Casino Moons $1000 No Deposit - No Deposit Bonus Codes

casino moons 100 no deposit bonus

casino moons 100 no deposit bonus - win

ZigZag777 | 15 gratis spins + €1000 welcome bonus + 100 free spins

ZigZag777 | 15 gratis spins + €1000 welcome bonus + 100 free spins

ZigZag777 No Deposit Bonus, Free Spins, Codes
Join ZigZag777 Casino and get 15 gratis spins (no deposit required). After that, take advantage of 200% up to €1000 bonus and 100 free spins on the first deposit. Click on the promo link below to get started.
>> Get Free Bonus Here <<

Overview

ZigZag777 is a newly launched online casino in 2016 with the aim of creating a friendly gaming hub that can be easily navigated by the newbie players. With that idea in mind, the operator has designed this user-friendly casino site for easy access to top-rated games. While the layout may be basic, the navigation process is easy and it won’t take players to find their favorite titles quickly. The links are nicely categorized throughout the website and there is a FAQ section offering answers to commonly asked questions.
ZigZag777 Casino is offering an amazing 100% welcome bonus of up to €200 for the newly registered players. Apart from that, players can also claim a 15% cashback bonus for net losses on their deposit. Their mobile gaming feature is pretty impressive and available in the Russian and English languages. Also, there is a live game lobby where players can check out live dealer games. Continue reading below to learn more about ZigZag777 Casino and its features.
>> Get Free Bonus Here <<

Welcome Bonus for New Players

Most people are on the lookout for the new casino sites because they offer a generous welcome bonus. ZigZag777 Casino meets the expectations of such players by offering a 100% match bonus of up to €200 to new players on their first deposit. This promotion is available on a one-time basis for the new players who have verified their credentials. Players must deposit a minimum of €10 to become eligible for this special promotion.
The operator automatically credits the bonus within a few hours after making the deposit. If not, players should get in touch with customer support and the same will be credited immediately. The welcome bonus comes with 40 times wagering requirements before players can request withdrawal of their winning amount. Different games contribute differently towards wagering requirements and players should read the terms and conditions carefully.

ZigZag777 Casino Free Spins and Other Promotions

Once players have finished the welcome bonus credits, it’s time for the special promotional offers at ZigZag777 Casino. The operator is quite popular amongst players due to their weekly and monthly promotions. Some of the current deals available at the casino while writing this review are:
(1) Weekly Reward: Earn a 15% cashback bonus for overall losses on deposits made during the week. The minimum bonus is €20 and the maximum that the players can claim is €1000. The cashback is offered only from Monday to Thursday via Live Chat at the player’s request.
(2) Full Moon Party Bonus: Full moon is often hailed as the time of magic and fantastic transformation. When it rises, bonuses at this online casino start to grow. Register today and get a 50% bonus on deposit. The promo code is FULLMOON50.
(3) Weekend Reload: Enjoy playing casino games with this nice promotion from ZigZag777 Casino. Get a 40% bonus up to €1000 on the first deposit made every weekend. Players should deposit a minimum of €20 to participate in this offer.
>> Get Free Bonus Here <<

VIP Program at a Glance

ZigZag777 Casino believes that players should be rewarded considerably every time they play. So the more you play the favorite slots, the more loyalty points you will receive. From the moment the player start playing, they will earn comp points that can be converted into a bonus. For every €50 wager, players will receive 1 comp point which can be converted into a bonus subject to 40 times wagering requirements.
The VIP Program at ZigZag777 Casino is divided into several categories depending on their comp points. The same is mentioned below:
  • Beginner (number of points required from 0 to 5)
  • Bronze (number of points required from 5 to 25)
  • Silver (number of points required from 25 to 250)
  • Gold (number of points required from 250 to 2,500)
  • Platinum (number of points required from 2,500 to 12,500)
Each VIP level has its own advantages and the features increase as one climbs across the ladder. Some of the features include VIP Accounts Manager, Free Spins, Cashback Bonus, Anniversary Gifts and Rewards.

Availability of Different Games

The majority of the games available at ZigZag777 Casino are available from the Microgaming software provider. Hence, players can enjoy abundant slot titles from this software provider. Also, players can expect games from other software developers like NextGen Gaming, Genesis Gaming, Quickspin, and Yggdrasil to name a few. Some of the slot titles worth playing include Ariana, Win Sum Dim Sum, Immortal Romance, and Games of Thrones. Also, there are some progressive slots featured at the casino like Mega Moolah and Mega Fortune.
The selection of table games is also diverse at ZigZag777 Casino. There is a large variety of blackjack, roulette, and baccarat titles available. Players can try their hand at different games like American Roulette, French Roulette, Vegas Strip Gold Series, European Blackjack, and Multi-Hand Atlantic City among others. The video poker section is also diverse and players can check out titles like All Aces Poker, Double Bonus Poker, Jacks or Better and Joker Poker.
>> Get Free Bonus Here <<

Does ZigZag777 Offer Live Casino Games?

Players looking to experience the thrill and adrenaline-pumping action of land-based casinos should check out the live casino section at ZigZag777. There are plenty of live dealer games available for uninterrupted action and entertainment. Players can choose from multiple variants of Live Roulette and Live Blackjack.
The games are available in high definition format via live streaming from the land-based studios. People will be competing against human dealers and can interact with them via live chat. It is important to note that players should deposit funds in their account before they can access the live dealer games.

Can I Play Games on the Mobile?

Players who are constantly traveling and play games should check out the mobile gaming feature at ZigZag777 Casino. The operator offers a native application that is compatible with different smartphone and tablet devices. Also, their official site is fully mobile responsive and offers a lag-free gaming experience on portable devices running on Android and iOS platforms.
The games load quickly on the mobile browser and offer the best gaming experience from any place on Earth. The overall selection is slightly less as compared to their desktop version but still, there are plenty of titles for uninterrupted gaming. Apart from playing games, players can use the mobile gaming feature to deposit funds and get in touch with customer care.
>> Get Free Bonus Here <<

ZigZag777 Payment and Withdrawal Methods

The cashier menu at ZigZag777 Casino sufficiently covers a wide range of convenient, widespread, and time-efficient banking methods that anyone expects from a top-rated casino. All available payment methods are 100% reliable and secure and ZigZag777 uses the same security technology which is used by the leading banking institutions across the globe. Every single transaction is encoded using the latest SSL encryption technology to ensure players are protected from fraud and identity thefts.
Those who register their account at ZigZag777 can make deposits and withdrawals using MasterCard, Visa, PayPal, Skrill, and PaySafeCard. Deposits are instant and players can start placing real money wagers immediately. Withdrawals are slightly on the slower side and players can expect the funds to arrive in their bank account within 5 business days. The best thing is the operator doesn’t charge any fees for processing the transactions of their players.

How Efficient is the Customer Support?

The staff members at ZigZag777 Casino work round the clock to deliver outstanding customer service to all players who need any assistance. This goes to show that the operator values its patrons and works towards establishing a good relationship with its players. The support representatives are available 24 hours from Monday to Friday. They are prompt in their replies and are always happy to help players with detailed information.
Their outstanding level of customer service is anything but surprising as every single team member is professionally qualified to handle any type of query. There are several ways to get in touch with the customer support team like live chat, email program, and telephone service. It is important to note that the live chat feature is not available over the weekend. During the weekend, players can send emails which will be answered latest by Monday.
>> Get Free Bonus Here <<

Is ZigZag777 a Reliable and Safe Casino?

The website of ZigZag777 Casino is fully protected with 128 bit SSL encryption technology. This innovative technology makes sure that the sensitive data of players are secure from any unauthorized access. Players can have complete peace of mind knowing that the casino is fully reliable and hold a valid game license from Curacao Gaming.
Also, the games undergo regular audits from independent testing agencies like iTech Labs and eCOGRA. At the same, the games are fair and come with RNG that generates a unique winning outcome. In short, the casino employs the latest security protocols as per industry standards to keep everything intact and players can have safe gaming experience.

Final Verdict

Players searching for a reliable and new online casino should look no further than ZigZag777 Casino. Since its inception three years ago, the casino continues to expand and is rising from strength to strength. The success of this online casino is evident from their game fairness, prompt payouts, hassle-free online transactions, transparency and finally diversity of games.
It does not matter whether players are into virtual slots or table card games as the casino has got everything covered. And, their welcome bonus is quite generous allowing players instant money up to €200 on their first deposit. The customer support program is also promising to allow timely resolution of all queries. We highly recommend players register an account at ZigZag777 Casino and start playing the games for free or real money.
>> Get Free Bonus Here <<
submitted by freespins1 to u/freespins1 [link] [comments]

Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]

[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
  57. []
  58. []
  59. []
  60. []
  61. []
  62. []
  63. []
  64. []
  65. []
  66. []
  67. []
  68. []
  69. []
  70. []
  71. []
  72. []
  73. []
  74. []
  75. []
  76. []
  77. []
  78. []
  79. []
  80. []
  81. []
  82. []
  83. []
  84. []
  85. []
  86. []
  87. []
  88. []
  89. []
  90. []
  91. []
  92. []
  93. []
  94. []
  95. []
  96. []
  97. []
  98. []
  99. []
  100. []
submitted by dweeb_bush to d100 [link] [comments]

MegaRush Casino 100 free spins and $1000 free bonus code

MegaRush Casino 100 free spins and $1000 free bonus code

MegaRush Casino Free Spins and Welcome Bonus
Join MegaRush Casino here and receive 100 Free Spins On Deposit! Also, get a $1,000 welcome bonus, cashback and other promotions on a daily basis. Play the best video slots, scratch cards, live table games and other fun games. General T&C apply. No download required!
>> Get Free Spins Bonus Now <<

ABOUT MEGARUSH CASINO

Since the start in 2020 MegaRush Casino is completely focused on casino games. Currently, customers have the possibility to test out a library of 6 game providers, that have a total sum of 1.000+ games. Do not forget that the accurate count of games may differ in your country. Safety and reliability of MegaRush Casino are monitored by the Malta Gaming Authority. Aside from English, the casino’s website can be set to 3 further language options, including Finnish and German. Find out other interesting facts about the casino in this MegaRush Casino review.

GAMES AND SOFTWARE PROVIDER AT MEGARUSH CASINO

Customers of all skill levels can find something for their preferences due to the broad lobby of games. Big Time Gaming, Microgaming or Play’n GO are amongst the most popular game studios available at MegaRush Casino, but naturally you will also find some of the best slots from other outstanding names. Players have the option to test out different slots like classic slots & video slot games. Some of the best slots at MegaRush Casino are Who Wants to be a Millionaire Megaways (Big Time Gaming), Microgaming’s Avalon II and Moon Princess developed by Play’n GO.
Customers who prefer table games can also find something that correcsponds to their taste as MegaRush Casino providestable games, e.g. poker, french roulette, baccarat, american roulette as well as blackjack. If you would like to play other types of games, keno, wheel games or scratch cards are also available at the casino. It might, however, be that not every game is available for your location.
>> Get Free Spins Bonus Now <<

PAYMENTS AT MEGARUSH CASINO

DEPOSITS
At MegaRush Casino, players have the chance to use 4 payments for a deposit. Paying in using e-wallets is not an option, alternatively you have the possibility to use credit cards like Visa or MasterCard. Additionally, it is not possible to use prepaid options, as an alternative the casino accepts bank transfer deposits, including Trustly. Dependent upon your location the exact range of deposit and withdrawal options can be varying. Do not forget: The deposit restrictions of every payment method may be varying. To find out the MegaRush Casino deposit limits, you are able to look at the payment section or contact the customer service.
WITHDRAWALS
When paying out, players have the chance to select 4 withdrawal methods. Players can make use of Visa, MasterCard as well as Trustly. At MegaRush Casino, there are no restraints regarding free payouts, which means that users have the option to request an unlimited volume of free withdrawals. So, you do not have to bear the costs of any withdrawal fees. After you request a withdrawal, it will be checked manually. A big plus is that when it comes to payout times the weekend is also included.

