How to Distribute Chips For a Poker Home Game

poker starting chips 4 players

poker starting chips 4 players - win

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Fun (but complicated) boss fight I ran for the finale of my two year (level 16) campaign

First, consider this a template you can adjust to your needs. I knew the type of players in the group and what they were capable of, so I tailored the encounter to them.
Second, this fight is stupidly complex by normal 5e standards. I'm heavily influenced by MMOs, so I like crazy intricate boss fights. This is designed based on the assumption that the players will know everything she can do, so the puzzle is just executing rather than discovering how things work. I had a trusted lieutenant who'd been playing both sides for a long time, so he was my narrative excuse to give the players all the information.
Third, the environment was an enclosed tower, 45 feet across by 75 feet long by 80 feet tall. Four pillars stretched from ground to ceiling with torches of white flame on each, facing the center of the room. Torches were also spread evenly along the tower walls with flames of six different colors, two of each color. Here's a picture for reference (ignore the poker chips, we were just using them to track elevation): https://imgur.com/a/TJrSJoP. The use of these will be explained in the Lair Action section below. You can use whatever colors you want, but I used red, yellow, orange, pink, green, and blue.
The boss herself was Zariel, but I deviated quite a bit from canon lore. In my version, she was a mortal warrior who ascended to being a celestial before falling to become Archduchess of Avernus. As a result, she wavered back and forth between her forms, following a pattern of Devil, Mortal, Angel, Mortal, and then repeat. She has different abilities based on what form she is currently in, and the transformation takes place at the beginning of each of her turns. Rather than deal with minions to balance action economy, I just gave her four turns, one after each of the players.
Without further ado, here she is.
 
Stats
Size: Large
HP: 400
AC: 21
Speed: 90 feet (flying)
Primary Stats: Str +8, Dex +6, Con +10, Int +8, Wis +8, Cha +10
Senses: True Sight
Immunities: Devil form - fire, poison, necrotic. Angel form - radiant, poison. Mortal form - cold.
 
Passive Abilities
Note - When I say "round" in the descriptions, I mean a full set of turns, regardless of whether that is, for example, round 2 of combat or the second half of round 2 and the first half of round 3.
Regeneration: Zariel heals for 10 HP at the beginning of her turn unless she is at 0 HP or her healing has been disrupted. When Zariel takes on her Angel form, she will not heal if she has received necrotic damage in the last round of combat. When Zariel takes on her Devil form, she will not heal if she has received radiant damage in the last round of combat. When Zariel takes on her Mortal form, she will not heal if she has received force damage in the last round of combat.
Ascendant Rage: When Zariel takes damage, she gains one stack of Rage. She can only gain one stack per source of damage. (Not sure how to word this, but like Scorching Ray = 3 stacks, multiattack = 2 stacks, but attack + smite from a paladin = 1 stack. Generally, multiple rolls = multiple stacks.) Each stack makes Zariel deal 1 additional damage to any creature she damages and makes Zariel take 1 less damage from any source of damage. Zariel loses all stacks of Ascended Rage if she does not take damage from a hostile creature for a full round of combat.
Incapacitation Resistance: Zariel has advantage on any saving throws for which a failure would cause her to be incapacitated. (I did this to avoid her getting locked down too easily, but I didn't want full magical resistance to deny casters doing good damage.)
Legendary Resistance: The standard three uses.
 
Lair Action
Zariel expends the energy in one of the torches around the room, causing the torch to go dark and empowering Zariel in some way. The effect of each is as follows:
The effect can be dismissed by picking up the other torch of the same color and using it to color the 4 white flame torches in the center.* If successfully dismissed in this way, the colored torch the players were using goes dark, the white flames return to the center torches, and Zariel cannot use that effect again. If Zariel uses a subsequent lair action to change effects rather than having it forcibly dismissed, the power returns to the initial torch and it regains its colored flame.
 
* I allowed this to happen for free as long as they were adjacent to the white torch they wanted to color. This way, the players were only limited by their movement rather than action economy. Feel free to adjust depending on how much of a stickler you are for the rules.
 
Actions
Devil form
 
Angel form
 
Mortal form
 
I think that covers everything, so let me know what you think or if you have any questions. Just wanted to share what turned out to be a fun fight for my group.
submitted by frezzyisfuzzy to DnDBehindTheScreen [link] [comments]

For beginners: So you've learned the basic rules of poker... Now what?

One of the most frequent questions we get here is from enthusiastic beginners who have just gotten a handle of the basic rules and game flow, but have no idea where to start when it comes to strategy. The first place to start is preflop. That is, what range of hands you choose to play and what hands you choose to fold. The tricky part is that these ranges change dramatically based on factors like: Cash game or tournament, number of players at the table, and the size of the chip stacks. I decided to share a few resources for absolutely free preflop ranges that you can memorize to get started. Once you've mastered these preflop ranges, you'll have a leg up on the competition that chooses hands based on whatever they feel like in the moment. Smash your next home game!
Here's a video going over all the resources below and how to use them.
https://www.twitch.tv/videos/907686747
RESOURCES:
  1. https://pokerpowher.com/for-players
  2. https://upswingpoker.com/preflop/
  3. https://www.zenithpoker.com/preflop/
  4. https://rangetrainer.app/
  5. https://www.888poker.com/magazine/sites/magazine.888poker.com/files/inline-images/6-max-poker-starting-hand-chart1.jpg
submitted by PM_BAD_BEAT_STORIES to poker [link] [comments]

You guys got any good stories of douchey wannabe pro players? Gimme your best.

I just had my first experience with one the other night, please share your stories.
Here’s my own one:
It’s my first time back in live poker in almost a year, it’s a well-put together home game. 2 tables running, it’s casual, splashy, drinking, really fun 1/2 game, totally uncapped buyins too. From what I could tell it was a few different groups of buddys, some of whom play much higher or are online grinders.
I’m meeting new people and having fun when this douchenozzle walks in, headphones and sunglasses on, and sits in the 8 seat at my table. I assume since he gets no greetings that he, like me, only knows the host and not any of the players. He buys in for what looks like 3k which is easily the fattest stack by almost double.
In the first few hands he starts criticizing other people’s plays. He literally scoffed at some guys bet sizing DURING THE HAND which he was not in. After the hand he goes ‘hey (hero) did you have JJ in that hand?’ super confidently. Hero says no, then he says ‘oh ok then you had JT, that was super face up to when you led out on the turn’. He was just using a bunch of big poker words together that honestly made no sense.
Now, the other players may be splashy, but they’re not bad and can clearly put other players in super tough spots. So after one big hand this jackass says something along the lines of ‘haha keep playing like that and I’m going to have all of your chips, fish’. The other players at this point had been avoiding action with him clearly until they had a big hand which could dominate him and shut him up, which is exactly what happens.
Villian opens utg+1 to 8, thinking everyone is playing super loose and station-y. Gets called by SB, which is one of the first times his opens have gotten called. Flop is A5T rainbow. SB leads for pot, Villian raises 2x or so. SB calls. Turn is a blank. SB checks, villian makes a small bet. He’s stone cold silent but clearly so so nervous. SB check raises huge, leaving like $80 behind just to taunt the guy. Villain doesn’t even think for a minute and calls. River is another 5, the money goes in, SB turns over TT, villian had AK and gets fucking owned for almost half his stack.
He shuts the fuck up after that. Turns out the host said that the guy doesn’t play much poker but watches a lot of poker vlogs. The host told the guy that the competition was pretty soft at these home games so he invited him. Looked like the guy wanted to be a big shot and thought he could make some dough at this home game. Nope.
submitted by Rotterato to poker [link] [comments]

‘We just annihilated them’: Revisiting the 2000 Giants’ NFC title game rout - The Athletic

