:
  • FFIII Xande (Brave Synergy for FFI-II-III)
  • FFVIII Tonberry King (Brave Synergy for FFVII-VIII-IX)
  • FFVI Omega Weapon (Brave Synergy for FFIV-V-VI)
  • FFXIII Alexander (Brave Synergy for XIII-XIV-XV-Type0)
  • FFXII Hashmal (Brave Synergy for X-XI-XII-Tactics)
Each boss will have different RS, but Core characters will always have Brave Synergy. You cannot exit the Crystal Tower once you start challenging it, so please be prepared to clear it all in one go.
Reaching the top of the tower will let you challenge the FFI's final boss Chaos, with Brave Synergy unlocked for all realms. However, you can only challenge Chaos with a party from the 25 characters you have selected before hand for the Gatekeepers, so please plan well.
Additionally, Crystal Tower will have a Classic and Elite version. The Elite version will unlock on 01/05.

The Golden Vault and Playground Roulette

The Golden Vault returns from last year along with the Playground Roulette. Take this chance to gain massive amounts of materials, orbs, gil and experience! Occasionally, special Goldor enemies will spawn that drop Casino Chips to be used for the Playground Roulette for amazing prizes!
This time, a new D120 difficulty is unlocked while the lower D60 difficulty is removed, so each phase only has 4 difficulties, D15, D45, D90 and D120. The new D120 difficulty will cost 120 stamina, but the spawn rate of Gigantuars and Mini Cactuars are increased drastically. Also, Goldors will not drop only Chips now, they can also drop orbs as well.
Additionally, this year's Golden Vault will have a slighly different schedule:
  • 28/04 15:00 JST - 03/05 14:59 JST - Summon, Ice, Earth + Fire, Dark, White
  • 03/05 15:00 JST - 08/05 14:59 JST - Black, Power, Wind + Holy, Non-elemental, Thunder
  • 28/04 15:00 JST - 08/05 14:59 JST - Upgrade Materials
Prize list for Playground Roulette:
Gold Roulette Prizes:
1x 6✭ Peace Ring (Accessory) - RES +20, Major Paralyse resistance 3x Crystals of each type 5x MC3 Lodes 30x Legend Motes of each type
Silver Roulette Prizes:
1x 5✭ Golden Sword (VII) 1x 5✭ Dealer Suit (Core) 5x Rosetta Stone 1x 5✭ Divine Cross (Knight) - 2xST Holy physical damage, self Draw Fire. Uses Major Holy/PoweNon-elemental Orbs 10x Major Orb of each type 10x Major Growth Egg 7x MC2 Lode 30x 4✭ Motes of each type
Bronze Roulette Prizes:
20x Greater Orb of each type 20x Growth Egg 15x Greater Growth Egg 10x Hero Soul 10x MC1 Lode 50x 3✭ Motes of each type
Total Prizes: 1,032 (103,200 chips for all)
After redeeming all the prizes, extra chips can be redeemed for 10 gil each.

Omega Time Attack Dungeon

Omega returns again to challenge players. This time, his difficulty is upgraded to [Extreme] with a Time Attack component attached and bonus rewards awarded (100k gil@30s, Giant Scarletite@1min, Giant Adamantite@2min) based on the clear time. The fastest players to defeat Omega will be put on an official wiki leaderboard as well.
[Extreme] Omega will also award a 6✭ Extreme Omega Insignia - MND +20, moderate Holy resistance upon clearing it.

FF30th Mythril Dungeon

The Mythril Dungeon returns! This time, defeat the Magic Pot to gain 30 Mythrils in celebration of FF's 30th Anniversary. Not only that, a second 30 Mythril Dungeon Magic Pot will award another 30 Mythrils to commemorate the Crystal Tower Tokyo collaboration!

Omega Time Attack Dungeon

Omega will also come as a MO battle for the first time in this event. Challenge Omega and defeat him three times to earn 40 4★ Motes of each type!

FF30th Anniversary Fest

Features Ultra Soul Breaks with EX modes for 15 mainline Final Fantasy protagonist/heroes with EIGHT new USB's unveiled!