MEGARUSH CASINO REGISTRATION AND ACCOUNT VERIFICATION

To finish the sign-up at MegaRush Casino you only need to take a few steps. At first, you have to click on the registration button and fill in some personal information into the form that appears. It is required to confirm your account once you have entered your data to the MegaRush Casino registration form. Therefore, casinos often send a validation link via email that players have to click on. After this approval procedure you have the chance to begin playing.
In order to carry out any payouts, the casino asks you to complete the account verification. To this purpose, providing a scan of an official document (driving license, id card or passport) is necessary. Additionally, a invoice (electricity bill, bank statement or gas bill) or a banking document (e-wallet photo, bank account screenshot or credit card photo) is needed to verify your residence. It is no allowed to submit a provider bill that is older than 90 days. In order to finish the account verification it is required to submit the respective documents via an upload through your account.
>> Get Free Spins Bonus Now <<

CUSTOMER SERVICE AND SECURITY AT MEGARUSH CASINO

Contacting the MegaRush Casino customer service is possible in several ways. For example, you have the option to reach out to the customer care via email ([email protected]). Usually, the response of the service team should be in your inbox within a short time period after your request. you can utilize the live chat that can be reached at the casino. To review the customer support response, we made a few requests. The team always provided quick and helpful replies. Additionally, players also have the option to look at the before reaching out to the customer support.
Security and fairness have to be provided with every licensed casino if they want to keep their licenses. One of the MegaRush Casino safety measures is SSL128 encryption which they use for the site. The Malta Gaming Authority is the according regulatory commission, that examines the security of MegaRush Casino constantly.
In order to facilitate responsible gaming, MegaRush Casino offers several player protection services. You are given the possibility to:
  • Define a limit for your turnover
  • Cap your losses
  • Restrict your sessions
Furthermore, if you have gambling problem, you can contact the NGO Gamcare that MegaRush Casino is referring to.
>> Get Free Spins Bonus Now <<

MEGARUSH CASINO BONUS

New players can get the MegaRush Casino deposit bonus. This 100% bonus extends your first deposit up to a maximum amount of €200. Another component of the package are 25 Free Spins. Pay in at least €20 by using MasterCard, Visa and Trustly or further payment options to receive this offer. The maximum bonus will be given to you for a transaction of €200, which means that in sum your credits then amounts €400. Typing in a bonus code is not required.
After completing the payment, your bonus will automatically be credited to your account within a short time. You are able to to cancel the bonus if you decide not to use it. Making use of your bonus funds is possible after you have used up your cash funds. Making use of your bonus funds is allowed for slots from Gamomat, Big Time Gaming or Oryx Gaming, as well as further well-known software studios in the current portfolio. At MegaRush Casino, the utilization of multiple deposit offers simultaneously is not accepted.
You are required to turn over your deposit and your bonus 50 times before you are able to initiate a cash out of any winnings. Furthermore, fulfilling the turnover criteria of 10 times, that count for all winnings from the Free Spins, need to be completed. Prior to fulfilling the wagering requirements it will lead to the termination of your bonus if you try to cash out your bonus winnings. Overstepping the time limit without finishing the criteria means that you will lose your bonus and your winnings. The money that you cashed in, of course, will not expire.
>> Get Free Spins Bonus Now <<

INCENTIVES

Grabbing offers (for example a no deposit bonus or a highroller bonus) other than the new customer package at present is not possible. While a few casinos have a loyalty programme or benefits for VIP players, at MegaRush Casino this is not the case. Other casinos arrange table games tournaments for registered players, but right now we do not have any details on MegaRush Casino holding such tournaments.

MEGARUSH CASINO OPERATOR INFOS

The casino MegaRush Casino has been founded in 2020 and is a casino of ML Entertainment Casino LTD. Megalotto Casino has also been founded by ML Entertainment Casino LTD. As far as we know, the company is not publicly listed. As this company values reliability, MegaRush Casino bears the following license:

OUR CONCLUSION

In conclusion, when signing up at MegaRush Casino, newcomers and experienced customers alike can avail of a varied casino. With a count of 6 popular game studios, the casino has an average variation of slots. The portfolio of deposits and withdrawals could be a little more diverse, but most common options are accepted. Moreover, generous bonuses can be unlocked by all users. Convince yourself by joining MegaRush Casino.
>> Get Free Spins Bonus Now <<
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

WinWard Casino 25 free spins bonus no deposit code

WinWard Casino 25 free spins bonus no deposit code

WinWard Casino Free Spins & Welcome Bonus
WinWard Casino is giving away 25 Free Spins No Deposit needed to all new slot lovers. All you need to do is register for a new account and you will instantly be welcomed with 25 free spins no deposit. Click on the link below to qualify.
>> CLAIM FREE BONUS NOW <<

Winward Casino Review

One of the best trends we’ve seen in online casinos over the last couple of years is a move towards the integration of games from multiple sources at many sites. By featuring games from a number of providers, players get to experience much more variety all in one location, making it easier to find sites that truly have a selection they’re happy with.
Winward Casino is an example of a casino site that has successfully combined two gaming suites into a single package to expand their offerings. Operated by Blacknote Entertainment Group and in operation since 1998, this site has a strong track record to go along with their slots and live games, as well as a solid promotional package that can be especially rewarding for high rollers.

Slots

While Winward has used a variety of software providers over the years, they currently get a bunch of their game selection from Betsoft and Topgame as well as big brands such as NetEnt, Microgaming and Pragmatic Play, the mobile-focused software developers. That’s more than enough to get an excellent variety of slots out to their players, especially since the styles offered by those companies are very different.
If you've been playing for a while, you might be familiar with most of the software developers aboard the casino. Betsoft is known for their excellent 3D slots, each of which comes with top-notch animation, sound effects and voice acting, all of which combine to create an immersive, story-like experience.
Topgame’s selection may not be quite as visually impressive, but their titles cover a wide range of themes and play styles, guaranteeing that you’re likely to find at least a few games here that attract you.
There's plenty more to discover here. For example, Pragmatic Play, one of the industry-leading software developers known for its innovative approach has a presence at the casino with their mobile-optimized games. Equally fascinating NetEnt and Rival brands who have been serving the world's most prominent online casinos will delight you with their premium-quality virtual machines. Habanero is another brand that offers a seamless gameplay alongside world-class thrilling casino entertainment from Octopus Gaming.
All in all, Winward Casino offers a truly impressive selection with notable titles such as Jekyll and Mr. Hyde, Greedy Goblins, Weekend at Vegas, Event Horizon, Mega Gems, Vegas, Grave Grabbers, Lady of the Moon, Dice and Fire, and New Tales of Egypt.
>> CLAIM FREE BONUS NOW <<

WinWard Casino Promotions

New players at Winward can take advantage of a two-part bonus offer that promises plenty of money to play within the casino. First, you can try the games without making any commitment using a sign-up bonus that will be credited to your account the moment you finish registering a new account. That bonus does come with some restrictions: there is a 20x wagering requirement.
If you are willing to make a deposit into the site, you’ll be greeted with even bigger rewards. Each of your first five deposits will come with a staggering matching bonus. While this bonus isn’t cashable, it does give you a lot of money that can be played within the casino, and you can withdraw any winnings you earn after meeting a 35x playthrough requirement on both the deposit and bonus amounts.
When attempting to clear these bonuses, it’s important to note that while slots contribute 100% of each bet to your requirement, other games will only contribute a fraction of each wager amount. Video poker bets contribute 20%, while table games and other options will clear your bonus more slowly, with blackjack offering the least at just a 2.5% contribution rate.

Other Games

Outside of slots, the game selection at Winward is quite impressive too. Most of the classic games are present, and there are some premium options that might be of interest to players. There's Double Exposure Blackjack, Common Draw Roulette, Live Dealer Super 6, 3D Live Dealer Baccarat, Casino War, Triple Edge Poker, Three Card Rummy, Weed Wacker, and Multi Hand All American Video Poker.
When it comes to standard table games, both roulette and blackjack are available in multiple versions such as Blackjack, American Roulette, European Roulette, Casino War, Baccarat, and Keno.
The site also has an ace up its sleeve in the form of live dealer games. You can play blackjack, baccarat, or roulette with real human beings and actual casino equipment from the comfort of your home. It all works over live video streaming, where you can watch the action unfold right in front of you.
Video poker section has all the favorites including Jacks or Better, Deuces Wild, Deuces and Joker, Aces and Faces, Pyramid Joker Poker, Multi Hand Deuces Wild and of course Jacks or Better that can be accessed from the lobby.
>> CLAIM FREE BONUS NOW <<

WinWard Casino Deposits and Withdrawals

Banking is easy at Winward Casino, as most of the options we are accustomed to seeing on sites can be utilized here as well. When it comes to funding your account, you can deposit via the major bank cards including Visa, MasterCard, and American Express. Or you can choose Bank Wire or even virtual currency, Bitcoin.
Withdrawals are straightforward too with winnings processed over the latest Secure Socket Layer (SSL) systems for speed and security.

Software Options

At Winward Casino, you can play the games on Android, Apple, and Windows-powered devices, as well as PC’s laptops and tablets. All your games can be accessed through a no download, an instant-play client that operates right in your web browser.
That means that you won’t have to put anything on your computer in order to take part in any games here: just make sure your web browser of choice is up to date.
>> CLAIM FREE BONUS NOW <<

The Final Verdict

Winward’s game selection has its own set of pluses and minuses but we love the inclusion of live dealer options, and it is difficult to argue with their slots collection.
There’s a lot to like here: banking options are plentiful, and the welcome bonus package is one of the larger ones we’ve seen in a long time as well as efficient multi-lingual live chat customer support. With a reputable group running the site, this is an internet casino we’re happy to recommend to our readers.
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

Scatters.com Casino 50 free spins bonus no deposit required

Scatters.com Casino 50 free spins bonus no deposit required

Scatters.com Free Bonus and Review
Claim 50 Free Spins and 25 EUR Free Bonus when you register at Scatters.com Casino! Click on the promo link below to qualify for this exclusive offer. Only new players (18+) qualify. NO WAGERING CONDITIONS! :)
>> Claim Free Spins Now <<

Scatters.com Casino Review

Scatters.com Casino is an exciting name for an online casino. No doubt named after the special symbol commonly found in most online video slots, this domain made its grand debut in 2019. Scatters is one of a few Gammix Limited owned casinos, and it represents itself as a small, international casino domain with a decent selection of games. In fact, over 2,000 of them are currently supported.
The online casino is licensed by the Malta Gaming Authority. This instantly identifies the casino as a safer and more secure place to enjoy your favourite games. Gameplay at Scatters Casino is available in English, German and Finnish, with the casino also catering to those players who happen to be based in New Zealand and Canada, too. Scatters Casino takes its role in promoting responsible gaming seriously and is a member of the GamCare, BeGambleAware and Gamblers Anonymous programs. This further enhances its reputation as a petite but safe place to play.