Ernie Accorsi is a wreck during games. The long-time football executive, best known for his tenure as general manager of the New York Giants from 1998 to 2007, can barely stand to watch the action on Sundays. “You’re helpless up there,” he says of watching games from the press box. “You’re totally helpless.”
Typically, during his most nervous moments, Accorsi would head down to the ground level of a stadium and walk the corridors, periodically peering in through the tunnels to check what was happening on the field — determining the rest by crowd noise.
Twenty years ago, Accorsi had the most relaxing fourth quarter of his life as an executive. During the NFC Championship Game at Giants Stadium, he ditched the sterile press box, headed down to field level and, instead of pacing, stood proudly in the tunnel taking in the scene. The Giants, underdogs that day, were leading the visiting Vikings, 41-0.
“Standing there in the tunnel, just feeling the electricity in the crowd because they knew it, they were chanting ‘Super Bowl,’” Accorsi remembers, “that was one of the great feelings I’ve ever had in my life.”
Entering the 2000 season, the Giants were nobody’s idea of an NFC contender. They had missed the playoffs the previous two seasons and five of the previous six. They hadn’t won a playoff game since Phil Simms and Lawrence Taylor wore blue, and head coach Jim Fassel was coaching for his job in his fourth season.
That tension reached its zenith the week of Thanksgiving. A promising start had crashed in back-to-back home blowout losses, first to the frontrunning Rams and then to the mediocre Lions. The morning before Thanksgiving, New York was 7-4, in third in the NFC East, and thanks to tiebreakers on the outside of the NFC playoff picture.
John Fox, defensive coordinator: The team was pretty low after that game with Detroit … I can remember at the team prayer after that game thinking, “God, we’re not very good.”
Fassel: Every team has ups and downs. It’s the way you handle it as a coach. You’ve got to have a, I don’t know, a belief to each other about what we’re going to do. I believed in those guys. I believed that we had that. I told the coaches that we’re going to remain positive.
In his Wednesday gathering with the media, Fassel expressed that belief memorably.
“If you’ve got the laser, put it right on my chest, I’ll take full responsibility. I’m raising the stakes right now,” he said. “If this is a poker game, I’m shoving my chips to the middle of the table. I’m raising the ante. Anybody who wants in can get in, anybody who wants out can get out: This team is going to the playoffs.”
The New York Times called it “a passionate, unsolicited and wholly uncharacteristic speech” from “the Mister Rogers of football.”
Bob Papa, radio broadcaster: Everybody viewed it as a little shocking, which gave it more credence. That’s something that (Bill) Parcells would do, or a coach with a different disposition would do. It was out of character for Fassel, and that helped it carry more weight and resonate with everybody inside the building.
Fassel: It’s our job (as coaches) to make the adjustments. That’s our job. So I put it on the coaches, and the players knew that I put it on the coaches. And I included myself, you know?
Accorsi: He put himself on the line. In a situation like we were in, I never worried about if somebody stirs something up. If everything’s going smoothly and we’re 9-1, don’t disturb the waters. But in that kind of situation, throw caution to the wind. I’m not saying that was the reason, but it turned out that it helped us because it got us stimulated. It caught everybody’s interest.
Fox: Our team did respond. It was like, “OK, our leader has said he’s all-in, so we better be all-in.”
Keith Hamilton, defensive tackle: He didn’t mess around. Him coming out saying that meant a lot to the team, it uplifted everybody. I remember practice was upbeat, and we took care of business.
Papa: I thought it was a stroke of genius by Fassel to do it as they were getting ready to play the Cardinals, who weren’t a very good team. It was the perfect game to give the team confidence. He pressed the exact right button at the right time.
The Giants beat backup quarterback Dave Brown in Arizona, 31-7, that weekend, then upset Washington on the road 9-7 the following week when Eddie Murray missed a late field goal.
Accorsi: If Murray makes that kick, I don’t think we make the playoffs.
The Giants stretched their winning streak to five to close out the season with victories over the Steelers, Cowboys and Jaguars. Thanks to second-half swoons by St. Louis and Minnesota, the Week 17 win over Jacksonville clinched home-field advantage for New York. The Giants dispatched the division-rival Eagles for a third time that season in the Divisional Playoff, setting up an NFC Championship Game against the Vikings. Although the road team, Minnesota was favored by two points.
“(The Giants) surprised me, I think they’ve surprised everybody,” John Madden said pregame on the Fox broadcast. “The keyword is they’ve done it as a team … Today they’ve got to do more than that.”
Jessie Armstead, linebacker: Going into that game, they were saying nobody could stop that offense.
The Vikings had a 1,500-yard rusher in Robert Smith, two 1,000-yard receivers in Randy Moss and Cris Carter and a Pro Bowl quarterback in Daunte Culpepper.
Fassel: I thought we could beat them. I thought it was going to be a close game.
Accorsi: If you look at that offensive lineup, I kidded John Fox: “The Vikings score 400 touchdowns between midnight and 8 in the morning when I try to sleep.” Fox turned to me and said, “We might shut them out.”
Fox: We matched up pretty good. Our defensive front was very good, so I thought we could handle the run game pretty well. They had two big wideouts, we had two big corners.
They had a little bit of a tendency where when they were in shotgun it would be a pass and when the quarterback was under it was run. So we had a couple of automatics in the game based on that backfield set that would permit us to play an extra guy in the box. That was pretty advantageous to us as well.
Fassel: I really thought in my head, these guys think they’re coming in here to kick our ass, and that ain’t gonna happen. I did stuff to jab our team. I wanted to make sure my team understood this is the highest scoring team in the league and everybody’s betting on them. To use that kind of thing. They’re betting on them, they’re gonna kick our ass. And had fun with it.
Hamilton: We knew they couldn’t beat us. The coaching staff knew they could not beat us. We were confident.
That confidence existed on the other side of the ball, as well. While the media posited that a characteristically cold and windy day at Giants Stadium would behoove the home team, offensive coordinator Sean Payton was praying for better weather. When he saw a mild forecast, he confidently told his offense it could hang a hundred on Minnesota’s defense. He dubbed it “Air Force week,” building a game plan around quarterback Kerry Collins’ arm rather than the team’s traditional running game.
📷Amani Toomer finished the game with six catches for 88 yards and a touchdown. (Stan Honda / AFP via Getty Images)
Papa: He thought the Giants could pass all over the Vikings. We started to get a sense they were licking their chops. Talking to the players, they couldn’t wait.
Fassel: I could see it; I knew we were good the way we warmed up, the way we talked. And it was good we could play at our place.
Giants Stadium was packed with fans waving white towels well before the 12:30 p.m. kickoff, riled up by honorary captains Lawrence Taylor, Harry Carson and Ottis Anderson — who spent the rest of the day on the sidelines with the team.
Accorsi: It was electric in there. It really was.
Fox: A lot of people don’t realize that’s way more electric than the Super Bowl. It doesn’t have the meaning of the Super Bowl, but as far as the stadium atmosphere with real fans, it’s pretty wild.
Armstead: You had all the legends. You realize you weren’t just playing for yourself. When you go to the sidelines, those guys were out on the field and you had to perform.
Hamilton: Looking at Lawrence Taylor and looking at Harry Carson, you can’t even make that up. They’re on the sidelines; that’s a dream come true. That’s everything. I don’t know how to put that into words.
It was the offense that set the tone, though. Winning the toss and electing to receive, the Giants marched 74 yards on four plays, culminating in Collins’ 46-yard vertical seam touchdown strike to Ike Hilliard. The Vikings fumbled the ensuing kickoff, New York defensive back Lyle West recovered, and Collins hit fullback Greg Comella on a wheel route for another touchdown on the next play. In 143 seconds, the Giants were up 14-0.
Hamilton: That gave us a jolt. We weren’t used to the offense doing too much.
Armstead: Our thing was, if our offense scores 17 points, we’ll win the football game.
Papa: Everything they talked about during the week was starting to unfold. But you were still incredulous because you kept waiting for the Vikings to get their mojo going, and it never happened.
Fox: It was 14-0 and I’m not sure anybody had broken a sweat yet.
“I don’t think in their wildest dreams could they have dreamt this,” said Madden on the broadcast.
The onslaught did not stop there. The Giants hounded Culpepper into quick throws and frustrated Moss and Carter with physical coverage. And the “Air Force” approach continued on offense, as Collins meticulously picked apart the Minnesota defense in a first half for the ages.
He hit Joe Jurevicius in the back of the end zone to make it 24-0 early in the second quarter. “This is unbelievable!” said Madden. Pat Summerall added, “I thought the Giants had a chance, but wow!”
📷Joe Jurevicius had just two catches for 15 yards but one went for a touchdown. (Ezra O. Shaw / Allsport)
With the seconds ticking down in the first half, Collins found Hilliard for a second time in the end zone for a 34-0 lead.
Collins finished the half 23-of-34 for 338 yards and four touchdowns — already a franchise record for passing yards in a playoff game (and 101 more yards, incidentally, than Collins combined for in New York’s two other playoff games that season). On Fox, Terry Bradshaw called it “the most impressive half of football by a quarterback and an offense I’ve ever seen.”
It was a validating performance for Collins — and for the team that signed him at his low point. He had been the fifth overall pick in the 1995 draft by Carolina, leading the Panthers to the NFC Championship Game in his second season. But by the time he was a free agent, he’d been waived by Carolina, had played poorly in a cameo with New Orleans, had battled alcoholism and been accused of racism.
Fassel got emotional talking about Collins’ performance that day.
Fassel: It was fabulous. I’ll tell you this: Some of this stuff coming back to me really means a lot. Kerry was out. People cut him, we picked him up, and nobody really thought Kerry Collins was going to be a great quarterback. He was just amazing. He came in and he was a leader. He played so confidently, like “This is my game, guys, I’ve got them.” And that carried to the whole team.
The 34-point halftime lead remains the largest in the history of the NFC Championship Game.
Hamilton: That was amazing. I couldn’t have been prouder of the preparation that went into the game, the things (the offense) did, and they excelled. They just took off.
Fox: Payton had said (before the game), “How many you gonna need?” I told him 31. Well it was 34-0 and we were running in and he said, “Is that enough?” I said, “Hell no!”
Fassel: I told Fox (at halftime), “If they score 35 points, you’re fired!”
Armstead: Nobody’s going to come back on our defense at 34-0. That’s impossible. There was no way with the guys we had on that defense that we’d tolerate 14 points, nevertheless 34.
Culpepper fumbled on the first play of the second half, with Collins throwing a fifth TD pass moments later, this time to Amani Toomer. “The Viking defense looks like it’s chairs,” said Madden. Later, he added, “The Giants have broken the Minnesota Vikings’ will.”
Hamilton: There’s no question. You’ve been fighting a man all day for a couple hours, the look in their eyes is a different look. Ain’t no colorful words for it. They know when it’s time to go home.
📷The Giants sacked Culpepper four times and intercepted him three times. (Ezra Shaw / Allsport)
Collins was replaced by backup Jason Garrett with 12:53 remaining in the fourth quarter; the Giants proceeded on a 19-play drive to run out the clock. It’s tied for the seventh-largest margin of victory in an NFL playoff game in the Super Bowl era. An underdog has never won by more.
Armstead: We were mad at Coach Fassel. We were like, “Hey, let’s get 50!”
Fassel: I don’t think I’ve ever been in a game like that … We just annihilated them. It wasn’t luck, it wasn’t like at the last minute. We just kicked their butt right from the beginning.
Armstead: You know how hard it is to win a ballgame in the National Football League, to be in the playoffs against a team that was predicted to be in the Super Bowl — to beat them 41-0 was the most amazing thing about it.
Papa: I’ll say to this day, it’s the greatest win and the greatest performance by a Giants team in the history of that stadium.
Fox: Watching them construct that stage at the end of the game, I can remember looking at my three sons saying, “We’re going to the freakin’ Super Bowl!” Everybody in the league — whether you’re a coach, scout, an administrator, an owner, a player — that’s your goal: to go to the Super Bowl.
Hamilton: Just to be a part of that, in that atmosphere, the fans were happy because they came to the game to watch a winner. I was happier for them than for me.
Armstead: We were on a real high. I wish we could have played that following week against Baltimore.
The high, of course, didn’t last. Two weeks later in the Super Bowl, Collins was intercepted four times and the Giants didn’t score an offensive point against the record-setting Ravens defense. They lost Super Bowl XXXV, 34-7.
Accorsi: As a franchise that has won four Super Bowls, that’s why that team doesn’t have a great legacy.
But for one day, they were as good as the Giants had ever been.
Fassel: One thing, as a coach, when the guys go out and play so good, you do have to think to yourself: I guess I handled them pretty good this week.
submitted by cornbread36 to G101SafeHaven [link] [comments]

Poker Quest major update - version 42 alpha!