Banner 1 (28/04 - 30/04)

Relic Character Soul Break
Lightbringer Firion (II) USSB "Double Trouble" 10xST Holy/Non-ele physical dmg, EnHoly, self EX Mode "Loyal Retainer"
Kiku-ichimonji Luneth (III) USSB "Memory of the Wind" 10xST Wind/Non-ele physical dmg, EnWind, self High Quickcast 1 and EX Mode "Gale"
Braveheart EX Warrior of Light (I) USSB "Bitter End" 10xST Holy/Non-ele physical dmg, EnHoly, self EX Mode "Light's Blessing"
Ragnarok Warrior of Light (I) LCSSB "Shield of Light" 11xST Holy physical dmg, party HP Stock 2000, activate Holy-element Limit Chain
Sun Blade Firion (II) BSSB "Weaponsmaster" 0CT 4xAoE Holy/Non-Ele physical dmg, party Magic Blink, Burst Mode
Aegis Shield Ingus (III) BSSB "Oathsworn Espada" 4xAoE Earth/Non-ele physical dmg, self ATK/DEF +30%, EnEarth, Burst Mode
Arc Mirage Meia (I) BSSB "Summon Famfrit" 6xAoE WateNon-ele summon magic dmg, EnWater, Burst Mode
Gigantaxe Guy (II) BSSB "Gigant Break" 6xAoE Earth/Non-ele physical dmg, Imperil Earth, Burst Mode
Rune-Graven Bow Maria (II) BSSB "Meteor XVI" 8xST Earth/Non-Ele magic dmg, EnEarth, Burst Mode
Demon's Rod Emperor (II) BSSB "Winds of War" 6xAoE Wind/Dark magic dmg, EnWind, Burst Mode
Shura Gloves Refia (FFIII) BSSB "Dance of Carnage" 8xST Fire/Non-ele physical dmg, self Crit=50% , EnFire, Burst Mode
Matoya's Broom Matoya (I) BSSB "Inner Eye" 8~10xST Fire/Ice/Lightning magic dmg, additional 2 hits if weakness, Burst Mode
Steel Gloves Master (I) BSSB "Show of Courage" 10xST physical dmg, self Guts and Critical=50%, Burst Mode
Gladius Leila (II) BSSB "Poison Cloud XVI" 8xAoE Bio/Non-ele physical dmg, EnBio, Burst Mode

Banner 2 (30/04 - 02/05)

Relic Character Soul Break
Apocalypse Terra (VI) USSB "Omen" 10xST Fire/Non-ele magic dmg, EnFire, self EX-Mode "Magitek Warrior"
Chicken Knife Bartz (V) USSB "Chosen Traveller" 10xST Wind/WateFire/Earth physical dmg, EX Mode "Spellblade Barrage"
Lightbringer P.Cecil (IV) USSB "Sacred Cross" 10xST Holy/Non-ele physical dmg, EnHoly, self EX-Mode "Paladin"
Fairie's Bow Rosa (IV) USSB "Blessing of the Goddess" 0CT Medica h85, Party HP Stock 2000 and Magic Blink
Apocalypse P.Cecil (IV) BSSB "Radiant Blast" 8xST Holy/Non-ele physical dmg, self Sentinel, Burst Mode
Grand Helm Bartz (V) BSSB "Woken Water" 8xST WateNon-ele physical dmg, EnWater, Burst Mode
Ragnarok Celes (VI) BSSB "Triumphant Blade" 8xST Holy/Ice physical dmg, self Grand Cross and ATK/DEF +30%, Burst Mode
Fairy Tale Mog (VI) BSSB "Love Serenade" Party Haste and MAG/MND +30%, Burst Mode
Strago's Cloak Strago (VI) BSSB "Lore" 7xAoE WateWind/Earth magic dmg, EnWater, Burst Mode
Asura Rod Krile (V) BSSB "Tomorrow's Promise" 6xAoE Fire/Non-ele magic dmg, EnFire, Burst Mode
Gogo's Rod Gogo (V) BSSB "Deep Aqua Breath" 6xAoE WateNon-ele magic dmg, EnWater, Burst Mode
Magical Brush Relm (VI) BSSB "Star Prism" 3xAoE Holy/Non-ele white magic dmg, Medica(h55), party Guts, Burst Mode
Cat Claws Yang (IV) BSSB "Seven-Star Heavenly Fist" 7xST Earth/Non-ele physical dmg, EnEarth, Burst Mode
Chocobo Suit Palom (IV) BSSB "Tri-Disaster" 8xST Fire/Lightning/Ice magic dmg, +2 hits when Imperil/Weakness, Burst Mode