Scatters.com Casino Bonuses and Promotions

At the time of writing, Scatters.com serves up a welcome bonus just you might expect. Its offer is represented as a “risk-free” first deposit bonus, which provides players with their money back if they lose. While that is decent, it is far from the only offer carried at Scatters Casino.
The internet betting site also serves up free spins aplenty. Every Wednesday, you can get a series of free spins on selected games (chosen by the casino) when you deposit between midnight and 23.59 CET. The casino is also home to €1.5m in Drops & Wins jackpot games. These titles come from Pragmatic Play and the Daily Prize Drops, and weekly tournaments have proved popular with players at the site.
Scatters.com is home to a rewards program. Every time a player bets at the casino, they can pocket Scatters Loyalty Points (LPs), and these can be accumulated and exchanged for bonus money (which cannot be withdrawn) and free spins on top slots via the Scatters Store. You can also use your points to fill up a Scatters Level Bar. Once filled, players will “level up” and move to the next tier on the loyalty ladder. This brings with it a further flurry of top casino promotions and bonuses.
>> Claim Free Spins Now <<

Scatters.com Casino Games

Scatters.com is home to over 2,000 different casino games, and these come from a multitude of providers. Over twenty top providers dish out games to players at the internet casino, and these include BetSoft Gaming, Microgaming, Net Entertainment, Pragmatic Play, Red Tiger Gaming, Evolution Gaming and Play ‘n Go. You will also find iSoftBet, Thunderkick, ELK Studios, Blueprint Gaming, Novomatic, Quickspin, Relax Gaming, No Limit City and Big Time Gaming casino titles at this site.
The lobby is clean-cut and easy to navigate at Scatters.com Casino. Players can rapidly jump between popular, new, slots, live casino, Drops & Wins, jackpots, table games and “other” genres at the click of a button or the tap of a finger. On top of that, the mobile-friendly casino has a special section reserved for your favourite games, so you can find some of your top titles with ease the next time you sign-in.
Table games include all your favourites. Expect to find roulette, blackjack, three-hand casino hold’em, baccarat, dice games, Caribbean stud poker, Texas hold’em poker, numerous video pokers, suit ‘em up poker, casino high/low and a handful of other titles ready and waiting for you in RNG (random number generator) format. If you fancy something a touch more realistic, a good number of these games are playable in live dealer format, too. These include major titles from Evolution Gaming, one of the world’s leading developer of such casino games.
As you would expect, slot machines are the most popular games at Scatters Casino and represent the most diverse selection of games. Rich Wilde and the Book of Dead, Moon Princess, Piggy Riches: MegaWays and Sakura Fortune are all hits. However, you cannot go far wrong if you decide to play Wolf Gold (a Drops & Wins game), Vikings Go Berzerk, Immortal Romance, Jammin’s Jars, or the Legacy of Dead slot machines, either.
>> Claim Free Spins Now <<

Scatters.com Banking

Scatters.com Casino prefers its players to use the euro currency. You may be able to shift to another one, though, depending on where you reside. Of the many payment methods which are accepted at Scatters.com, VISA, Paysafecard, Neteller, Skrill, Trustly, MasterCard, EcoPayz, Zimpler, AstroPay and Interac seem to be the most popular. Players can expect to find deposit limits which range from €10 up to €2,000 at this site.
While bank transfers are not available to deposit with, they can be used to cash out your winnings at the casino. The same limitations are placed on withdrawals as deposits, so expect cashouts to stretch from €10 up to €2,000 in total. When cashing out using bank transfers, though, you will need to ensure that your withdrawal is worth at least €100. Transaction times routinely range from 1 to 5 business days, with e-wallets the faster options represented at the site, and credit, debit, and bank transfers amongst the slowest.

Scatters.com Customer Support

Scatters.com Casino’s customer support options are basic and relatively straightforward. You are not going to find much in the way of an FAQ at this site, although a few dedicated pages can provide you with an answer or two on certain topics. The FAQ, which is there, is barebones at best. Instead, you will want to contact customer support directly to obtain help.
A live chat service is hosted at Scatters Casino to help you do this. While this service is free, the live chat service is not available around the clock. You can also choose to seek support and assistance via e-mail, with an address provided on the support page. Support over the phone is not available.
>> Claim Free Spins Now <<

Verdict

Scatters.com Casino is a top domain, and it has a lot to offer players. A great and extensive collection of games, fair bonuses and a plethora of payment methods adds gloss to what is undoubtedly set to be a casino that could have a bright future.
An eye-catcher here is definitely the welcome bonus. We are never tired of saying that this industry needs a change in the bonus mentality. Away from bonuses with impossible wager requirements, to more player-friendly alternatives. Scatters.com chose this path and we think it’s good.
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…5