Poker Quest major update - version 42 alpha!
Biggest update in months - Version 42 is now up on our Website, and Steam!
Screenshot
Steam: https://store.steampowered.com/app/1184820/Poker_Quest/
Web: https://playsaurus.com/PokerQuest.html
Poker Quest v42 (Feb. 2, 2020):
* NEW ANIMATED EFFECTS! In the Steam version, there are new animated combat effects for attacks, enflame, curse, etc.
* NEW HERO: The Ninja!
* NEW GUILD SKILL: "Alchemy". It allows you to re-fill an additional consumable item at campsites.
* NEW ENHANCEMENT RELIGIONS: Faces, Reds, Blacks, Odds, and Evens.
* IMPORTANT CHANGE: When starving, you no longer lose 20 life per step. You now lose 10 life, and 2 energy per step.
* Blacksmiths are now cheaper to upgrade subsequent items (starting at 3 chips instead of 6)
* Casual points are no longer limited to 10,000. You can spend as many points as you have XP for. Your points have been reset, so
* Limited the XP bonus upgrade in casual mode to 50% instead of 100%, so that it doesn't compete with Hardcore mode.
* You can now remove the "Counterattack" and "Stormskin" abilities during combat, in case they would get you killed.
* You can now charm and hex your own items.
* New keyboard button for "invert card selection" (default X). Selects the opposite cards from what you've already selected.
* You can now select multiple cards to use items like Poison Brooch (which take one card and are re-usable).
* You can now Charm and Hex your own items.
* Charm no longer steals cards that go into frozen items, it only works when the items actually activate.
* Hotkeys now return items from stashes.
* Vampire can now acquire food. She still cannot eat it, though.
* Reduced Vampire's max life from 110 to 80.
* Reduced Vampire's lifesteal from 25% to 20%.
* Reduced Queen of Spades' max life from 100 to 90.
* Poison Brooch no longer upgrades to 4 uses per turn. Queen of Spades starts with two.
* The Queen's Flower no longer has Confounded.
* Toad's hop ability energy cost reduced from 10 to 8.
* Tavern reveals no longer disappear after moving forward on the map
* Hexing no-card items now works correctly
* Doctor now costs 5 chips instead of 7.
* Starving with Regeneration no longer kills you if you have more than 17 life.
* Loot world daily runs (rare) will now spawn the same items for every player.
* Casinos no longer take life away during practice runs with world modifiers like "Hearts".
* Fixed Stone Skin, it is now reusable and gives items to the enemy correctly.
* When Confounded, Cursed items that were used will no longer damage you if you refresh them.
submitted by Fragsworth to PokerQuest [link] [comments]

I combined my meta currency and progression systems and I'd like to get your feedback.

Hi y'all, I'd like to get some feedback on my game's meta-currency and progression system.

I want to know:

The goals of the system:

Context on the game

Here's how the system works:

ADVERSITY POINTS:
Starting Adversity Points:
Maximum Adversity Points:
Tracking Adversity Points:
Gaining Adversity Points:
Players can gain AP in two different ways:
1) By accepting a Guide intrusion:
2) By triggering a trait:
Spending Adversity Points:
PC's spend AP for one of the following benefits:
1) Upgrade the result of a roll:
2) Activate an ability:
3) Add a detail to the narrative:
When a player spends an AP they must also tick a segment on the Advancement Clock. (Thiswill be explained below.)
ADVANCEMENT
The Advancement clock:
Ticking the advancement clock:
Taking an advance: When a player takes an advance they can choose one of the following benefits.
Thanks for reading, I'd love to hear your feedback :)
submitted by ElendFiasco to RPGdesign [link] [comments]

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.

After 2 years, I've finally launched Deadly Desserts! You guys have been an awesome help and I'd love to give back to this community. I tested with over 150 people before launching. Here is a post detailing my process prototyping, testing, and iterating the game.
Deadly Desserts game
Hey everyone, several days ago I posted asking whether people would find value in my detailed process developing and testing Deadly Desserts and it seems like there’s some appetite. I’ve found this community incredibly valuable and would like to give back by hopefully helping some of you.
I’ll be focusing on game design as that’s this subreddit’s focus. Just one point on publishing as it relates to design: if you plan on launching on the website that rhymes with TrickFarter (trying to get past auto-mod), your game design should ideally be expandable so that you can offer meaningful campaign exclusives.

Background
Around 2 years ago, some friends introduced me to Hearts, a classic card game. It seemed pretty basic during my first playthroughs. After playing more and adding my own rules, I loved how strategic this simple game was. Surprisingly, Hearts had been around 100+ years, yet very few people I knew had played it. I wanted to play Hearts with more people, but they kept losing interest. The problems I ran into were people being turned off by playing cards and the new player experience being unwelcoming. I wanted to fix these problems so that I could play this game more. Here are some of the biggest problems and how I solved them:
  • Turned off by playing cards - solved with food-themed cards and game
  • Memorizing card point values - solved by printing points on cards and having table on player aides
  • Adding points on paper and not knowing how many someone else has - solved with food-themed health tokens
  • Limited to 3-4 players - solved:
    • 2 players - created new mechanic of playing 2 cards each, 1 at a time
    • 5 players - used 60-card decks to normalize hand size and game pacing
    • 6-10 players - added a 2nd deck and cancellation rules
  • Additional cards to double effects, scoring changes, and other changes related more to strategy and game pacing

Feedback loop
When I first started, I approached game development as a linear process. I realize now that it’s a continuous loop. The three steps I continuously cycled through are:
  • Testing - playing with people and measuring success of changes
  • Synthesizing - analyzing testing feedback and deciding changes for next iteration
  • Iterating - implementing changes based on feedback

Testing
I tested with 150+ people before launching Deadly Desserts. Although the entire game development process is a continuous loop, I took a fairly linear approach as to who I tested with. I’d loosely recommend you use the following playtester order. I didn’t strictly follow this recipe because sometimes the opportunity presented itself to test with certain people.
Myself
I’d say 50% of implemented feedback came from self-testing. I genuinely had a blast with it, too. Here are the main reasons I recommend starting with self-testing:
  • Fastest feedback cycle and iterations
  • Catch low-hanging fruit changes before using valuable testing time
  • The game needs to be fun for me before it’s fun for anyone else
As an example, I tested a 5-player game myself. I used a typical 52-card deck, removed 2 cards, and dealt 10 cards to each player. I felt annoyed when a player started with no cards of a certain suit (e.g. no hearts in starting hand). I also didn’t like the pacing, as I was used to 13-card hands. I did math and found that 12 card hands (60-card deck) decreased the probability of no cards of a certain suit from 16% to 8%. This was a problem I didn’t have to spend valuable playtests to figure it out.
Another example, I wanted to figure out how to play with 6+ people and found this bgg thread. It adds a 2nd deck and a new rule in which copies cancel one another out. I tested it and was simmering with how fun the cancellation mechanic was. It created a new strategy where I could lead a hand with an undesirable card, hoping the other person with said card would play theirs and cancel both of ours out. I tested out different hand sizes myself, so I could focus playtests on more impactful gameplay attributes.
The best part of self-testing is you’ll always be available during a pandemic!

Board game developers
I started testing at board game dev meetups after fixing what I could through self-testing. I recommend testing with board game devs 2nd because:
  • Board game devs exposed to many mechanics and will have great feedback
  • Useful and fun learning opportunity from people who have launched board games
  • Learn how to give and receive valuable feedback before testing with others
My first tests didn’t yield much feedback and I couldn’t figure out why. When testing another dev’s game, I noticed he received much more feedback than I do. Whenever I or the testers (other game devs) gave feedback, the game dev simply wrote it down. I wondered why he didn’t respond to any of our comments and finally realized that feedback isn’t meant to yield rebuttals. During my own playtests, I kept on responding to feedback, trying to explain things. Other people saw this and likely were dissuaded from contributing. I learned that feedback is feedback - don’t refute or comment on it, just write it down and ask for clarification if necessary.
I remember during a particular playtest, me and other testers glazed a game dev with a wide variety of feedback. He felt overwhelmed and wasn’t sure how to proceed. A tester asked what he changed from the previous iteration. The game dev said that in his previous iteration, all players met their win conditions at similar time-frames, despite all of the decisions made to get there. Essentially, he didn’t want the game to be as luck-based. Providing valuable feedback was much easier when focusing on a particular goal. Here’s what I learned:
  • The best way to learn how to receive valuable feedback is to learn how to give valuable feedback
  • Define goals for playtests, primarily how well the new iteration’s changes produce the intended outcome
  • Testers won’t know what I’m testing for unless I tell them
I tried to test others’ games before asking them to test mine. I also noticed that people tried much harder to provide valuable feedback to me after I had to them. It’s in your best interest, and is more life-fulfilling, to help others before asking for help.
The meetup I used to go to is currently frozen, but hopefully there are virtual meetups out there. You can also try a gaming simulator. This subreddit is also a great place to find other board game devs!

Friends and family
Here’s why I recommend testing with friends and family 3rd:
  • Start testing game’s entertainment value with a broader audience (game devs are more hardcore)
  • Loved ones are much more collaborative than strangers
  • Fine tune game before testing with strangers
I conducted my first blind test with family, where I asked them to read the instructions themselves and play while I quietly observed. I noticed their feedback was more focused on making the game fun, whereas game devs' focused on competitiveness.
Once when visiting my parents, my mom wanted to play Deadly Desserts and I told her that I hadn’t figured out 2-player rules. Since she’s the best mom ever, she spent several hours with me experimenting with different ideas, until we came up with the 2-player variant that’s in the current game. Thanks mom!