Banner 3 (02/05 - 04/05)

Relic Character Soul Break
Force Stealer Cloud (VII) USSB "Ultimate Cross Slash" 5xST Wind/Dark physical dmg, self Critical=100% and EX Mode "SOLDIER"
Masamune Zidane (IX) USSB "Grand Lethal" 10xST random Wind/Non-ele physical dmg, Imperil Wind, self EX Mode "Master Thief"
Conformer Rinoa (VIII) LCSSB "Shiva" 11xST summon magic Ice dmg, party Quickcast 2, activate Ice Limit Chain
Ice Brand Squall (VIII) USSB "Brutal Shell" 9xST Ice/Non-ele physical dmg, self Quickcast 2, self EX Mode "SeeD"
Ultima Blade Cloud (VII) BSSB "C.Motorcycle" 8xST Wind/Non-ele physical dmg, EnWind, Burst Mode
Axis Blade Squall (VIII) BSSB "Cold Blade" 8xST Ice/Non-ele physical dmg, EnIce, Burst Mode
Crystal Cross Rinoa (VIII) BSSB "Angel Wing Icetomb" 8xAoE Ice/Non-ele magic dmg, EnIce, Burst Mode
Sargatanas Zidane (IX) BSSB "Solution 9" 9xST random ranged Wind/Non-ele physical dmg, EnWind, Burst Mode
Yoshiyuki Shin'uchi Sephiroth (VII) BSSB "Octaslash" 8xST Dark/Non-ele physical dmg, EnDark, self Shield 2, Burst Mode
Staff of Ramuh Garnet (IX) BSSB "Thunderlord's Ordeal" Party ATK/MAG +30%, AoE Imperil Lightning, Burst Mode
Viper Halberd Cid (VII) BSSB "Dragon Dive" 10xST Wind/Non-ele Jump physical dmg, EnWind, Burst Mode
Vincent's Glove Vincent (VII) BSSB "Galian Beast" 6xAoE Fire/Non-ele physical or magic dmg based on higher of ATK/MAG, party Radiant Shield, Burst Mode
Enhancer Steiner (IX) BSSB "Knight's Honor" 8xST Fire/Non-ele physical dmg, EnFire, Burst Mode
Quistis's Dress Quistis (VIII) BSSB "Hail to the Queen" 8xST random Bio/Non-ele magic dmg, EnBio, Burst Mode

Banner 4 (04/05 - 06/05)

Relic Character Soul Break
Ace Blitz Tidus (X) USSB "Nostalgic Memories" 10xST WateNon-ele ranged physical dmg, EnWater, self Instant Cast 1 and EX Mode "Ace"
Federation Signet Staff Shantotto (XI) USSB "Transcendant" 10xST Lightning/Ice/Fire magic dmg, EnLightning, self EX Mode "Doublecast Magic"
Yagyu Darkblade Vaan (XII) USSB "Cruel Azul" 0CT 10xST random physical dmg, enemy ATK/RES -40% , self ATK/RES +30% and EX-Mode "Sky Pirate"
Conductor Yuna (X) USSB "Song for Spira" Medica h85, party Raise 40% HP, Guts and Haste
Tactician Magician's Cuff Shantotto (XI) BSSB "Play Rough" 6xAoE Lightning/Fire/Ice magic dmg, EnLightning, Burst Mode
Summoner's Garb Yuna (X) BSSB "Tenets of the Fayth" Medica (h50), party MAG/MND 30%, Burst Mode
Orichalcum Dirk Vaan (XII) BSSB "Ark Blast" 0CT 5xST ranged physical dmg, enemy MAG/DEF -40%, Burst Mode
Spica Balthier (XII) BSSB "Ultimate Fires of War" 8xST random Fire/Non-ele ranged physical dmg, enemy Imperil Fire, Burst Mode
War Blade Auron (X) BSSB "Tornado" 6xAoE Fire/Non-ele physical dmg, EnFire, Burst Mode
Soboro Sukehiro Ayame (XI) BSSB "Meikyo Shisui" 8xST Ice/Non-ele physical dmg, EnIce, self ATK/RES +30%, Burst Mode
Temple Knight Army Sword Curilla (XI) BSSB "Intervention" 6xAoE Holy/Non-ele physical dmg, party ATK+30% / DEF +50%, Burst Mode
Perseus Bow Fran (XII) BSSB "Gaze of the Void" 5xAoE ranged physical dmg, enemy Hyper Break, Burst Mode
High Summoner's Elder Staff Braska (X) BSSB "Tri-Summoning Fury" 8xST random Fire/Lightning/Non-ele summon magic dmg, Enfire, Burst Mode
Dalmascan Saber Reks (XII) BSSB "White Fall" Party ATK/DEF +30% and Haste, Burst Mode