Continuing
“Hey, Viv!”, I say, as we’re all being shuttled onto the bus which will take us to our hotel, “Toss me one of those miniatures, if you please. Yeah. Of course, Vodka’ll do. It’s bloody dusty round these parts.”
Viv chuckles and asks if anyone else wants anything. He’s a consummate scrounger and somehow sweet-talked a demure and pulchritudinous female Air China cabin attendant out of her phone number, Email address, and a case of 100 airline liquor miniatures.
That he looks like a marginally graying version of Robert Mitchum in his heyday and speaks fluent Dutch, French, and Italian might explain his success. I mean, a guy with four ex-wives can’t be all wrong, right?
He’s a definite outlier in this crowd. We could be characterized as a batch of aging natural geoscientists who collectively, sans Viv, add up to an approximate eight on the “Looker” scale. Besides the years, the mileage, the climatic, and industrial ravages, it’s a good thing we all have expansive personalities, as most of us are dreadful enough to make a buzzard barf.
But, save for Viv, no one presently here is on the make. Oh, sure; we’ll all sweet talk some fair nubile into a free drink or a double when we really ordered a regular drink, but we’re all married, most terminally, that is, over 35 years and counting. The odd thing is that save and except for Viv, none of us married folk had ever been divorced.
That is strange, considering that the global divorce rate hovers around 50%, and we are often called to be apart from kith and kin for prolonged periods. However, we are always faithful and committed to our marital units and those vows we spoke all those many long decades ago.
But, hey, we’re all seriously male and not anywhere near dead; and there’s no penalty for just looking, right?
Continuing.
We’re all loaded on a pre-war, not certain which war, by the way, bus which stank of fish, kimchee, and diesel fuel. We really don’t care even a tiny, iotic amount. It’s free transport, we’re tired of traveling, and not keen on walking any further than we absolutely have to.
Viv has been passing out boozy little liquor miniatures, and I’ve been handing out cigars since I bought a metric shitload back in Dubai Duty-Free and somehow got them all through customs.
We didn’t light up, as there was neither a driver nor handler present. So, we figured we’d all just wait on the cigars, and concentrate on having a little ground-level “Welcome to Best Korea” party until the powers that be got their collective shit together and provided drivers, herders, and handlers.
We sat there for 15 long minutes. Being the international ambassadors of amity and insobriety, we started making noises like “Hey! Where’s our fucking driver?” and “I am Doctor Academician! Of All State Russian Geological Survey! How dare you make me wait?
Suddenly, a couple of characters in ill-fitting gray suits and fake Rays Bans are outside the bus having a collective meltdown. Somehow, someone fucked up and put us on a ‘regular’ bus and not the ‘VIP’ bus. In other words, we got to see what the locals really got to ride around Pyongyang on instead of our supposed to be impressed by the bus that wasn’t there; but was now just arriving.
A spanking new purple-and-chrome Mercedes long-haul bus shows up. It even has our group name emblazoned above the placard that normally tells where the bus is headed or who it is for: “’국제 석유 지질 과학 연합’ [Gugje Seog-yu Jijil Gwahag Yeonhab] or ‘International Union of Petroleum Geological Sciences’”.
We are brusquely ordered off our present bus and into the opulent, obviously bespoke, bright yellow faux-leather interior Mercedes-Benz Tourismo RH M. It’s so new and so obviously a ploy to get us to think that all things here are so new and opulent, it even smells of that new car, ah, bus, aroma.
“Well, we’ll take care of that soon enough”, I muse, as the bus is equipped with ashtrays and we’re going on the scenic route to our hotel, which is only 25 or so kilometers from the airport. However, it was announced that it’ll take us about 2 hours to get to our hotel since we need to see the city in its best light and get a feeling for the town if we should ever find ourselves lost and alone.
We all know what’s going on. They’re getting our rooms ‘ready’ for our arrival and need some extra time to make sure everything’s all wired in and transmitting properly.
“Guys”, I muse to our new handlers, “I’ve been to the Soviet Union, pre-wall fall. I stayed in places where I was definitely among the first westerners ever to grace their porticos. We’re a busload of natural scientists, of eight different nationalities, covering the economic spectrum from staunch capitalism to sociable socialism to hard-core communism. You even think for a second we’re going to spill any beans about anything you’d find interesting or useful? Think again.”
In fact, it would become a running joke between us all to see what sort of fake bombshells we could drop into the normal conversation what would give the listener’s the greatest case of the jibblies.
But for now, our bags were all loaded into the cargo compartment of this very, very nice, I must admit, mode of conveyance. Our handlers: ‘Yuk’, ‘No’, ‘Man’, and ‘Kong’, are all seated upfront and please with their latest tally of bodies. We have a couple of shady fellow travelers with the knock-off Ray-Bans and shiny gray suits that just appeared out of the woodwork in the back, seated by the loo, watching over all of us, and we’re going on a fucking city tour, whether we like it or not.
We’re all present and accounted for. Let’s keep our camera in our bags for the time being as the drinking and smoking lights had just been lit as the bus fired up its new German-engineered and machined precision diesel engine.
The bus rumbled to life and after a moment or two of checking that all dials, gauges, and indicators were where they were supposed to be; without so much as a cursory glance, we pulled out into traffic.
Except there was none.
Not another bus, pushbike, tap-tap, scooter, car, truck, hover-board, or motorcycle in sight.
Nothing.
Seems we were a big deal. They shut down the main drag so we wouldn’t be encumbered by such proletariat things like traffic jams or people-things cluttering the roadway, clambering for a look at the Western scientific cadre.
So, away we whizzed, sans traffic and into the very belly of the beast, and onward; eventually, towards our hotel.
Our handlers were very kind to point out passing scenes of interest.
“Look, look! There’s the Potong River. Notice all the lovely birds, ‘eh what? See the Norwegian Blue? Beautiful plumage!”
“See here, look. Here’s the Taedong River. Many forms of fish in the river. Maybe we’ll see some fishermen. If you like, we can stop, and ask them about today’s catch.”
We all declined, as we were certain that the fish the ‘random fisherman’ we’d talk to was flown in fresh from elsewhere earlier in the day.
Besides, we were comfortable. We had our drinks, our cigars, and we were leaving the driving to someone else.
After being driven around the city and seeing all the wonderful monuments, like the faux Arch of Triumph, which looks exactly unlike its namesake Arc de Triomphe de l'Étoile in Paris.
The Arch of Reunification, a monument to the goal of a reunified Korea, which, by necessity, is unfinished. Then there’s the Tomb of King Tongmyŏng, where people are lining up, just dying’ to get in.
Finally, we all called for our hotel, the Yanggakdo, after yet another mausoleum, the Kumsusan Memorial Palace of the Sun.
Arches or tombs. Such a stunning array of monuments and places of less than moderate interest.
We were interested in Mirae Scientists street (Future Scientists street). It is a street in a newly developed area in Pyongyang to house scientific institutions of the Kim Chaek University of Technology and its employees. But we were told that it was too late, there was not much there to see, we needed to express written permission to visit, and we’d be going there tomorrow or next week.
We wheel into the parking lot of the Yanggakdo Hotel and are immediately unimpressed by the pseudo-Baroque concrete fiasco that appears to stand, wobbly, before us. It’s a page right out of the Soviet Construction-For-The-Masses Handbook. A cold, gray concrete edifice with multitudes of seemingly little, tiny windows. A perfect metaphor for our travels thus far; look at the expansiveness of Best Korean wonders, through this pinhole.
However, we judged too soon. We were told to go inside and check-in, whilst our luggage would be de-bussed for us and handled by the expertly efficient hotel staff. The lobby was opulent, tastefully laid out in earth tones of facades of veneers of marble, granite, some garnet-mica schist, if my hand lens doesn’t lie, some Prepaleozoic anatectic migmatite, displaying intricate and intense plication, xenoliths, and graphic delineation of minerals by segregation through melting points. There was a gigantic well-appointed and well kept up aquarium, complete with snuffling sharks and nuclear-submarine sized groupers.
Very handsome indeed. Impressions increasing slightly.
Then we see that there’s a bloody casino on the bottom floor of the hotel, several bars interspersed throughout the hotel, and karaoke, of which I’m not terribly fond, but some of my European counterparts almost swooned at the prospect. There are a large pool and weight rooms/gymnasia, saunas and places to relax outside of one’s room, but still under the watchful eye of the thousands of ill-concealed video cameras at every turn.
“Covert surveillance” may be a thing in Best Korea, but it’s a practice still leaves a lot to be desired. The Eastern Siberian Russians back before the wall fell were more covert with their obvious button audio microphones woven into the fabric covering the headboard of your Intourist bed than the Best Koreans here. Their cameras were ‘disguised’ as flower arrangements, overhead lights, and speakers inexplicably placed into things like standing ashtrays, refuse bins, and randomly placed holes in the wall.
The floors were all covered with exquisite what looked to be hand-woven rugs of most vibrant crimson and gold; the usual Communistic colors. Always with some sort of floral pattern or pattern that’s supposed to be reflective of nature, as I was told. Evidently, for workers to remember what nature was as they don’t get out much with 14 to 16 hours workdays here in the Worker’s Paradise.
Enough of the travelogue; we all wander up to the front desk, and each with their own passport in hand, request our reserved rooms. We supposed that we would all have rooms on different floors as the reservations were made, expired, re-made, juggled, rebooked, allowed to expire, re-jiggered, and finally formalized a scant week before we left the UK.
Nope. No such luck. We were all on the 39th floor. The place boasts 47 floors, of which, the top floor is a revolving restaurant. Evidently, food tastes better when you’re rotating.
However, it won’t spin unless you first buy a drink.
We had that thing whirling like a NASA centrifuge after its discovery the second night.
Yeah, all 12 of us are bivouacked on the 39th floor. A floor with approximately 30 rooms.
I guess we could have played “Room Roulette” and see who got which room and who’s luggage. Or we could switch every day or two to drive our handlers nuts. Or, we could just take our assigned rooms, which were conveniently located one empty room apart.
Meaning, no one had adjoining rooms. Why? Fuck if I know. We didn’t spend much time in our rooms, and that time was either sleeping or showering. We’d all meet at the bar, casino, restaurant, karaoke, bowling alley (all three lanes) or actual meeting rooms every once in a while when we thought we should get together and compare notes. It was the most inexplicable situation.
Plus, we spent an inordinate amount of time waiting on the fucking elevators to take us to our room. These elevators, and if you think you’re going to get a batch of aging senior scientists to schlep it up 39 floor’s worth of stairs, think again; are the slowest elevators in the civilized world. And that was the consensus of scientists representing not only Europe and North America, but Russia as well. 15-25 minutes added to each journey, up or down; stopping on every floor, except 5, on the way down..
Jesus Q. Fuck, dudes. If you can’t construct a bleedin’ elevator that works better than those at the Sozvezdie Medveditsy Guest House in Lesosibirsk, Eastern Siberia; then I suggest you seriously rethink your plans for world domination and new world order.
Grako and Erwin once, while waiting for the fucking elevator, figured out that we were earning some US$25 each just to wait for the lift to arrive and take us to our rooms. Every day. Sometimes several times per day.
With that, we all agreed to toss our “waiting time” funds into a kitty and on our last day of captivity here, blow it all in the hotel casino. Whatever became of that would be donated to the Koreans we thought most deserving of our largesse.