Strangers
This was the most important test group because these are the people I would eventually want to buy my game. They didn’t know me and didn’t have sympathy from being a fellow game dev. They had no reason to care about my feelings and consequently gave critically honest feedback.
One of my biggest challenges throughout this project was finding playtesters. I didn’t want to pay and didn’t have a big following. Here were my main sources for testing with strangers:
  • Sat outside high-traffic areas (e.g. Peet’s Coffee) and offered free cupcakes or cookies to playtest
  • Board game cafes
  • Other board game devs’ game nights
Other game devs said they tested with dozens a day at board game conventions. I didn’t try it because I thought Deadly Desserts would be too light for a convention, but in hindsight it’s worth a try before writing off. Either way, your game is hopefully light enough to do what I did outside of coffee shops, or heavy enough to test at board game conventions. Both of which are sadly not too feasible during a pandemic.

Synthesizing
My general approach to synthesizing feedback was:
  1. Filter feedback for which problems need to be solved
  2. Solve problems
  3. Self-test before iterating game
I found it imperative define my game’s value proposition. One of my biggest challenges was figuring out how to sift through feedback. I pushed the game in many different directions by addressing every comment. Without a value proposition, I had no structure to decide which changes to implement and how to measure success of said changes.
Board games differ from other businesses in that they provide entertainment, rather than solve problems. Consequently, it’s not as obvious as to how to measure progress for a board game.
  • Let’s say we’re trying to solve the problem of water bottles not keeping water cold
  • Our value proposition, the reason why people would buy our bottle, is fluid staying cold
  • This can easily be measured by comparing water temperature in our bottle vs Bottle X after a certain time period
  • Let’s say a customer thinks the bottle isn’t stylish and we find a stylish material that reduces insulation by 25%
  • Since we have a clearly defined value proposition, it’s obvious that this feedback would diminish it’s intended value
One of the most common pieces of feedback I received was people wanting more complexity. I spent a lot of time going back and forth between complicating and simplifying the game. After enough noodling around, I remembered that I originally sought out to be able to play my version of Hearts with more people. After defining my value proposition, I stopped bouncing around and was able to push the game in a certain direction.

Iterating
Team
In the past, I had launched a product that I had paid a contractor to develop. I had many issues with deadlines and quality because the contractor wasn’t tied to the product how I was. It also wasn’t as fun because the relationship felt too professional. For Deadly Desserts, I wanted teammates instead of contractors. I recruited a designer and animator as equity partners. Working with teammates is boat loads more fun than working with a contractor.
Implementing
I spent a ton of time theorizing how much fun certain changes may or may not be. I made progress faster by iterating and testing quickly, rather than spending too much time planning.
Prototyping
I tried not to spend capital unless I needed to, both financially and temporally. My first prototype was index cards and poker chips. Once the card designs were more finalized, I used Print & Play to create more legit-looking prototypes. Get creative and spend only on what you need. In my case, card design was a huge value proposition, so I wanted to test it. Over time, I also improved at not asking my teammates to create something until I had it finalized in my head and self-tested.

End
Thanks for reading and hope this helps someone. At the end of the day, don’t forget that you’re creating something that brings fun to peoples’ lives. Have fun yourself and enjoy the process. Here’s Deadly Desserts if you’re interested in checking it out. Feel free to ask me anything. I’m also happy to test a few games for people.
tl;dr: define a value proposition, test, synthesize, iterate, nice
submitted by DeadlyDesserts to tabletopgamedesign [link] [comments]

JoJo's Bizarre OC Tournament #4 - Round 3 Match 4 - Cabernet Sauvignon and Inch Nine vs Byte and Fira B