Banner 5 (06/05 - 08/05)

Relic Character Soul Break
Sword of the Wise Noctis (XV) USSB "Awakened Armiger" 10xST physical dmg, self Stoneskin 100% HP and EX Mode "Royal Power"
Apocalypse Zeta Alphinaud (XIV) USSB "Teraflare" 7xAoE Wind/Dark summon magic dmg, EnWind, self EX Mode "Trance Bahamut"
Razor Carbine Lightning (XIII) USSB "Army of One" 10xST Lightning/Non-ele physical dmg, self High Quickcast 1, EnLightning and EX Mode "Flash"
Kaiser Knuckles Zeta Yda (XIV) USSB "Tornado Kick" 8xST Earth/Fire physical dmg, EnFire, self Instant Cast Monk 3 and Physical Blink 3
Prince Battle Attire Noctis (XV) BSSB "The Power of Kings" 0CT 10xST physical dmg, self ATK/DEF/RES +30%, Burst Mode
Enkindler Lightning (XIII) BSSB "Focused Bolts" 8xST random Lightning/Non-ele physical dmg, enemy Imperil Lightning, Burst Mode
Feymark Snow (XIII) BSSB "The Hero is Coming!" Party ATK/MAG +30% and Haste, Burst Mode
Kaiser Knuckles Yda (XIV) BSSB "Forbidden Chakra" 8xST Fire/Non-ele physical dmg, enemy Full Breakdown, Burst Mode
Veil of Wiyu Alphinaud (XIV) BSSB "Aerial Blast" 8xST Wind/Non-ele summon magic dmg, EnWind, Burst Mode
Lilith Rod Papalymo (XIV) BSSB "Enochian Firaja" 8xST Fire/Non-ele magic dmg, EnFire, Burst Mode
Folding Epe Nabaat (XIII) BSSB "Sacrifice Pawn" 9xST random Dark/Non-ele magic dmg, enemy Imperil Dark, Burst Mode
War Sword Gladiolus (XV) BSSB "Tempest" 6xAoE Earth/Non-ele physical dmg, EnEarth, Burst Mode
Hope's Gloves Hope (XIII) BSSB "Explosive Fist" 6xAoE Holy/Non-ele magic dmg, multiplier scales inversely with no of enemies, 60% Stun, self MAG/RES +30%, Burst Mode
Ironworks Magitek Repeater Cid Garlond (XIV) BSSB "Grenado Shot" 7xAoE Earth/Non-ele ranged physical dmg, Imperil Earth, Burst Mode

FF30th Anniversary 30-pull Gift

One time only, 30-pull free gift gacha banner with a guaranteed OSB will be opened to all players from 29/04 to 15/05 as a special present for FF30th Anniversary and Crystal Tower Tokyo collab. The pool of relics available in this draw will be all SSB, BSB and OSB relics released up to the FFV event "Four Hearts".
Relic Pull thread