Would it be our handlers? How about the Korean Scientists we’d be meeting? The affable and most accommodating concierge? Or that plucky little Korean charwoman who was always on our floor and kept everything spotless, right down to our freshly laundered and pressed field clothes and newly polished field boots; done without our requesting or knowledge?
Only time would tell.
It could be a fortune or it could be bupkiss. Just like our expectations of the Heavenly Kingdom where we were currently sequestered.
As it was, with our official protestations, they kept only photocopies of our passports as we roundly refused and threatened a full-scale karaoke battle right here in the lobby if they didn’t relinquish our passports immediately. I had broken out my nastiest cigar and was primed to offend.
With that, we all had our keys and trooped over to the elevators for our first, of many, inexplicable waits. We made many uncharitable and potentially nasty remarks about the Anti-Western posters that made up some of the wall décor. Once we finally made it to our floor, we all fanned out to find our rooms. Viv found his first and was quite pleased to report to the rest of us that there was a “Welcome” basket in his room.
We all hoped that we would be receiving one a well.
I was in room 3914; which I considered a close call, but later only wondered as there was no 3913. Upon entering, I saw it was 1980s Hotel 6 opulent, but with an excellent over-city view. True it was late, dark, and the city was only somewhat lit up; I was looking forward to the view of the town in full daylight.
The room had a ‘king’ bed; that is if the king in question was Tutankhamen, the stubby, Egyptian boy king. The bed had no mattress pad and no box spring but it was hard enough for my liking. Many of my compatriots didn’t agree and complained bitterly. They eventually received thin mattress pads for all their kvetching.
There was an ancient Japanese color television, which only had 2 English language channels - Al Jazeera and the BBC, which was on a dated news loop. Watching the local channel is amusing though; the ads for ‘personal enhancements’ were hilarious, even without understanding a word of the language.
There were a couple of chairs and a low table, built-in dresser drawers for our clothes, a rusty and probably unusable room safe with corroded batteries, a small table built out of the wall that would serve as my travel office, and would-you-believe, a rotary telephone; how’s that for nostalgia?
There was an old-model radio built into the nightstand next to the bed. I was very surprised to find it not only received AM, FM but shortwave as well. I had brought along a pair of Bose headphones and during some rainy down days, spent many fun-filled, and I mean that sincerely, hours DXing from the comfort of my ‘enormous’ king bed.
Beyond that, the room was very nondescript. Like any other of the millions of rooms in hotels around the world that unlike here, aren’t claiming a 5-star rating. I mean, it was clean, if not a little long in the tooth. But didn’t smell too terrible, even after I took care of that with my Camacho offerings. It was utilitarian, everything worked, even the water pressure, which surprisingly could strip off layers of one’s skin if you weren’t careful.
The bathroom, though no Jacuzzi, had a large enough bathtub for the occasional soaking period. Western accouterments in the bathroom were also welcome additions. My knees can’t handle the traditional squat-holes any longer.
There were an electric teapot and several brands of tea, but no coffee. A quick “Gee! I sure wish I had some coffee!” to the four walls and damned if 30 minutes later, a porter didn’t arrive to replenish my tea and courtesy in-room coffee…
There was a small Japanese brand in-room refrigerator which I thought might house a mini-bar. Oh, no! It was actually a complimentary larder stocked with all sorts of Best Korean goodies. Multiple cans of Taedonggang beer. Several bottles of Pyongyang Soju, in various flavors ranging anywhere from 16.8 to 53 percent alcohol by volume. My fridge was skewed towards the right-hand side of the bell curve; the more heavy-duty boozy side.
Evidently, my reputation had preceded me again.
There was a selection of German-style wheat beers from the Taedonggang Brewery and the more familiar ales, steam beers, and lagers. There were some imported beers like Heineken, Bavaria, Pils, a couple of Japanese brands: Asahi and Kirin, and something called ‘Hello Beer’ from Singapore.
There were also ‘sampler’ bottles of Apricot Pit wine, and a couple of high-alcohol fruity liquors made from constituents such as apple or pear, and mushrooms. There were also special medicinal liquors like ‘Rason’s Seal Penis Liquor’.
That is going home with me unopened.
There were a couple of bottles of local sake, called Chonju. Finally, there was a couple ‘samplers’ of homemade alcohol known as Makkoli. Plus there was something called ‘Corn Grotto’, which for the life of me, looks and tastes much like a very passable Kentucky Sippin’ Bourbon.
I put our concierge on instant danger money the very next day. He’s yet to source me more than a fifth of the stuff so far.
I found that there is a popular drink here which mirrors the Yorsch of Mother Russia. Beer and soju can be mixed to create *somaek’; a foamy, frothy, funky drink of many flavors, depending on the soju chosen.
Is ethnoimbibology at thing? The science of how different cultures drink and the effects of drinking culture on different societies. If not, now I have another Ph.D. to pursue after I endow a chair at some likely Asian university.
Anyways, in everyone’s room was a “welcome” basket, just chock full of Best Korean goodies. Postcards, stamps, ads for coin sets, stamp proofs and other goodies that could be purchased at the hotel. There was a field notebook, which I thought was a very nice addition, newspapers, cookies, crackers, biscuits, candies, fruit drinks, and some fresh fruit; although tamarind chewies and durian chips aren’t on my list of personal favorites.
There were a couple of tour books, just chock full of staged photos. These were very nice as well, as so far, we haven’t had much time for shopping outside of government stores or smaller family-run shops in town or out in the boonies.
A few of us were hungry and decided to see what the hotel had to offer room service-wise.
Bupkiss.
But, they did have a selection of restaurants. There is a Chinese restaurant, a European restaurant, and a Korean restaurant on site but they all serve the same food...a Best Korean attempt at western food. And it was weird being the only ones in the restaurant even though it was fully staffed.
We grazed lightly and decided to do some late-night perambulations around our hotel. Our handlers admonished us to stay within the confines of the hotel, or see them if it was absolutely necessary to go walkabout. In the hotel, we were on our own.
We found that there were tunnels in the hotel’s basement. The basement tunnels were a real bonus. There’s a bar with pool tables, a karaoke room, bowling, and a massage parlor, where I was beaten and pummeled into submission by tiny, diminutive, little Korean lassies fully 1/5th my size.
It was wonderful.
There was a hairdresser’s, who were completely befuddled by my shoulder-length silver-gray locks and full gray Grizzly Adams beard. They did provide a lovely shampoo/cranial massage though for the equivalent of US$2.
There were a couple of shops selling Chinese goods rather than local stuff, which was sort of disappointing, a cold noodle bar, and another casino. No shops selling Korean Communist propaganda posters, as I wanted to augment my Soviet-era collection. Perhaps I’ll find something in-country later on.
We were shocked to find that the casino had WiFi that was uncensored and we were able to access; after a fee of liquor miniatures and a cigar or two. We were supposed to have access to the global internet, not local intranet, from the universities that we would be visiting. However, all of that was under the heavily squinting eyes of handlers and guys in shiny suits wearing fake Ray-Bans.
I still had my secret satellite internet lash-up available, but that was iffy, a pain in the ass to set up, and ridiculously expensive. However, it did work on the 39th floor and the times I used it instead of wandering down to the tunnels, no one appeared to be the wiser. Thus far.
So typically, we’d just head to the basement casino with our laptops, iPads, and phones. Bam! Robert’s your Sister’s Husband, we could connect more-or-less free with the outside world; hence how you are reading this now.
Herro! “Yes, I’d sure like another beer. This time a porter, if you please.”
The more they overthink the plumbing, the easier it is to stop up the drain. Or the more they put into locks, the easier they are to pick.
Besides, we were told we’d have access to unfettered and free internet. OK, so we just found it for ourselves. Whaddya expect? We’re scientists, motherfucker, back off.
Ahem.
Back to reality.
The breakfast buffet the next morning had a wide choice of Asian and Western food, although the choices seemed to be the same every day. The main event was to beat the Chinese tourists to the egg station every morning. Breakfast always included fried eggs, a limited selection of pork, kippered fish, potatoes, rice, fruit, and a very Titanium-dioxide-white white bread
After a while, I took to going to the small market behind the lobby, buying some imported Chinese or Japanese nibbly bits and heading to the tunnels for a few breakfast beers before the long hard day’s work. It took almost a week, but I gained the trust of some of the workers in the tunnels and they showed me the on-site microbrewery at the hotel. It produced very passable, and very, very cheap beers of several varieties.
Liquid bread. Beer. Is there nothing it can’t do?
After breakfast our first day at the hotel, we were told to meet in the Conference Room “Il-sung” as we were going to have a ‘Welcome foreign imperialist scientists’ introduction and indoctrination.
Besides our handlers and the shiny-suit squad, there were several Korean folks we didn’t recognize. These were students, scientists, and scholars from the Kim Chaek University of Technology, Kim Il-sung University, the Pyongyang University of Science and Technology; all hailing from Pyongyang, and the University of Geology from North Hwanghae Province.
“Oh, marvelous”, Erlen remarked, “It’s going to be a bloody Chautauqua. We’ll be here all day.”
“Well”, I replied, “It could be worse. We could be on a bus headed off on another unscheduled road trip.”
As we found our seats, our Korean counterparts were busily setting up portable screens, like the ones your grandfather had for showing his 2.1 Googleplex worth of travel slides every Christmas or Thanksgiving get-together. They had a couple of ancient Chinese brand laptops that could have doubled for body armor, they were so thick and heavy.
While they fiddled with running cords for the overhead projectors and 16mm film projector; yes, it was going to be movie time as well, the hotel’s restaurant folks wheeled in carts laden with scones, cupcakes, and other sweet sorts of bakery. Another cart was wheeled in with pump-pots of hot water, tea, and coffee. Usual scientific meeting fare.
There was one final cart that made the day bearable. It held a pony keg of hotel micro-brewed beer on ice, with several dozen frosty mugs available for all who wanted to partake.
There were instantly 12 mugs that were spoken for.
I grabbed a cold beer and wandered around the conference room, sipping beer, chewing on an unlit cigar, and just trying to be pleasant to our hosts and their scientific guests. I was surprised when one North Korean professor, who spoke amazingly British-tinged English, offered me a light for my cigar.
“Is smoking allowed here?” I asked.
“Allowed?” he laughed heartily, “My good man, it’s practically a prerequisite.”
“Here then”, I said, offering him a nice, unctuous Camacho, “Try one of mine.”
Dr. P'ung Kwang-Seon of the North Korean University of Geology became my instant and lifelong friend at that moment.
We had a very nice chat, much to the chagrin of the gray suit cadre, who could hear what we were talking about, but probably didn’t understand anything beyond every 8th word.
After a while, we were asked to take our seats, after refreshing our drinks, and introduced to the group of Korean geoscientists we’d be interacting with during our stay here in Best Korea.
I tried to record every name, but between the students, other scholars, and professors from the various universities, I decided I’d ask for a list of participants once the day had worn on. After all, they had all our names, references, and resumes if the thick folio they kept referring to was any indication.
There were a couple of hours of introductions, as every one of the Korean geoscientists there introduced themselves, mostly through translators, told of their personal area of specialty, and their latest work.