The results are in for Match 2.
Jade had been building, and building, managing to shrug past the bullets sent their way and just eating the chips in their quite literal armor, able to easily replenish it with yet more mud. The mud had stopped Dread from chasing them, and she had gone off and burned the place to scare the people off. Whatever. It complemented what it was they had desired…
All it would take now was this finishing touch, this last gesture of nonaggression towards Sentient Oona, who they were certain simply wished not to be bothered, did not care for any of this commodification of its very existence.
It was crass. It was sickening. It drove Jade, who just wished to live their own life, mad to think about, and now, nobody would follow, soon as they were a short swim through the basin away. The shrine itself would be a sinking island of concrete silk soon. All that would be left then was to use the cover of the dirtying water to avoid the bullets of the fan club, the last guard unit perched within the shrine.
Yet bullets never came, and above them, Jade felt instead a terrible heat, noted the appearance of spiked rubber on their mud-caked back. Something with an exoskeleton like an insect’s stood above them, they careened their head to see who was above them. It was Dread, barely swerving her body past dragonflies which had caught on to her malicious intent and meant to fry her.
“You again… I said fall down… Off.” They spoke with guttural contempt. “How did… You even…”
“You ruined my new boots, Antlerhead, but I am afraid that as much as the ground by which we did our battle had been soiled… You miscalculated in, I think, a fateful way, to utilize that ghastly terminology.” Briefly, indicatively, she looked to her side, and Jade understood as their opponent continued. “You didn’t destroy the bridge first. All I needed to do was walk across, watch your movements… And hop on.”
“You... still talk… too much.” Jade grunted, then, and spat at her, putting on their strongest face.
Then they saw so many dragonflies, flying towards both of them as fell bladed arms raised and descended.
The winner is Dread, with a score of 73 to Jade’s 71!
Category Winner Point Totals Comments
Popularity Tie 15-15 The first two matches in a row, up to the final moments, saw decent turnout while resulting in a tie by deadline.
Quality Red Carpet Renaissance 24-21 Reasoning
JoJolity Black Hill Estate 24-25 Reasoning
Conduct Tie 10-10
After a few futile moments trying to commune with the alien, Dread stepped over that bridge once more, back onto land and stood over the lake where they had left Jade. After that final confrontation, the dragonflies had all dissipated, Sentient Oona either sated or exhausted after that final exchange of blows, and for a few days, slumbering.
Both of the fighters had been covered in blood, covered in gore, covered in wounds. The fire raged on even as the trapped god’s rage quelled, heat counteracted by the cool of the muddy, bloody lake, which Dread, feeling theatrical, turned herself away from.
“How quaint! A beast such as yourself thinking you had a chance beating a woman of my stature. Cute, really. Your malodorous challenge was something indeed, and I will admit that you… That you…”
Dread’s lip began to quiver. Her trip was RUINED!
She didn’t even get a single souvenir! Her train of thought lost, tears well in her eyes. Joywave fell, and she turned away from Jade, beginning to sob. She needed to go hug someone.
To this end, then, she ran and ran, tromping across the edge of the marsh towards the direction of the evacuating town she’d last seen her friend head, who surely would be not judgmental over such a platonic request as consolation. Mr. Jones was surely-
Ah. He’d already left, huh?
All he had left behind, then, was the Green Flying Man, clutching a massive gash in his flickering, transformed torso, hand feebly fumbling with a rotary phone in one of the few buildings not on fire yet.
“H… H-hello? Matilda? It’s… Nngh, it’s an emergency situation! The… The Estate is empty, and the closest member’s here with me in Sentient Oona and I’ll try and get back with them, but a guy cut his own leg off and died and everything’s on fire and Memory… He grabbed Memory Management, and said he knew how to kill her, that he would if she doesn’t-”
Click!
A fell claw hung the phone up, then severed the line, and Green collapsed, having been tripped and sent to the floor.
“Y-you! But if you’re here, th-that means-” Green whined. “No… No, no, no…”
“Do not irritate me with your whining!” The crying Dread, using Joywave, brought her hand down, then the other, then raised them, then brought each down again, and repeated this, and repeated this. “I! Am in! A very bad mood!”
The Green Flying Man was not long for the world anyway thanks to the distinctive sabre wound which had gouged him (a normal man would have been dead already), despite what he had said to assure whoever he was on the phone with, already fading from being, but he practically disintegrated seconds into Dread’s onslaught, and she hardly registered this until she stood, breathing heavily in the aftermath of her tantrum.
If… If what he said was true, then the reason Mr. Jones has left me here, messy and with no souvenirs to my name… Still sniffling pathetically, Dread quivered, trying to stiffen her posture. Then he, at least, had his success…
There’s only a few hours left, as of posting this match, to vote in its predecessor, a duel between a cactus-mancer and a clone-summoner in a clock tower.
Scenario:
Elephant Bones 2 - Afternoon
The empty former diner and tax shelter, adjacent to the legitimate restaurant to which it was a sequel, had constantly had people watching after it since the incident before, when ANVIL militia members had occupied it with the intention of using it to raid and capture the restaurant proper. For Fira B, the place made for a fine space to do paperwork and generally not be easily found when she wasn’t outright needed, also serving double duty in how it kept hooligans from their hooliganry.
“I raise you better dental. It’s a top-secret dental plan - people like us normally don’t get to know about it. But... you gotta risk 8% of the raise you earned so far.”
Byte, sitting at the table opposite her, pondered it over, not typically the type to end up in poker games, but having wanted a raise and found himself very easily swayed by Fira, basically, implying he was afraid to handle it this way, worried he would lose. Sure, Fira was probably blatantly cheating, but hey, so was he, and as it was, his pay was about to go up 10%.
Thanks to his Stand, he already had everything he needed to make a perfect game… All saved in spades, card-counted to hell for the perfect moment, and this forbidden dental plan for teeth beyond compare had been his ultimate goal this entire time.
“Alright, I’ll call.” The final hands were dealt and played to, then, tensely, before he declared, putting it all down on the table, “royal flush, all spades! Those secret teeth are as good as-”
Fira, grinning, displayed her own hand, then, having prepared her own forbidden technique for this exact eventuality, this moment. Not one, two, three, or four Aces in her hand, nor even something so hackneyed as an errant fifth Ace. She had gone beyond Poker, and displayed a devastating, never-before-seen six Aces technique, all in different suits. Everyone in real Poker knew that that was even better.
“No way… Dammit, that’s cheating! No way you seriously got-”
“So were you. Don’t forget this loss, Byte. Work hard, and maybe one day you’ll be able to get any teeth you want. Even mine, if you’re ruthless enough.”
He was about to raise an objection, then, when another figure walked through the faux-restaurant doors, carrying with them a face-obscuring massive gift basket full of assorted soaps and candies that look like soaps. More troublingly, as both parties present immediately narrowed their eyes at, though, was the uniform the figure was wearing.
They were clad in body armor, aqua and blue with white accents, the unmistakable colors of VALKYRIE and its members, complete with the sidearm all were known for carrying idly resting at their side.
“What do you want.” Fira asked sternly, about to stand up.
“Oh, the boss asked me to drop these off to sweeten the deal!”
“Deal?” Her voice lowered, and she stood tall, Byte almost wanting to grin at the sight of what was to come. “I don’t know anything about a ‘deal’.”
“Oh, right, uh, probably should’ve led with that!” Awkwardly, the recruit, young-looking, Byte surmised, put the gift basket down on the table. “See, uh, he wants you to swing by the address on the card later, says he’s sure you could help with-”
Effie Linder was sitting outside, fiddling frustratedly with the wi-fi as she tried to remember exactly what the new password was, only to see the man who’d walked in in a VALKYRIE uniform literally thrown out, crying out and hitting the pavement like a ragdoll. It made her smirk, despite herself and her contempt for the boss.
Fira brushed her hands off, seething and staring before letting the doors shut. Byte, meanwhile, looked over the gift basket, smelling one of the soaps, and one of the candies, within.
“Not bad, actually… Whoever picked this out has some taste. Always bugged me how soap doesn’t taste like it smells…”
“Eugh, I swear… VALKYRIE is acting chummy with us now... It’s one thing for their enemies to fight us because of some bad timing, but we are not people VALKYRIE sends gift baskets to!”
“Never even heard of Ugo McBaise sending gift baskets to anyone…” Byte quipped, curious.
“Exactly. It’s a passive-aggressive thing, clearly. They’re trying to tell us to play nice.” Fira cracked her knuckles, turning to him then. “You can admire soaps later. What’s the address on that card? Let’s go there and beat the hell out of Ugo. Send a message that we’re not friends, and his bones should be broken right now.”
“Hey, alright, I’m down,” Byte said, finding some amusement in the situation as he stood, slowly, opening up the card. “Besides… I know, different branches and all, but you know what happened to Zebra… All because he was backing Peres up in her fight against this company. Like, dammit, I was on that trip, too… Like half of us were, and people risked their lives and died trying to get that Ocean Soul caught alive in the first place, and then some guys from this company show up and then it’s all for nothing. Maybe I’ll feel better calling this a sort of revenge.”
The Black Hill Estate - Afternoon
Inch Nine paced around her room rubbing her temples. Ever since the fight she’d had with Byron Oxbow, everything in her life had gotten more complicated. She’d brought it up with Klein once, and the conflicted expression in his face had stuck with her. Pretty much any friends she had made with connections to the Industrial District reacted that way, to various extents. Inch was a cool headed person, but even though she struggled to show it, it affected her.
Thoughts rushed through her head on who was at fault for this… Cairo, Fira, Byron, that commander of his. Even with all of that a thought kept flowing through her head. Maybe herself, even. If she had only been able to talk Byron down, been more forthright about where she stood, it might have been avoided. She could have worked something out and her relationships would all be fine and so much hurt could have been avoided.
No. No, that was stupid, too.
It was that bastard, Ugo McBaise, and that horrible company he ran. He couldn’t help but keep pushing and pushing forward, turning a security company into a household bogeyman. Of course everyone would have been less on edge, never would have been at war in the first place, had it not been for that lot.
Yes, saying that, Inch felt at peace again, if only for a moment.
As that thought finished a small knock came at the door. Soon enough, she heard a voice she recognized well - that of her teammate, Cabernet Sauvignon, who came through the other side of the door. “Hey, we just got a letter and a gift basket from these VALKYRIE guys… Actually quite a nice fellow at the door, said it was specifically for us.”
“Hm.” Inch tilted her head. It had an… Assorted smell to it, and everything did look quite delicious. To test the mettle of this goodwill, she thought to grab something, take a bite…
She was glad that nobody could see the lower half of her face, the expression on it, at the random item within that she had taken, the soapy taste overwhelming her senses now. With a continued coolheadedness as Cab sat there surely unawares, she asked, “did he say what occasion this was for? I am to understand that this is not a company known for actions such as this, even if many of us have helped ODIN.”
“Said he had somewhere to be, then ran off before I could possibly entertain him,” Cab answered, “though I suspect perhaps that he was intimidated by my attempts to strike up a conversation about the exotic cheeses and scented candles which would best pair with the provided basket…” His face darkened a moment, then, as he added in a suspicious, perhaps self-importantly quiet tone, “and aside from that, probably whatever this is is suspicious as hell.”
“We are in agreement, then. No matter how polite they act towards us,” Inch said, her eyes narrowing at the deceptively tasty looking contents of the basket, towards the letter within, apparently from the head of the company urging them to come, “we can not abide by working with a man like that, or even being seen as his allies.”
“You know, I don’t know much about this Mcbaise guy, except by the reputation you all gave him, and this may be an old hobby of mine talking, but…” Cab gestured for the card, then, to glance, for himself, over the address. “If they’re going to roll out the red carpet for us, what do you say we head over there just to knock some heads?”
“I could not have thought of a better message myself. Perhaps you are not all culinary knowledge and trivia, Cabernet.”
Business District, Noon
As one would naturally do when receiving a “suspicious as hell” gift basket, Inch and Cab soon decided to investigate further, going to the address mentioned in the card the next day, driving Cab’s truck over there.
That was a mistake; the two of them must have spent almost an hour trying to find any available parking spot afterwards. The odds were stacked against them, but they eventually managed to find an overpriced spot fifteen minutes from their destination that they could stay in for a while, and went on their way.
Inch and Cab made their way through the hustle and bustle of the district, but after a couple minutes of walking, Inch spotted something out of the corner of her eye that gave her pause - a teal-haired woman walking angrily through the street, whom she’d fought for her life alongside not long ago. Fira.
Inch casually walked over, Cab following along behind her, and made her way to Fira, waving. “Hello there, Fira!” She said, actually sort of pleased to see her.
She didn’t expect to see a friendly-ish face here, so it was a welcome sight. Per usual Fira’s expression right now wasn’t one many people would call “friendly,” which is to say that she seemed even more pissed off than she usually did.
“Oh, Inch. You’re here. Hello.” Verbose as ever, Fira B.
“I am. What brings you here, Fira? You live and work quite far west of here, non?”
Before Fira said anything, Byte stepped in, taking over from there. “Those VALKYRIE assholes sent us some kind of gift package filled with soap and candy... wanted to win us over, I guess, make us do something for them, so we’re heading over to tell them to fuck off and beat that Ugo asshole up.”
“Oh! We received a similar package too... I had just thought of what candles I might buy while out here to combine with it all, offer the perfect ambiance for some aged Caciocavallo Podolico, but we agree - something’s suspicious about this…” Cab said, Inch nodding along.
Inch spoke up again then. “If all of us are heading towards the same place… I suppose it is best for us to all go together, non?”
“Guess so.” Fira, though not exactly overjoyed at the idea, seemed receptive enough to it, and neither Byte nor Cab objected either, so the four stand users went on their way. Each, though imagining different melodies, were totally all picturing the scene as being paired with some kickass background music or another.
Making their way towards the address, they noticed that there seemed to be less and less of the tall skyscrapers common to the district surrounding them, and more and more buildings directly associated with VALKYRIE - that made sense, given that this was their part of the district.
As they went along, Byte kept looking around, even more so than the rest of them, always looking and commenting on whatever came to mind for him - “hey, that building seems like a pain in the ass to work in,” “oh, that dude actually looks kind of strong, I bet he could take those other guys over there. Not me though, obviously,” and other inane comments. Soon enough, everyone else simply started tuning it out, paying them no real heed and going on along their way.
Eventually, they reached the address - a building, larger than most others in the area, marking the entrance to a VALKYRIE training ground. Getting near the building, Byte noticed something - a man in a VALKYRIE outfit, walking towards them. He seemed quite well built, enough so that Byte figured he might even have to use BRB to beat him were things to come to that. “Hey, that VALKYRIE guy over there seems like he wants something with us, no?”
No response. The man got closer.
Byte wondered to himself how he could get the attention of Fira or the other two without pissing them off. Eventually, he decided to give Cab a light slap on the shoulder to grab his attention - he didn’t seem particularly threatening, especially when compared to Fira or Inch.
Cab, who seemed to be lost in thought looking at the building, turned to Byte with a sour expression. “What do you want, and why would it necessitate hitting me?!”. He seemed angry, but Byte simply shrugged in response. “Well, you weren’t responding to what I said, and-”
“Uh… excuse me? You’re the ones we called over, right? Inch Nine, Cabernet Sauvignon, Fira B, and-”
“What do you want from us.” Before the man, who seemed to be surprisingly docile considering his build and appearance, could finish, Fira interrupted him, and he found himself angrily stared down by all four of the stand users. The man stammered for a bit, unsure of how to respond or what to say...
“Hey, hey, hey, hey, hey… let’s all calm down, yeah?” The intense staredown was interrupted when a voice came from afar, one that was familiar to Fira.
“Hey, wait a sec…” She cocked an eyebrow in disbelief, grunting and adding as she turned, “no way… Is it seriously-”
A man clad in a dark suit colored like VALKYRIE’s armor, adorned with cute shapes had emerged now, clad professionally head-to-toe, dress shoes to black sunglasses, and lord, that hair.
Such long hair, vertical and striped.
Rushen Smith stood before the lot of them, strutting around like he’d owned the place or something. She’d beaten him once, but hadn’t been expecting to cross paths with him again.
“What do you want.”
“No need to be so hostile, yeah? We’re not calling you here to start trouble or nothing, so-”
We’re?” Fira interrupted him. “You’re with VALKYRIE?” Well, if he was with VALKYRIE, at least Fira knew very well that she could still beat the shit out of him, given that she already had a good track record against him. Then, she’d move on to Ugo.
“So you’re like a… Miniboss, now.” Byte interjected, disappointed, yet ready to fight nonetheless.
“If I may finish.” Rushen sounded impatient
“To make a long story short… Ugo’s out. CEO fired him for everything he’s done. You’re not talkin’ to some crony to an NFL reject. You’re looking at the new head of VALKYRIE. For security and PR reasons, Allday has been been keepin’ quiet about it for now, preparing for just the right moment to tell the public, make sure I get revealed to the public with a good positive splash, but it is what it is. So… ready to talk now? Because I’m thinkin’ we can use your help, and we can definitely make it worth your while.”
Deeper within the premises - An Open-air training facility
Everyone had been disarmed by their confusion, and by Rushen’s goodwill, and by the thought that, just like that, one of the most threatening people in the city could just be fired like it was nothing, which made for Rushen a convenient situation. They were in line, following his lead, and as he did so, he brought them to a state-of-the-art training facility, one wherein dozens upon dozens of security officers in armor were walking around, shooting the shit, running, chatting by vending machines stocked with overpriced health food and sports drinks, and almost always giving Rushen a respectful nod and salute as he passed by, always meeting it with a cool, “at ease.”
“I still do not understand why we are here…” Inch, after some time being led around, spoke up. “I assume you sent those gift baskets to us, but even then, beyond wishing us here quickly, you did not say what you expect of us. Or even sign your name, beyond ‘the boss of VALKYRIE.’”
“Yes, like I said, my step into the private sector ain’t public knowledge yet… Trying to keep a lot under lock, ‘cuz I’ve inherited a backlog of things to take care of. Need-to-know basis… You know how it is.”
Fira nodded, saying bluntly, “so you’re planning something big. Want us to have a part. What? And why? Better not be wasting our time…”
“All Ugo ever taught people far as tactics went was a bullheaded, aggressive push forward… Rush, and rush, and rush, and just overwhelm opponents before they can think their way out.” Rushen explained. “It hasn’t been working, it got a lotta people on all sides or no sides hurt and killed who didn’t need to be, and while he used to have a man for handling stuff that took a brain, long story short… He’s no longer with us either. We’re trying to work on a way to save the people of this city from what’s up ahead, and no point in doing that if there’s no one to save, yeah? VALKYRIE needs to be better… We need to reorient, pick and choose better battles, get better at fighting them. No more bullcrap about raiding bars or stealing cows, yeah?”
“So you want us to… Help you retrain this security company?” Byte asked. “Why us?”
“The four of you felt right for it,” Rushen answered, looking each of them over in turn, “Byte, I know the part you played in that shipyard incident, and while I still ain’t pleased at what you were working for then, and it really messed Jesse up in a bad way, that’s all over now. The Ocean Soul business is done and in the past, and you’re real good at what you do.”
He was quiet, then.
“Fira,” he continued, “you’re another career criminal in this city, and you and I both know it, but we need someone who can think like that, someone with fight in her, for what I’m trying to get these guys ready for. Now ain’t the time to get picky… Long as you keep minding your business.”
“I try. Some people make it so hard.” Fira snorted, folding her arms.
“Inch, you used to be seen with Cairo a whole bunch, until right around when a certain incident happened… You know what I mean, don’t you?” She and Fira sneered, and Rushen raised a hand. “I’m not here to criticize, mind. I like your style, and that cool gator power thing you got going for you, hear you’ve got some real good learning techniques, and most important of all, I hear the two of you managed to survive bein’ in the dead center of Byron Oxbow at his angriest in thirty years.”
“You are… Praising me. It is appreciated, thank you.”
“And Cab,” Rushen continued, “you are the whitest man I have ever met, and I’ve got family in the same neck of New York as Douglas Jones. But hey, you’re a friend of Jesse’s, and these guys around here, they remember you at the battle on Capital Island, hurt and just popped outta this magic bottle, and still fighting with ‘em and helping people escape. You’re good people, and you got a particular edge to you I need too.”
“I saw I think a better side of VALKYRIE than most, by good circumstance,” Cab started, flattered by the mixed praise, ultimately happy to recognize it as stroking his ego, and a part of him warmed up for what was being praised turning out to be something besides the hobbies with which he’d filled the void. “Though I was just as willing to knock these guys’ heads in as everyone else here, you know… I certainly don’t mind this turnaround, though. And I think I’m starting to guess who it is you want to fight here, why you want a group like this in on it… Might you be planning to stake out the-”
“Not a word. Can’t let this get leaked.”
“Of course, of course,” Cab answered, quite confident in his mental answer nonetheless. “You mentioned this being worth our while… Can I ask what you mean by that?”
“The CEO’s gonna be watching this training sesh too, if you didn’t already guess… We’ll make sure all four of you are rewarded handsomely for this, of course, but if you really go above-and-beyond, she’s said she’ll throw even more bonus on top of all the dough. I recommend you shoot for that.”
“So we need to help train your guys better than these two, huh?” Fira answered, jerking her thumb at Inch and Cab.
“I mean, it probably is better for you to work with the person ya know primarily, but it’s not really a comp-”
“We are gonna blow whatever you guys are doing out of the water,” Byte interrupted, looking towards the Estate residents with a fiery look in his own eye. “We’ll show you the kind of training you can normally only see for a total premium at Dukes!”
“Yes, let’s one-up each other,” Cab agreed with an amused smirk, well aware that this competitive streak was unnecessary, but beginning to feel a certain fire in him, “what do you say, Inch? You up for the task of whipping these guys into crimebusting shape?”
“I suppose I am.” Inch herself was beginning to feel the air of competition, feel her blood pumping, “no hard feelings to either of you, if you are not selected for this… But we are simply going to do a phenomenal job.”
Rushen sighed, shaking his head. “Least you ain’t trying to kill each other… Alright! I’ll roll with it.” He clapped his hands, perking up quite a bit. “Both of y’all are in charge of sixteen recruits who need retraining fast, and we’re gonna compare what you did at the end. Just don’t kill ‘em or nothing, or do nothing stupid, and for four hours, soon as you got a plan together, what you say goes. Got it? Good.”
Man, now I’m feelin’ the competitive spirit a bit… Really is contagious, huh? Probably gonna make ‘em do a better job… Ah, hell, now I’m feelin’ a certain urge. I’m gonna say it. I’m gonna!
“Open the game.”
(credit to magistelles for the awesome art!)
Location: A VALKYRIE training facility in the middle of the business district.
The area consists of track fields, indoor gymnasiums, shooting ranges, training equipment storage, training towers and practical training buildings as well as other training sites. There is also general equipment storage and a small infirmary on site.
Essentially any sort of equipment or facilities you’d expect to find in a military style boot camp can be found here. Things like body armor and helmets, large tires, guns (both handguns and rifles), training dummies, etc. If you aren’t sure if something can be found here, just ask the judges.
There is also a large amount of spare wood used for building obstacle courses.
Goal: Train your group of recruits better than your opponents in a 4 hour training session!
Additional Information:
You can assume there is minimal downtime from getting area to area within the full facility.
Each team has a group of 16 VALKYRIE recruits to be trained. Each of them has 333 physicals and a 2 in gun handling and a 2 in hand to hand combat. While your session is a full 4 hours, you may still need to consider the stamina of the recruits and schedule breaks for them accordingly. They are in full uniform, with helmets, combat boots, and body armor as well as a pistol and baton each. They also have equipment that lets them see stands. They each have spare uniforms and can be refitted with training equipment from the equipment storage as needed. They also have assault rifles and walkie talkies in the equipment storage.
For the purposes of training they will generally agree to whatever you put them through short of anything that has significant risk of resulting in actual harm.
Teams are allowed to use/take anything from the facilities for the purposes of training.
In terms of Voting and Quality we are looking for a few different things:
  • Having effective training: This can mostly be boiled down to how well their training either strengthenings their bodies or helps them learn muscle memories or techniques that improve fighting.
  • Using your time effectively: Similar to having effective training, minimizing wasted time that could have been otherwise useful is also important.
  • Having your recruits last for as much of the training as possible: Having guys needing to be sent to the infirmary for injuries or overworking them before the 4 hours is up will affect your score negatively. While accidents can happen through say sparring or other mishaps, you should try to minimize any lasting damages to the recruits.
  • Having varied and well rounded training: Having them build skills in multiple areas, full body exercise over focusing on one or two muscle groups, and preparing them for a variety of scenarios.
  • Discipline: While your recruits will be following your orders for training, being able to command their attention and respect can go a long way on making an impression and bolster training effectiveness. On the flip side, doing things that make the recruits not take you or training seriously can defeat the purpose of training.
In terms of training, you can also consider anything security personnel should be trained in, not just strictly combat. That can include rescuing, defending people, perceptiveness, team coordination, etc.
Team Combatant JoJolity
The Graveyard Shift Fira B. “This pain-in-the-ass pillar is a reflection on that woman's personality...” You know, if you are going to be training these people, might as well make this fun for yourself. Personalize your training regiment as much as you can to make it unique with your abilities!
The Graveyard Shift Byte “Climb to the top of the pillar with just your hands. That's the only exit. If you can't climb out, you'll stay there until you die.” Anybody could just sit back and train people, that’s why you can’t bring yourself to do that. Be active and hands-on in your training!
Black Hill Estate Inch Nine “Climbing with something other than the ripple is not appreciated by the pillar... This "Hell Climb Pillar" only likes the ripple and knocks down everything else... Don't forget that.” No point in relaxing while they do all the training, might as well brush up on your own skills. Be active and hands-on in your training!
Black Hill Estate Cabernet “Cab” Sauvignon “It's the fault of the person who built that trap... whoever built this was really fucked up! Making me fall for that” While you could have them do just normal training, that is defeating both the point of the exercise and would be a complete waste of everybody’s time. Personalize your training regiment as much as you can to make it unique with your abilities!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