FF30th Anniversary Draw

Special FF30th Anniversary Draw that lets you choose a Burst Soul Break from more than 100+ characters! Unlike other draws, this draw is Gem-only and will be a one time draw with all relics up to the FFV event "Four Hearts" up for grabs in the pull. The banner will begin on 01/05 and end on 15/05.
The selection list contains 116 Bursts from the following characters:
FF1: WoL, Master, Sarah, Matoya, Garland FF2: Firion, Gordon, Maria, Minwu, Leon, Emperor FF3: Luneth, Arc, Refia, Ingus, OK, Desch FF4: Pecil 1, Decil, Kain, Golbez, Ceodore, Edge, Edward, Palom, Yang, Rydia, Rosa FF5: Bartz 1, Bartz 2, Greg, Galuf, Faris, Gogo, Lenna, Exdeath FF6: Terra, Kefka 1, Shadow, Setzer, Celes 1, Cyan, Sabin, Relm, Locke FF7: Cloud 1, Tifa, Red XIII, Vincent, Cid, Yuffie, Sephiroth 1, Zack, Reno FF8: Squall 1, Zell, Rinoa 1, Laguna, Quistis, Irvine, Fujin, Raijin, Selphie, Edea FF9: Zidane 1, Dagger 1, Vivi 1, Steiner, Eiko, Quina, Amarant, Kuja, Beatrix FF10: Tidus, Yuna 1, Wakka, Kimahri, Auron 1, Rikku, Seymour, Jecht, Paine FF11: Shantotto, Lion, Curilla, Ayame FF12: Vaan, Ashe, Balthier 1, Fran, Basch, Gabranth, Larsa, Vayne FF13: Lightning 1, Snow 1, Sazh, Hope 1, Serah, Fang 1, Noel, Raines FF14: Y'shtola, Alphinaud, Yda, Papalymo, Minfilia FFT: Ramza, Delita, Ovelia Rapha, Mustadio, Gaffgarion, Marach, Agrias Core: Tyro
Relic draw thread: https://www.reddit.com/FFRecordKeepecomments/68kb1c/ff30th_anniversary_selection_draw_jp_relic_draw/

Crystal Tower Selection Draw

Crystal Tower selection banner with a one time only, 11-pull special draw that allows you to choose one Burst as a bonus. The Bursts are chosen from each of the realms represented by the Crystal Tower floors (Flr 1 to 5), with a healing burst and damage burst from each floor chosen for up to a total of 15 Bursts. Held from 08/05 to 15/05.
The selection list will be:
Echo BSB1 Leila BSB Cloud of Darkness BSB Porom BSB Krile BSB Edgar BSB Aerith BSB Seifer BSB Freya BSB Lulu BSB Prishe BSB Penelo BSB Vanille BSB Thancred BSB1 Orlandeau BSB
Relic draw thread: https://www.reddit.com/FFRecordKeepecomments/69wawp/crystal_tower_selection_jp_relic_draw_thread/

FF30th Login Bonus

Special daily login bonus to celebrate FF's 30th Anniversary. Login Bonus list is as follows:
  • Day 1 - 3x Hero Souls
  • Day 2 - 10x Greater Growth Eggs
  • Day 3 - 3x Memory Crystal Lode
  • Day 4 - 10x Giant Scarletite
  • Day 5 - 5x Mythril
  • Day 6 - 3x Memory Crystal II Lode
  • Day 7 - 3x Major Growth Egg
  • Day 8 - 1x Memory Crystal III Lode
  • Day 9 - 10x Giant Adamantite
  • Day 10 - 30th Anniversary Potion accessory

Misc

In conjuction with the celebrations, a host of real life events are being held as well.
  • Crystal Tokyo Tower (28/04 19:00 - 23:00) Tokyo Tower will be lighted up for the campaign to look like Crystal Tower with special prizes in-game given out to players when it happens. The Animate branch at Tokyo Tower will be selling premium FF30th goods as well.
  • Tokyo Tower 4D Battle Projection (28/04 - 07/05) The Tokyo Tower Main Observatory will be holding a 4D Battle Projection event featuring scenes from the FF series bosses over the Tokyo night sky.
  • FFRK x FF30th Anniversary Special CM (29/04 20:00) A special FFRK CM with narration by Takahiro Sakurai and Maaya Sakamoto will air during this time nationwide on CX channel.
  • FF30th Commemoration Baseball Match (30/04 13:00) Special baseball match between Yokohama DeNA Baystars and Hiroshima Toyo Carp to commemorate FF30th. The opening bat will be done with a Buster Sword. 5 mythrils will be sent to all players in FFRK as well.
Twitter Stamina Refresh Campaign
From 28/04 to 08/05, you can get a free stamina refresh daily by posting a tweet from in game. The stamina daily refresh will reset at 05:00 JST (that's the daily login reset) each day.
submitted by CareerSMN to FFRecordKeeper [link] [comments]

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