Most were what would be considered geoscientists, but oddly enough, not one that you would consider a petroleum geoscientist, however tangentially.
There were geomorphologists, structural geologists, petrologists, mineralogists, marine geologists, engineering geologists, and seismologists. However, there were no stratigraphers, sedimentologists, paleontologists, or geochemists. We were all geoscientists, but apart from the obvious Korean:English disparity, it was as if we spoke different scientific languages as well.
That would be our first hurdle to overcome.
They had no oil industry here; none whatsoever, therefore why one would bother with the geosciences that fed directly into petroleum? That, in and of itself, would make it difficult to explore for oil in the country. Couple that with the fact that they’re so insular, think their version of ‘science’ is the best, at least that’s the official line, and think all other’s ‘science’ is capitalistic, substandard, and inferior doesn’t bode well for your country discovering anything either oily or gassy.
We were having another conclave around the beer keg, ack, err…a ‘coffee break’ and I mentioned this fact to my scientific colleagues.
“Guys”, I need input here, “We’re going to get precisely nowhere if they won’t even acknowledge that they have major problems from the start.”
Ivan replies, “Very true. I’ve seen this before back home. You get a group so entrenched in their own little corner of science, they can’t even accept or acknowledge that others exist. Not only exist but actually know more about a certain problem than do you.”
Dax joins the fray, “Sure, that’s very true, but who’s going to tell them this unfortunate fact? They could take that as a personal, national, and global insult. Imagine you’re at an international conference and a bunch of foreigners walk in just to tell you you’ve been doing it all wrong for the last 75 years.”
I add, “Remember, though. These characters are scientists as well. I think it’ll be a good measure of seeing what sort of science and scientist we’re dealing with here. If they are truly researchers, they’ll listen to and evaluate what we say as for veracity and accuracy. If they’re just a bunch of Commie goons; no offense, Comrade Academician Ivan, they’ll get all pissed off, kick us out, and we get to go home and enjoy our triple Force Majeure pay.”
Ivan walks over and deliberately steps on the toes of my newly polished field boots.
“In Soviet Russia, field boots walk on YOU.” He laughs in his heavily inflected, and scary, Soviet-era speech…
“Yes, I agree”, Joon adds, “But who is going to address this issue with our hosts? Perhaps one of our Russian comrades, as they are, or were, more politically aligned with our Korean friends and perhaps best understand the issue?”
Ack speaks up, grinning maniacally, “No, I disagree. We should have the one person here who so encapsulates the ideologies and political leanings that they love to hate here so much. You know; the quiet, diminutive, and soft-spoken North American…”
Dax recoils, “Oh, no! I’m not going out in front of this mob of ornery Orientals…”
I smile wanly and tell Dax to cool out.
“Relax, Dax. They’re talking about me.”
“Oh, yes”, a collective group of voices replies, “Yes. Let out fearless Team Leader break the bad news to our Eastern Colleagues. That way we can gauge their reactions to being bounced around scientifically by a member of the Evil Capitalist Cartel.”
“OK”, I reply, “I’ll do it. But be forewarned, my fine feathered fiends. I get stuck on a topic that’s not precisely my bailiwick, I’m going to throw your ass to the wolves. Remember, we’re all in this together.”
Whoops, and catcalls were reduced to mumbles and ‘Aw, fucks.’.
Chautauqua resumption was called and I asked for the floor.
It was a bit off the agenda, but since they’ve been chewing the air for the last several hours, they understood it would be appropriate for us to at least try and get a word in edgewise.
I downed my beer, and grabbed a fresh one as what I was going to say was going to be harsh, cut-and-dried, and rather pointed. But delivered in a pleasant manner.
I hoped.
This all had to be filtered through a series of translators, one for general conversational Korean and another for the more technical and scientific transliterations. I realized I was going to be up here for a while. So, I brought a cigar.
One way or another, I was going to deliver our pronouncements and hell, I may as well be comfortable while doing it.
.
“Greetings and felicitations, my Eastern Colleagues. Let me first say how nice it is to be here in the Democratic People's Republic of Korea as part of the ….”
I’m going to fast-forward through all the flowery bullshit and introductory happiness; I’ll going to just cut to the guts of the matter.
“…Now, you do know why there has been virtually no oil, gas nor any other hydrocarbon related deposit discovered here in the Democratic People's Republic of Korea?” I asked by way of a rhetorical question.
I sipped my beer and lit my cigar. In for a chon, in for a won.
I let the buzzing subside on the side of our eastern counterparts.
“Because, and please do not take this as insulting or derogatory, but as a statement of irrefutable fact, no one with the proper training nor experience has been looking. You’re historically guilty of applying the science incorrectly and letting dogma and politics guide your search, instead of the scientific method and the facts. Geology, like all natural science, is just as truth based on the facts for a capitalist as it is for a communist. Reality is not influenced by your beliefs, be they scientific or political, secular or spiritual, ‘trusted’ rather than ‘thought’; any more than by your wish that it wouldn’t rain today during a raging thunderstorm.”
Little Boy over Hiroshima was dropped with less effect.
Our Democratic People's Republic of Korea colleagues erupted into a chaotic mixture of stuttering, internecine yelling, accusations, and sputtering.
Calling for decorum, I figured that since I was this far gone, I may as well push the plunger all the way to the bottom.
“Gentlemen, I do not denigrate the science of geology as taught and practiced here in Best Korea.” I actually said that, sort of a slip of the tongue. Continuing, “However, one would not fish for Bluefin tuna from a rowboat in a pond with a fly rod. One does not hunt bear in the city with a slingshot. Just as one doesn’t search for oil and gas with mining engineers, geomorphologists, and seismologists.”
I let that sink in and after the translation, they calmed a bit and wanted to hear the rest of what I had to say. I could sense a couple was less than thrilled with what I had to say, but forging onward…
“One fishes for Bluefin tuna in the deep ocean with huge rods, reels and a specialist boat captained by someone with deep experience in hunting the elusive fish. One hunts bear in the proper environment, the taiga or forest, with the proper tools and guided by one with the education, learnedness, and experience to know how to make the hunt come out successful.”
Hit them with some analogies they can relate to and digest. Now, go for the carotid.
“Just like one does not hunt oil and gas without stratigraphers, sedimentologists, geophysicists, petrophysicists, and other oil and gas experts who have the education, experience, and knowledge to know where to look. Knowing which environment looks most conductive to hide your quarry, if you’ll pardon the pun, and how best to find them, the guys who know how to corral and de-risk them once you find them, and the engineers and technologists who know how to bring them to the surface so they can be utilized.”
They had stopped being irritated and were listening in rapt attention.
“My colleagues and I have spent the last few days going over, in detail the geology of your country. There is nothing we can see that would preclude the development, entrapment, and preservation of economic quantities of oil and gas. Ture, the geology is quite complex as is the structural history of the entire peninsula. That’s one other thing you will have to accept. Geology doesn’t give the tiniest shit about political boundaries. One must look at the big picture, and that doesn’t stop at some man-made borders. Ignore that fact at your peril, because if you continue to view the geology here as not existing across political boundaries, you are preadapting yourself for failure.”
Drs. Ivan, Volna, and Morse make certain that everyone sees the ex-Soviets agreeing with the bushy-bearded, cigar-chomping American capitalist.
“So,” I said, hoping to bring this little spit-balling session to a fortuitous close, “If we can have an agreement; scientific agreement, on these points, then I am certain we can find a way forward with not only this discussion but the program we can devise for the best Korean (notice phase shift?) geologists to take the project forward both scientifically soundly and economically successful.”
My North Korean counterpart gets up from his seat in the conference room, goes to the keg, taps a couple of beers and walks up to the podium where I was standing.
“Thank you, Dr. Rocknocker, for saying what needed to be said”, he spoke in perfect English as he handed me a beer.
I grinned and gratefully accepted the beer.
“Why, Dr. Chang Kwang-Su”, I said, as that was his name, “You old fraud. You do speak English; and very well, I must add.”
“Yes, almost all of us do”, he relayed, “But, as you said, we are most reserved. We were more or less under orders of the ‘most illustrious’, to play coy, and act as if we spoke no English.”
“I see.” I said, “I’ve worked in several FSU countries as well as Russia and saw that there as well. I guess old habits die hard.”
“That they do, Doctor.”, he replied, “But, we must now tell you the truth. We knew exactly what you said is true, and we agree. We are not as totally insulated from the outside world as some suspect.”
“Well, I was going on what your superiors related to us. Like the police that had all their toilets stolen, I had nothing else to go on.” I replied.
“Ah, ha! Quite!”, he chuckled, “We had long suspected that we were lacking in certain areas of scholarship. What you said cements that fact as it was an independent conclusion. We can now present that to our superiors with the caveat that unless we bolster work and training in these areas, the hunt of hydrocarbon resources here will be for naught.”
“I am relieved”, I said, truthfully. “I was slightly concerned that some might take umbrage to being told their science is not up to specifications. I tried to be the bearer of that bad news but deliver it gently. Here, I find you need that to use that as a truncheon to smack one’s boss upside the head and tell him that an upgrade is required. And fast.”
“Ah, so”, he replies, “We are in total agreement. Now that is out of the way, we would appreciate it if you’d help in designing a course of study for up and coming local geoscientists. Then, we can go forward with a great plan to search for oil and gas here in…Korea. Correct?”
“Absolutely”, I remarked, “You’ve got over 400 man-years of science and exploration expertise here in this room alone. Let’s shoot for the moon, so to speak. Let’s get you up to speed on scientific journals and articles that are available out there in all of academia and industry. Let’s get you communicating on a global basis. Let’s prove that you can talk science with global scientists and still not have it affect your political or nationalistic aspirations one little bit. Let’s see if we can drag you, figuratively speaking, kicking and screaming, into the 21st century.”
“Doctor”, Dr. Chang remarked, “You are the embodiment of what we were always told what Americans are. Brash, loud, confident, and evil. Except for evil, you are American as we were led to believe.”
“Hey, I take that as a compliment”, I exclaim. “You think that’s bad, I’ve got a bunch of earnest Europeans, raucous Russians, and a couple of cagey Canadians on my side as well. Before we’re finished here, we’ll have you ordering hachee, dining on Caldo Verde, snacking on salmiakki, drinking Russkaya vodka with Pabst Blue Ribbon beer, eating poutine, and rooting for the Packers.”
“Doctor, I don’t know what half of that means, but I hope it comes to pass. It sounds most fascinating.” Dr. Chang chuckles.
The rest of the day was spent with various groups crystallizing and breaking off from the main crowd; then reforming as different groups. This was good, as it showed an interest across not only national borders but across ideologies and scientific specialties.
Most everyone here spoke English with some degree of fluency, so the translators were called in only occasionally.
I made certain they were included in everything that transpired that day. I want everyone to feel ‘part of the team’. How better to show the classlessness of Western science to include everyone in on both sides of every discussion and activity?
To be continued…
submitted by Rocknocker to Rocknocker [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…9