Professional Poker Etiquette

I started my gambling career exclusively in private games. If the person running the game doesn't like you, you don't get invited back. I learned this lesson very quickly.
I am going to share some of my ideas to be a good poker player and increase your chances of getting invited back to good games, and I hope some of y'all will share your ideas.
  1. Never berate other players for their play (and certainly never berate a dealer).
  2. If someone asks you what you think of their play, give your honest opinion in a nice manner. People will play with stronger players so they can learn from them.
  3. Do not talk while other players are playing post-flop. It disrupts people's ability to think. And when you are in a hand, do not talk to your opponent unless they talk to you first.
  4. If someone is steaming or tilting at the table, don't say anything. Leave them alone. We've all been there.
  5. If an inexperienced player breaks the rules of poker etiquette, don't take it personally. Brush it off. Don't get upset.
  6. Avoid any shady movements. Don't reach for chips unless betting. Use clear, concise language.
  7. Keep chips and cards neat and visible so people know how much you are playing with and can see you are in the hand.
  8. Don't get involved in disputes that have nothing to do with you.
  9. If a decision needs to be made and it is EV neutral, let the other player choose (running it multiple times etc)
  10. You don't have to socialize, but a nice disposition goes a long way :)
submitted by readyrummy1 to poker [link] [comments]

Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]

League and Poker - learning to lose

I want to preface this post by saying I’m a complete noob at league. I’m 25 and just started playing in the past few months and am currently bronze. However, I’ve been playing poker for years and know a thing or 2 about losing ‘winnable’ situations.
I saw a post earlier today asking how to improve when being up 5+ kills, 50cs, first tower, etc. etc. If you’re that far ahead, you’re going to win more often then not. To quantify, probably 70,80%+ of the time. But 100% of the time? Never. Nothing you do in league will guarantee a win until a team surrenders or the nexus is destroyed.
So how does this correlate to poker? In poker you’re constantly looking to get your money in ahead/ as a favorite. A dream situation for poker players is getting pocket aces- and piling in money as quickly as possible. Worst case scenario you’re a 78% favorite to win before the flop. Other situations you’re an even bigger favorite- sometimes 85/90/98% favorite before the river (the last card that runs out on the board). However, any good player knows that nothing is guaranteed. You can play a hand perfect- get your stack of chips in as a massive favorite- and still lose.
Combining these 2 thoughts we see what pro players in both games do; and that’s put themselves in the best possible situations and accept the results.
Recognizing high points in losses and low points in wins. Taking solace knowing you played a situation near perfectly and got unlucky or being able to self- critique are valuable tools in constantly improving. Remember that for every game you’re an 80% favorite to win and lose, there will probably be an identical situation where you’re getting smacked with a 80% chance to lose- yet somehow clutch it out or get carried to win.
All we can do when playing is our best- and if you play better then your opponent you’ll win more often then not.
submitted by NomNomNomNomNomm to summonerschool [link] [comments]

Responses to Rude Attempts to Chop

Made it pretty deep in the last few $1k tournaments I've played. I don't find it fun to chop and rather play it all out, short stack, big stack or even, i'd rather play it out. The last couple got kind of heated, especially when we got heads up. What are good responses to get these pia's to shut up?
The first guy was calling me an ahole, saying to never speak to him again any other time I see him in the poker room. He ended up winning. The second one a week later, guy complaining to chop every 15-20 minutes starting from 6 players left. It's finally us two heads up and he keeps asking, starts calling me a stubborn pos, a greedy ahole, what's wrong with me, he'll do even chop even he has me by 3:2 chips. I go on to win. Funny thing, he made a good bit more because I was against any kind of chop (icm, chip count, etc.) at 6 vs what he made in 2nd, yet still so mad.
What are best ways to respond even I've said from the first time it comes up, "I have no interest in chopping at any point of the tournament"
submitted by zn_nyc to poker [link] [comments]

[Serious] Probably Been asked: How can I make my own homemade poker chips

I've spent literal days DDGing up this question, and I am finding NOTHING. I was interested in ordering some cryptocurrency-themed poker chips. Not because I play poker, but because I like poker chips. Long and short, they're expensive. You have to get them custom-made. Best price I've seen so far is $0.48 per chip for orders of 500 chips. Obviously, a beginner poker player can spend $40 on a 500 piece set from Wal Mart or whatever. The divide in price there is quite massive. So, I thought, how hard could it be to just make your own poker chips from [material] and paint/stamp/decorate them myself?
Well even getting the information on how someone could even begin to look into, say, starting a company around making custom poker chips just doesn't seem to exist. You either know how to do it or you don't. I don't. And I don't like at least knowing how not possible it is. Gimme some clay from Hobby Lobby, I'll figure out a way to make them even. But how do those ceramic chips look so perfectly painted? And how are they so perfectly round? Is there a way to do this at the enthusiast level? I just feel like there's no clear information path for me to travel down; web searches just give me all the websites to put in custom chip orders. I just want to know how a hobbyist could maybe begin doing this on the side for fun.
submitted by maluigario to poker [link] [comments]

How I discovered the KKC - in JAIL. Lol. Also do you think corners and spades are the same game?