Continuing...
“I say that you’re way the fuck out of line, Chuckles. Are you an educated, experienced, fully licensed and internationally renowned master blaster?” I asked.
“No, but…” he tried to continue.
“But nothing, Scooter.” I said, “What, other than your insane xenophobia and nationalism, causes you to come to such unfounded, not to say stupid, conclusions?”
He looked down at the deck. Evidently, he was not used to being challenged in such a manner. He realized he walked face-first into a metaphorical wood chipper.
“I’m waiting for your answer, pally.” I continued.
Still nothing. He was either deep in thought or ill at ease from newly soggy undergarments.
“Want to know why I chose what I did? Fine, meet back here in 15 damn minutes.”
He looks at me with a most perplexed, and ignorant, look on his face.
“Dax, Cliff? I need you.” I say.
We go back to the weapons locker and I explain my idea.
“Let’s load a case of typical, TYPICAL Chinese-made dynamite. Then let’s load a case of American C-4. Be very careful with that leaky Chinese shit. Wait one. I’ll do it if you want and you can handle the C-4.” I say.
“Ah, Rock; yeah. We’d appreciate it. You being the Pro from Dover, after all.” Cliff agrees.
“No worries”, I say, “I got this. You make me up a nice, tightly packed case of C-4. For demonstration purposes.”
I find a near-empty case of dynamite and begin to judiciously fill the thing with random samples of shitty and leaky Chinese manufactured and Korean not-too-well-cared-for dynamite.
This stuff was so incredibly shitty and poorly manufactured that even when leaking and nasty, it was nowhere near as dangerous as its Western counterpart. It was loaded with so much and many interstitials, like sawdust, diatomaceous earth, literal horseshit, and shredded newspaper, the nitro denatured itself to some degree as it oozed out.
Plus, in the non-climate controlled weapons locker; the high humidity, salt air, and poor circulation from the small open grate facing the sea, the nitro had desensitized somewhat and evaporated. It left only sticky, thin, fly-ridden films rather than the usual ‘waiting for a good reason to explode’ puddles.
It was in no way as twitchy as that locker back in Nevada. Oh, but be assured, it was still a shit show.
If I really wanted to, I could blow myself, this boat and all occupants into the next dimension rather easily, but it was nothing like that old locker back in that disused Nevada mine. I still needed to be scrupulously careful as there could potentially be puddles of the pale yellow, viscous liquid explody stuff, instead of the thin films I was mostly finding.
Either way, it required caution and judiciousness.
Nitro’s twitchy as fuck and the last thing I need is a dropped nail, blasting cap, or hunk of the rotten box falling into an errant nitro wet patch…
Extra attention was exercised.
Dax and Cliff are halfway through, and I’m still picking through the leaky, smelly bundles.
“Next time”, I mused to myself, “I‘m writing in a ‘Handling fucked-up explosives”-clause in my contract. No matter how much I’m being paid for this, it ain’t enough…”
We find a couple of expendable, dry-rotted ‘life preserver’ floaty-rings, upon which we secure both cases of explosives. They’re tethered with a rope and primed with a number of blasting caps.
I let the head local Korean crank examine both to ensure that I’m not trying to pull a fast one.
He did not notice the 3-pound bag of Tannerite (an impact-actuated explosive) I snuck in the middle of the box of Chinese TNT.
“Now. Satisfied that they’re equal?” I asked. “Nothing fishy here. Just dynamite in bundles, with caps. Then, over here, C-4 blocks with cap. OK?”
He was satisfied; but only after letting a couple of the shiny suit squad check as well.
“Well”, I smirked,” So much for your ‘covert observation’, asshole.” This guy was DPRK secret service or equivalent.
“Holy cold-pack cheese-food product fuck”, I cogitate, “They are so goddamned suspicious”.
I ask Dax to go over to the pilothouse and borrow the mauled AK-47 I saw hanging on the bulkhead there. They keep it for run-ins with cranky sharks, walruses, and lovesick blue-footed boobies evidently.
“OK, here’s what we’ll do. We’ll float each out, and I‘ll trail with demolition wire. Once we’re a few hundred meters out, you can press the big, shiny, green button and detonate your dynamite. I even used 6 blasting caps, to give each bundle its own. You saw that. We green?” I ask.
He was, although suspicious of what I had in mind. He agreed although he refused to use my terminology, the stodgy prick.
So float away the dynamite case we did.
The case of Chinese dynamite floated out and away from the boat, leaving an oily slick in its wake. As it got to around 200-225 meters or so, I requested a rendition of the Korean version of the Safety Dance, as it was just too fucking hilarious to watch.
Once completed, I handed Doubting Korean Thomas the detonator.
“Your turn, Tweedles”, I said, “Hit the button to spark off your “much-better-than-the-West’s” Oriental dynamite.”
He grabbed the detonator, gnashed a tooth in my direction, and mashed down on the big, shiny, green button with a vengeance.
PFftt! PAH-foof! fuff
There was a cheery little pop, a puff of acrid smoke, and not much else.
Let it be said from the onset that I just selected examples of the Oriental manufactured dynamite at random. I didn’t look for the worst or leakiest. Though truthfully I really didn’t have much too choice in the matter.
“You! You swindled me! You knew the dynamite wouldn’t explode! Somehow you knew it!!” he swore in my general direction.
“Try it again”, I said after retrieving the detonator and doing a quick re-wire to another bank of blasting caps.
Gumeong-e bul!” [“Fire in the hole!”].
MASH goes the big, shiny, green button anew.
Pfffft!” *Pop. Poooof! Piffle. Blerp.
Nothing but a cute little pop, a poof, and a few acrid puffs of smoke.
He was crestfallen.
He had taken on the Motherfucking Pro from Dover in a necessarily explosive subject, with inevitably disastrous results.
I asked if anyone here was weapons trained. A couple of Coasties raised their hands.
“And you are? “ I asked the closest one.
“Lt. P'an Tae-Hyun, Sir”, as he snaps a snappy salute.
“Groovy.”, I reply and retrieve the AK from Dax.
“Can you squeeze off a couple of shots and hit that floating box of dynamite?” I asked.
“Yes, sir!” he replied, smiling.
“OK then”, I replied and turned to the crowd.
“Dynamite is usually pretty stable stuff and won’t detonate without a blasting cap or impulse source. A bullet will most certainly not detonate it. However, I’ve stuck in 3 pounds, imperial, of Tannerite, which is a type of binary explosive used for targeting. Tannerite will most definitely and energetically explode when impacted by a high-velocity bullet. I think we can agree that an AK-47 round is high-velocity?” I asked.
There were nods and a buzz of general agreement.
“Now, there’s the better part of a case of unexploded dynamite out there. That’s what we in the business call very, very fucking dangerous. Now those three pounds of Tannerite should vaporize everything within a 10-meter radius if it detonates as designed. Agreed?” I asked.
Again, there were nods and a buzz of general agreement.
“Lieutenant P'an?” I asked, “At your discretion. Fire at will. Or the dynamite case, as it were.”
He nodded. He walked over to the furthest point on the stern, checked to see everyone was back and out of harm’s way, as he was a consummate professional. He futzed around with the old AK for a bit and took a shot.
It was low and outside.
“Ball one”, I snickered.
“Sights are off. Not any problems.” He remarked.
The next round found its mark. The Tannerite exploded adeptly.
It threw sticks of unexploded Chinese dynamite over a 20-meter radius. They each sank into the briny deep leaving only an oily spot to mark their entry and eventual watery grave.
The top of the case of dynamite was blown off, but the floaty ring remained. We reeled it back in to find a few more scorched, but unexploded, sticks of fine Oriental manufacture explosive on the bottom of the case.
These were motherfuckingly dangerous. Cantankerous dynamite has no place on a ship.
I remarked, however, that this would be no problem. Dax and Cliff brought up the case of C-4, which I had wired with one single blasting cap and booster.
We had Korean Doubting Thomas and his shiny suit buddies give it the once over to ensure I wasn’t trying to pull a fast one.
He agreed, it was nothing but C-4 as advertised.
One of the more expendable Coasties jumped down on the stern transom-rack which is just above the waterline on the back of the boat. He wired the two rings together and set them adrift, tethered by a good nylon rope with my nasty, silky demolition wires trailing.
Dax was working the rope and I was handling the spool of demolition wire. I had a good 350 meters of the stuff on the spool and wasn’t about to return a single centimeter.
Old habits and all.
As they floated away, Mr. Kwan asked if we’d like a bit of refreshment, as, gosh, it sure was dusty out here today.
Of course, we agreed in unison.
Good old Mr. Kwan.
So, we’re unspooling our lines slowly, drinking our end of the day refreshers, smoking cigars, and watching our Oriental colleagues getting antsier every minute.
I knew what a case of C-4 was going to do when detonated. It would be one hell of a show.
I was so confident with my design I had Lt. P’ay return the AK to the pilothouse. Wouldn’t work here anyways if the C-4 failed to detonate.
But that’s not going to happen.
Dr. Pro from Dover Rocknocker has spoken.
Finally, I’m almost out of demolition wire, and Dax has tied off the tether.
I motion over to Herr Doubting Thomas and hand him the detonator.
“For ye of little faith”, I smiled, recalling the entreaty that even Satan quotes the Bible for his own nefarious uses.
But first, an encore of the Korean Safety Dance. They're guaranteed to raise a smile.
I look to the character fumbling with the detonator.
“At your convenience, good sir”, I say, dripping insincerity.
Gumeong-e bul!” [“Fire in the hole!”]. Mash goes the big, shiny, green button.
KA-MOTHERING-FUCKINGLY-HUGE-BOOM!
Even over 300 meters away, every one of us not only saw but felt that shock wave. It was like a solid Savate kick to the chest. The boat even rocked a bit in appreciation.
I smile, retrieved the detonator, safe it, and reply: “And that is the singular reason why I used good old American manufacture C-4 as a sonic seismic source rather than shitty, leaky Oriental dynamite. Any further questions?”
He shook his head in agreement, bowed slightly in my direction, slunk away, and that was the very last we ever saw of Mr. Korean Doubting Thomas.
The Captain saw and felt the detonation. He put the boat in park, actually, he handed it over to the sub-pilot for station keeping and came back to the fantail.
He wanted to know if we were now officially finished with our project.
We maintained that we were and it had come off very, very successfully; in no small degree because of his boat handling abilities.
He came over to me and shanghaied one of the translators.
“Doctor Stone?” he asked.
“Hrmph. Close enough.” I smiled.
“May I be first to congratulate your team. In eight sorties, you and your teams are the first to fulfill mission parameters. I am pleased to say that this will go on all our permanent records. It will mean bonuses for all present. I salute you.” And does with a naval flourish.
“No shit? Well, thanks, Cap”, I reply, “But I’m just the den mother for this special education class. Without them, and all their hard work, it’d never have happened.”
“I knew you would say this”, he smiled, “You are leader of men. We see that. You are teacher, but also not afraid to work. You should do this more often. Use your education and experience to train and teach others.” He says, shaking my hand.
Now it’s time for me to wonder. Did he hear of my offer back home? I don’t think he did, I’ve been playing those cards very close to the vest, as it were. I am now officially confused and bebothered.
But, since I don’t believe in anything, much less coincidence, I’m going to chalk it up to happenstance and just gratefully consider the source.
He asks that we wait here and he’ll return forthwith.
“On a boat this size, there are not too many places we can sneak off to…” I chuckle.
He returns with a very, very old bottle of something quite unidentifiable since it appears to be lacking a label. He yells something in official Korean and suddenly, a tray with little, itty-bitty demitasse-style glasses appear along with some smoked fish, I think, nibbles of some kind.
He pours a dram for all present. No one dares take as much as a preemptory sniff until he’s finished with the ceremony.
Everyone thusly charged, he begins a toast.
“Shoo-buddy”, I think, “I’ve been down this road before.”
It was quick, succinct, brief, and laudatory.
According to him, we had ‘hung the moon’.
I liked this style of toasting. Left more time to drink and for camaraderie.
The project thus finished, as we were running out of potables, especially freshwater, victuals, and toilet paper; we were headed back to base. That is, back to the hotel to see what our comrades who chose to stay onshore had developed.
But, that was going to be for another day. First, we needed to chug our way back to port, both literally and figuratively.
Ahem.
Before which, though, there were some housekeeping and paperwork chores. Dax, Cliff, and I did a quick reconnaissance of the explosives locker and created a ‘used’ manifest; which all three of us signed.
They may be officious, they may be obtrusive, but damn, they certainly love their goddamned paperwork over here.
We gave copies to the head shiny suit, one for the Captain, and we retained copies for our records. Along with notes that we expended two rounds from the pilothouse AK, as we were trying to out-officious these officious paper-pushers.
We made certain the keys were returned and logged in the proper logbooks and the explosives locker was locked securely, solidly, and soundly. Before which, we policed up the weapons locker and actually offered to the gods of the briny deep, quite the quantity of unsafe, leaky dynamite, and other ordinance that was more a disaster waiting to happen rather than inventory.
Seawater would neutralize the nasties and in the case of anything metallic, it’d be gone within a fortnight. and the phosphates might provide some nice fertilizer for some lucky passing Cnidarians. We were in water of near 45 fathoms. This stuff would never hurt another living thing.
The Captain was very pleased that we had taken that task upon ourselves. He wasn’t allowed to do anything about what was in the locker, but he was responsible for it and keeping the wrong people out of it. I commented that was a fairly stupid way of handling things, and he mentioned that he’d appreciate it if I made an official note of it to the powers that be once we go feet-dry, i.e., get back to shore.
I assured him we most certainly would.
From then on, all we had to do was putt-putt our way back to port.
It was going to take some hours and we’d end up berthing during the wee hours. This would not be a problem as our bus and driver would be waiting for us no matter what the time. He would briskly and without fanfare, return us to our hotel.