Warning this is a long tale of many prisoners, starting with me, getting hooked on KKC while serving time. Also a tale of friendship and running a gambling empire behind bars as well as my theory that the games corners and spades are one in the same.
So I have a history with drugs and it got me on probation which ended me in jail several times bc I didnt quit. The legal system isn't great at getting ppl off drugs but it's super good at putting us nonviolent offenders in jail where private jails can make money from the taxpayers for keeping us locked up. I've completed my probation now and had my record expunged so it's all behind me now but here's the story of how I found the Kingkiller Chronicle.
So I was in jail and I had a super whiney older guy as a cellmate. He seriously wouldn't stop whining and crying about having to be in jail for 2 more weeks. I knew I would be there at least 6 months and I thought I was going to prison for a couple years after that since this was my 4th probation violation. Luckily the judge liked me and let me off super easy. Well my whiney cell mate had 3 books sent in. I didnt have anyone to send me books, write, visit or put money on my books. It sucked. I tried telling my cellmate jails not so bad, I'd been a bunch. It's mostly like a really boring camp with awful food. He was scared of the other inmates. I told him I'd protect him lol. Even tho I was new there were a couple of people i knew from other places and they'd introduced me to all the cool people and I'd made friends with the important ppl to make friends with. I did my very best to keep my short timer cellmate calm while listening to him talk about how he cant do 2 weeks while i had years hanging over me.
Then one day my cellmate does something extremely dumb. He went to the guard and said he couldnt take it anymore. That he was losing it. I'd warned him about this. Told him how they wouldn't take him somewhere nice and comfortable and hold his hand and make him some relaxing warm tea. The damage was done though and so they got him and took him to the mental health pod. The kind of place with such nice amenities as non stop 24 hour screaming, throwing and smearing feces as well as the unpredictable violently insane. Oh well. I warned him.
When he left he left his books though. Score. 2 of these books were junk but hmm what's this? The Name of The Wind. This looks cool. I'll give it a try. I was hooked. On free time when everyone's allowed out of their cells I asked some of the guys about it and no one had heard of it except a guy we will call H. H was a big guy and quite feared. I liked him and would sometimes talk to him about game of thrones, wheel of time, red rising and other nerdy stuff. The vast majority of ppl in our unit were terrified of H tho. He was big but it was more his attitude. I once saw him get into an argument with a member of the bloods. H challenged him to fight and walked over to a place where the guard and cameras couldnt see. The gang member was scared and said something about having to "talk to his people." H without missing a beat told him "bring your people!" He was ready to fight them all. There were like 4 or 5 bloods in that unit and H would've wrecked them. Aside from being bigger than any 2 of them combined you could just tell he was the last guy in there to mess with. He was like a modern day viking berserker. The bloods sent 1 of their ppl to go apologize to him. Was hilarious. Another reason everyone feared him was bc when he was in prison 3 men with knifes came into his cell to rob him of his commissary. He was stabbed multiple times but gouged one mans eye out and literally beat another to death by getting him down and punching his throat multiple times. He also didnt lose his commissary. H wouldn't talk about this until I'd known him for months. I originally heard the story from another guy who had been at that prison. When we were finally close enough for me to ask he told me the whole story, every detail, with a far off glassy look in his eyes and he showed me where they'd stabbed him up.
Anyway, he had read NOTW and WMF both and said they were incredible. Since we had discussed books a bunch I knew we had the same taste in them. I read NOTW on lockdowns and played a card game called spades on free time when we were allowed out of our cells. Spades is very serious business in jail and prison. Surprisingly H barely knew how to play and he was very bad. I however was as good as anyone in there. I was definitely a candidate for best player, if not best then top 3 for sure. I started teaching H to play well and training him to be my cards partner. Then something very sad happened. I finished the Name of the Wind.
The next free time I brought out TNOTW and gave it to H bc he wanted to reread it. I told him how empty my life had become since finishing it. He said "hold on" and went to his cell and came back with a brand new copy of Wise Mans Fear!! Even though he had read it he was such a bro he had his ppl send him a copy bc they'd send him as many books as he requested. I was elated. Those 2 books made my time so much better when I read them. I'd read straight from lockdown at 10 30pm until breakfast at 3 30 am then go to sleep after breakfast.
By this point H was a very good spades partner and wed taken to calling it "corners" like in the books. I think spades may have been the inspiration for corners bc they seemed very similar. After H finished Name of the Wind he asked if another fantasy book nerd could read it. I was happy to let them. From there the book traveled all around the unit with everyone loving it. Hardened criminals talking about Kvothe or how much they hate Denna. I once heard a member of the Mexican mafia explaining to his homeboys how badass Bast is and quoting what he told Chronicler. The "I'll make a game out of you" threat. It was crazy. If you asked around what the best book in the unit was the answer youd get was NOTW and WMF.
I finished WMF and it started making its travels around the dorm also. H had ordered slow regard for silent things but I didnt like it as much. Still glad I read it. H also started ordering this series called the Gray Man which i really liked but i had several of the gambling inmates come to me with an offer. They wanted me to be in charge of all the gambling for the unit. Basically I'd hand out poker chips and keep up with how much each person had lost or won. I'd make sure losers paid and winners got paid. Everyone recommends staying away from stuff like this bc if you get caught you go to the hole (the 3 before me were caught), ppl could lose a lot and then say they weren't going to pay so youd either have to fight them or look weak and once you look weak in there it's over for you and also you become the person with the most commissary items of anyone in the unit so you can pay the winners which makes you the very best person to rob, you are basically a 1 man casino after all. The benefit is every hand of poker played I earned 2 poker chips. 10 poker chips was worth a pack of ramen noodles/65 cents. These guys played poker for 8 hours a day 7 days a week. I made $25 to $40 worth of food every day 2 poker chips at a time.
I had no reason to hoard this stuff since i only had 5 weeks left before release when i got put in charge of poker. I also was slick with it. I was good friends with the 2 biggest meanest dudes in there and so if anyone acted like they wouldn't pay their debt I'd say "that's fine, I'll cover your debt out of my pocket and you'll just owe me but I'm going to send you to collections" then I'd point out H and the other huge guy "and if they have to go in your cell, beat your ass and take your shit they're taking everything. Not just what you lost at poker. Then they're probably going to keep doing it every week bc you cant stop them and you tried to fuck over their good friend (me)" everyone paid after that warning.
One day I even overheard the crips talking about "robbing the poker game" aka robbing me. This was laughable. By this time H and I were cellmates. There were only 3 crips in the unit and as H was fond of saying "none of them weigh more than 90lbs soaking wet that's why they joined gangs". I told them any time they want to run into me and Hs cell they were welcome. Just lmk I'll leave the door open. They later came and apologized and said they were just talking shit. Running the poker game was stressful but worth it. Myself, H and a few other ppl who looked out for me when I had nothing lived like kings with what I earned off the table. We feasted everyday and had unlimited coffee. I also helped out other ppl who didnt get any store bc they feed you dinner at 3 30pm and you dont eat again til 3 30 am so if you cant buy food you starve all evening and most of the night. They fed us very little and the food was only edible if you had to eat it to live.
I never got caught running gambling. A long time ago I learned the Masonic code that freemasons used to use bc I was a really weird kid (it's super easy) so I just kept my records in that. Not a single person refused to pay their debt to me (and risk collections lol) and I made sure winners were paid out at the start of each day. And I knew which items each player liked the most and made sure they got them. Previous ppl in my position kept all the best items and paid out BS. There was a fight once when one guy got paid with 2 bottles of water. I didnt accept bottled water and envelopes and dumb stuff like that lol. By the time I left 75% of the unit had read the kkc. None of us knew book 3 wasnt out yet so you often heard ppl saying they were going to get it as soon as they got out. Alas I said this myself. The rumor was that it was only out on hardback and we weren't allowed to get hardbacks.
Well that's my wacky story of how I got introduced to the KKC and it lead to me becoming great friends with the guy even the guards were scared of. Hes in prison now but I write him every couple of months. He was such an awesome dude bc he would say whatever he thought like "oh you're in that gang? I think they're all a bunch of pussies" and "oh you're friends with so and so? Yea I know him I beat his ass and took his dope. Knocked him out cold. Hope that's not your homeboy". I later found out he just didnt like most people bc he thought they were fake and scared to be themselves and always obsessed with appearing tough. He said my immediate willingness to nerd out about fantasy books showed I had no problem just being me and thats why he warmed up to me and not many others. I was the same book loving nerd in jail as out lol. He gets out in January. I intend to hang out with him. I still haven't broke it to him about book 3 lol.
Also let me clear up that with my history and all my trips behind bars I can definitely defend myself though I'm an average sized guy. I've never backed down from a fight in jail and always refused to show weakness but having H as my best friend definitely made life easier on me bc to fight me they would've had to have fought him also. He would tell ppl that he and I were brothers and it was us against the world. Kinda a joke since all gang members call other members their brothers. Also gang members have these intricate dumb secret handshakes so we made our own which was just doing a fist bump but as soon as our fists hit we would both put our thumbs up. It was dumb and really must've pissed off the gang members. Looking back I'm lucky he didnt get out before me or they wouldve beat the shit out of me hahaha unlike him I cant take on 3 or 4 ppl lol or 2.
It was really cool seeing groups of tattood up hardened criminals sitting around talking about how they'd break out of the jail if they could use sympathy and all kinds of crazy kkc convos hahaha.
If anyone knows how to play spades how close to the game of corners do you think it is?
Sorry if yall read this and considered it a horrible loss of time you'll never get back. Just wanted to share how I found these great books.
TLDR Went to jail and was given the Name of the Wind and loved it and it lead me to making friends that made my stay in jail much better and 75% of the guys I was locked up with read and loved KKC. Also how I ran an illegal casino in jail. Also I think corners and spades are the same games.
submitted by Powerctx to KingkillerChronicle [link] [comments]

I've had my bankroll obliterated. Do you make adjustments to your play or call bad beats what they are?

Basically the title. I was for a few weeks doing pretty good at 10NL. I had grinded up about 9 buy ins to about 19 from the 10 I started. It had felt like the decisions I made were sound and strategic. I was tightening and loosening based on table dynamics, making good folds and valuing players who were sticking in hands that they shouldn't have. It felt like I was making a lot of +EV moves and was grinding up a good side income.
Well, this last week my bankroll got obliterated. I'm talking nuked from orbit. I kept getting it in good and lost to 4 outer after 4 outer. I went all in pre with AK suited and got called by 7/8o who hit trips. I ran QQ into AA, called it a bad beat, then ran QQ into KK after reloading. I had two top sets that got put all in on the flop, easy call, only to lose to runner runner straights. Top set getting wrecked by a turn card giving the other pocket pair a better set after I was already all in. Just inanity.
I get that there is variance and I definitely know I make mistakes. Right now I'm re-evaluating how I play sets because those are the ones I lost the most BIs on. I am starting to think slow playing sets only make sense if there are no draws, as every time I tried to slow play even top set I got sucked out on the river or turn hard. Even though my suck outs were by 4outers, it makes me think that I need to stop slow playing winning hands and just get my chips in to deny draws even a chance to see a card.
I'm also starting to think I over value QQ but it can be so hard to find the fold button on them preflop. I'm talking about opponent cold shoving all in, and instinctively calling. It seems like every time I call an opponents aggression with QQ I always run into better hands as if QQ isn't premium (obviously it is, but my win rate with QQ is less than my winrate with JJ because I can find a fold easier with JJ.)
I guess my only thing is that had it been a few Buy ins, I'd take a break and shrug it off. This constant stream of bad beats brought me from 19 BI to 5 however and it's taking a toll on my confidence as a player, especially a new one. It's frustrating because everywhere I see advice like "Always slow play sets" or "Never fold QQ pre" or even "Getting it in good means you made the right call even if you lose", yet it feels like this advice has led me to going broke. Considering it's only 10NL and I have a job, it's not hard to reload. It just feels weird that after a month of going green, I've lost constantly in situations I don't think I should have. Perhaps recalibration is in order on some things I thought to be hard truths of poker. I dunno, small rant with some thoughts I had that I wanted to get some advice on.
submitted by jeha4421 to poker [link] [comments]

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500 point chips. You don't need many 500 point chips at all. We’d normally use 2 or 4 500 point chips per player. As the jump in value from 500 to 1,000 is so small they only serve as an ante chip later on - or as a change making chip. For a normal game of poker at home (6-10 players), it is recommended that you have a suitcase with 500 poker chips. For less than 6 players, you can use 300 chips, but remember that at some point you may want to invite more players or try rebuy tournaments. Starting with less chips, using shorter levels and taking away levels (such as going from 200/400 directly to 400/800) will make for a shorter tournament. Poker Chip Setup. Once you’ve decided on the structure of your poker tournament home game, you’ll need to make sure you have the proper poker chip setup to facilitate your event. While the WSOP added more chips in general to its tournaments this summer, larger buy-in tournaments tend to offer more chips for players. For example, players in the Big 50 event will start, fittingly, with 50,000 chips of varying denominations. With blinds starting at 100/200 and a 200 big blind ante. That ratio gives players a starting stack It is best to have the total starting chips per player to be around 1,000-1,500 because this is what most tournament players are used to. Most poker chip sets will come with an uneven number of chips of each color. For example, a typical 500-chip set may give you 300 white chips, 100 blue chips, and 100 red chips. This brings the total number of chips starting out on the table to 360 poker chips (36 X 10 players). As mentioned, players will often rebuy (sometimes many times) and players may be allowed to buy-in for more than 100 BB’s. This means we have to consider the extra poker chips needed for the game. The starting value of the chips on the table is $2000 (10 players X $200). 200 poker chips for 2-4 players. 300 poker chips for 4-6 players. 400 poker chips for 6-8 players. 500 poker chips for 8-10 players. You should start seeing a pattern above. For most tournaments, a good starting stack is about 25-50 poker chips for each player. Obviously no two tournaments are the same, The easiest method to divide the chips is to have a flat rate for the buy in, then give everyone an equal starting stack. How Many Poker Chips Should Each Player Get? When hosting a normal game of Texas Hold’em each player should get enough chips in their stack for the equivalent of 50 initial big blinds as a minimum, and 100 as a maximum. Additionally, you can buy a readymade poker chip collection that typically give you 300 chips. For the average poker game with 5+ players, anywhere from 500 to 1,000 chips should be a sufficient Running your own poker party? Check out our guide. There are many sets of chips available to buy online, often they come with everything you need: a metal case, some cards, a dealer button and, of course, the chips. I wouldn't recommend getting less than 500 chips as they aren't that expensive and it's a pain to be making change all through the

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