That we were actually looking forward to bunking back in the old hotel sort of gave one an idea of the Spartan arrangements we had endured for the last three days.
Most of the Westerners groused and complained in a humorous manner. Hell, it was only three bloody days. Some of our Oriental friends were so totally aghast they vowed to lodge formal complaints once they returned to dry land.
Landlubbers.
Odd that once we hit the beach, they all scattered to the four winds and not a single letter nor either a peep of protest was ever forthcoming.
Yes, this is an intensely weird place.
We wandered down the gangplank, cigars a-fume, and drinks recently and for one last time, refreshed by Mr. Kwan. The shiny suit squad was supervising the offloaded of the seismic data we had collected and had seen it soundly sealed and concealed in the very living bowels of the bus. It was to return with us to the hotel, where we’d demand a receipt. Then it would be off to the ‘Technological Center” on Scientific Street for processing.
They assured us that they’d handle that themselves. Evidently we were good enough to acquire the data, but not good enough to see the finished product.
Ack, Volna, and Ivan chuckled.
“OK, you pirates. What did you do?” I asked
“They can try with all their might. But without the decryption key, they’ll spend years processing encoded compressed nonsense.” They snickered. “We did offer to come and help set up the decryption for the decompression of the raw data, but they said they could handle it themselves. Oh, well. We tried. Seriously, we did.” Ack and Volna snickered.
“Well, keep it handy in case they come to their senses before we get out of here,” I said.
“Always our intention, Herr Denmother”, Volna chuckles.
“Oh, you heard that?” I snickered quietly.
Back at the hotel, the majority of us sent our sea-gear to our rooms via the on-site laundry. That being settled, the majority of us retired to the catacombs of the basement.
We needed strong drink, decent, non-tinned food, and seats that didn’t slop around every time you sat down.
Well, with the acquisition of our sea legs, two out of three wasn’t bad.
Since the hour was much too late, I decide that tomorrow, well, later today, would be a day of R&R for everyone.
Moreover, I was informed that tomorrow would be the “Day of the Sun” celebration, the insanely earnest celebration birth anniversary of Kim Il-sung, founder and Eternal President of North Korea. It’s supposed to be some sort of big, hairy nationwide deal. But aside from a couple of small posters, we heard little and knew less about the holiday and its celebration.
Everyone’s being even more uncharacteristically low key. It’s odd like there’s something weird going on here.
“What? Something weird and covert and sneaky going on in Best Korea? Pshaw, you old fart. You’re letting the paranoids get to you!”, I mused to myself.
This place will do that to you after a while.
I asked the front desk to place a note that made the rest of today a day of R&R in everyone’s mailbox. After another cigar, some decent prawn stir-fry, and a couple-twelve really stiff drinks, we were all ready to invade the land of Nod for a few hours.
I went downstairs for a drink, a nosh, and a smoke. I ran out of NK won as we tend to use them in Western Expat high-stakes poker games, so I needed to trade some of my weird Middle Eastern currency for weird Best Korea currency.
I was used to the 900:1 won:US dollar (equivalent) trade-off, but after cashing in the equivalent of US$500 in Middle Eastern dinero, I walked off with 650,000 won, not 450,000.
“Pardon me, Ms. Cashier”, I said to the nice little local woman behind the bird-cage security wires, “I do think you gave me too much.”
She took my stack, re-counted it, and proclaimed it correct.
“I thought the exchange rate was 900 to the dollar?” I asked.
“No”, she remarked, “Now 1,336.”
“Any idea what’s causing the fluctuations?” I asked.
She just smiled and shook her head ‘no’. I smiled back and tipped her 50 UAE dirhams for the information.
“Weird. Now what?” I mused.
Little did I know…
The next morning dawned dim and early as there some sort of something going on outside.
Oh, yes, it was ‘The Day of the Sun’ celebration. I discovered it was is an annual public holiday in North Korea celebrating the birth anniversary of Kim Il-sung, founder, and Eternal President and local Poobah-in-Charge of North Korea. It is the most important national holiday in the country, and is considered to be the North Korean pseudo-secular equivalent of Christmas.
“Well,” I thought to myself, “I picked a damn good day to call for an R&R break.”
Then I found out, why no one told us about any of this is still unknown, that the next two days after the holiday would also be considered a holiday.
Come to find out, there are all sorts of intrusive, inconvenient, and wholly unnecessary nonsense that accompany these high holy days here in Best Korea. There are exhibitions, fireworks, song and dance events, athletics competitions, idea seminars: “Think about it!”, and visits to places connected with Kim Il-sung's life, including his birthplace in Mangyongdae.
Shops close, the hotel televisions block any other ‘programming’ and show only ‘special’ movies. Either ridiculously fake documentaries on the life of the also ever so ronrey Kim Il-sung or movies he especially enjoyed. People parade to his statue on Mansu Hill to deposit flowers; later in the day, it resembled a pollinated glacier.
There’s general obviously forced elation, all of which is extraordinarily strained and appears fake. People are trucked by the groaning busload to the Kumsusan Palace of the Sun where the dead maniac lies in state.
“Fuck this”, I said in the exact spirit of international amity, “I’m going to the bar.”
I go downstairs to the basement bar, and even though it’s a high holy day, it’s open early. It didn’t used to be open until the afternoon, but since we’ve arrived, they have adjusted their hours for us.
They have also doubled their daily receipts. So they’ve got that going for them, which is nice.
One of my favorite barkeeps was station keeping that morning. I greeted him in the usual style and expressed to Mr. Ho Gun the best holiday wishes.
“Hi! Ho!”, I said, “Annyeonghaseyo”, which comes out ‘Annie young eez-yo!’ in my Baja Canuckian dialect.
Mr. Ho laughs at my attempt at Korean, but he does appreciate the effort.
“Doctor Rock”, he says, “Dawn greetings. You will drink what?”
Nice and direct, I like that.
“Ye’ ken Greenland Coffee, me ol’ mucker?” I asked in a swirl of different dizzying dialects.
Koran confounds me, so I thought I’d return the favor.
“No, but I’m sure it’s coffee with some of your usual high-proof liquors, correct?” he smiles as I hand him a nice, oily Oscuro cigar.
“For Best Most Happy Returns: Day of the Sun”, I said, waggling the stogie, as I hand it over.
“However, you are correct. Normally, ‘authentic’ Greenland Coffee is a paltry 1/3rd ounce each of Whiskey, Kahlua, and Grand Marnier with excess coffee. Well, I don’t cotton to those liquors or measures. So my Greenland Coffee recipe, really from Greenland, by the way, is Siku Vodka, or any other high-octane vodka, as long as it’s premium. Then Immiak, which is Greenland’s version of Jagermeister, so let’s just go with Jager. Then finish it off with a shot of Tia Maria or Kahlua, if available. Oh, yes, then hot coffee. Silly me, almost forgot…” I conclude.
“And measures?” Mr. Ho asked.
“Whatever fills the cup”, I replied, in a bastardization of an old Russian toast.
“OK, how about a 35 mils (~1 ounce) stiff shot each booze, then hot coffee to fill your mug? With a chilled vodka chaser, as per usual?” He asks.
“Make it so, Mr. Ho,” I say. “No whipped cream or crème liqueurs, please. I’m lactose intolerant, and, well, no one wants to hear that…”
He laughs and whips together a very nice morning sunriser.
It’s a real day off.
In a very, very weird land.
It’s Festival outside and I stayed up most of the night calling people back in the world, creating and updating dossiers, doing explosives-tracking paperwork, worrying over logistics, and how and when the fuck we’re going to eventually get out of here.
Fuck it, double front. I’m doing my ‘people watch’, perched high on Mahogany Ridge. I’m taking, for the first time since, hell, I left the Middle East, some real downtime.
I figured I deserved it.
I was the only one at the bar, but after a short time, there were festival-goers who infiltrated down into the hotel's subterranean catacombs. They didn’t know of the bar’s recently expanded hours and when they saw me sitting high up on Mahogany Ridge, smoking my ubiquitous cigar, they rejoiced.
Obligatory Festival and alcohol! Better than beer and power tools.
In the Baja Canada time-honored tradition, I have a pile of the local currency sitting on the bar. At the new exchange rate of 1,386 won to the dollar, I’m making out like a bandit.
Drinks here are cheap, really cheap, to begin with. With this fluctuation in exchange rates, which I figured reflected the holiday, I was flush. In the chips. Well-heeled. I've got a lot of what it takes to get along.
So, I was feeling magnanimous. I was tipping people very well.
“Paper?” one local asked.
“Sure. How much for a week-old English version of the Daily Worker’s Manifest and Pork Belly Futures Digest? 100 won? Here’s 1,000. Keep the change.”
Not wanting to become over-caffeinated, I switched from Greenland Coffees after a couple to my usual potato juice and citrus concoction. Each one came in a tall, frosted gimlet glass, a very nice touch, and was expertly made my Mr. Ho after I showed him once when we first arrived.
Each one, with the current exchange rate, was about 500 won; an exorbitant sum for any local. It was about US$0.40 for me. I bought several for people who bellied up to the bar and tried to engage me in conversation.
I was used to handing out business cards, hell, one never knew where contacts could lead; and not receiving one in return.
Today, I collected four new business cards; two from various European ex-pats, and two from locals.
I guess Festival! time brings out the best and least paranoid in people.
It’s only 1000 hours in the AM and people here are already seriously lubricated.
This will be a fun few days.
I decided to get a rather tall drink in one of my 100-ounce Kum-n-Go travel cups. With all the hoo-ha going on around here, I haven’t seen a handler, translator, or guide since we got off the boat. I decide with all the shenanigans and goings-on around the place on this festival day, no one would give me nor my wardrobe a second look if I were to venture outdoors for a walkabout.
Besides, we’re on a bloody island. It’s not like I can go too damned far.
So, quicker than a bunny fucks, I get my drink, fire up a cigar, and walk around the lobby of the hotel. There are the usual comings and goings of tourists, local workers, the security forces, and all that allied tat.
I wait until a tour bus pulls up and all eyes are somewhere besides me.
Pfft! And I’m standing outside the hotel, looking at all the sights.
Which, truth be told, weren’t much.
Yanggak Island is a slovenly-manicured island with shrubberies, tracks, trails, and assorted support buildings. The river is basically hidden behind stunted shrubs and nevergreens, and the remains of the defunct golf course. There’s a stadium on the island, which was thronging with festival-goers today. I don’t know what sport, if any, they play there, and didn’t care enough to ask anyone.
There was a cinema hall, which was currently empty and looking in need of some dire repair. There’s some sort of Chinese health complex in the process of being built or torn down, it was hard to tell which. Needless to say, the scenery paled almost immediately.
I did, after a concerted effort, find a small platform that overlooked the Taedong River. It was a very nice little observation platform with a couple of new-Tudor-esque electrical replica gas lights and two concrete benches where a weary traveler could sit and just watch the river.
So I did.
I was interested in the fish of the river, and wondered if any of the locals did any fishing; or if it was forbidden, as are so many ‘proletariat’ activities are in town.
I did see a few locals, huddled out of plain sight, down by the shores of the river fishing with long, 10 meter, reel-less poles. In Britain, they would call this type of fishing ‘noodling’.
I didn’t see them catch anything, but in the bar later, I spoke with a local who told me that they catch various species of fish here. These include Asian Aroana, Blue Guppy, Catfish, Crab, Eel, Halibut, Hucho Perryi, Octopus, Orange Guppy, Pacific Flying Squid, Rainbow Trout, Salmon, and Tuna.
I’m not saying my informant was lying or embroidering the tale, but from the nasty condition of the river, I think Coney Island Whitefish, Cotton River Horse, Dumpster Trout, and Bugle-Mouthed Salmon would be the more common species.
I had enough perambulation and even though I wasn’t given the least look, I felt a bit uncomfortable out here. That unfiltered sun and equally unfiltered air. After that, I wandered back to the hotel and went to enter to go to my room.
“HALT! Who goes there?” some door guard yelled at me.
“An American tourista who was out on a walk”, I replied.
“Impossible!”, he replied, “Tourists are not allowed out without their guides.”
“Look, Herr Mac”, I said, “I’m Dr. Rocknocker, and I am an invited Western Petroleum Scientist with the UN special-invited group here to evaluate the country’s oil and gas potential.”
“You are not allowed.” He replied loudly.
“My good man”, I replied, equally loudly, "Not allowed? Not allowed? I’m a geologist, I’m allowed everywhere.”
With that, I grab the handle of the ornate door, take a slurp out of my drink, and sally forth into the hotel.
Of course, he goes non-linear. He follows me and is making all sorts of bad noise. He is almost literally dancing around me, pointing, and exclaiming that I’m not allowed.
Then, he made a bit of a mistake.
He grabbed my arm.
Really, really poor career move.
I switched my drink to my left hand and executed a pretty spiffy opposite-side wrist grab on the noisy little nerf herder.
He was so shocked by this turn of events, he went slightly white and was rendered mute for a short time.
I frog marched the little irritant up to the front desk and asked the head clerk there to explain to my captive audience who I was and why I was here.
The clerk smiled and gave the character whom I was dragging around a quick background on the guy who was currently holding him captive. When I heard “닥터 락 노커” [dagteo lag nokeo, “Dr. Rocknocker”], I dropped this guy’s hand and just took a few steps back.
After a minute or two, he comes over, very, very abashed. He apologizes as he wasn’t told that any Americans were allowed outside the hotel.
I told him ‘No problem’, as I really didn’t have any special permission and didn’t want to get the guy into any trouble. I offered him a cigar, which he refused, but he readily accepted the half-pack of Sobranie pastel cigarettes I had in the pocket of my Hawaiian shirt.
I decided from that point to just stay inside the hotel to smoke, drink, and avoid any further Imperial entanglements.
I wandered on down to the casino because I was bored and it was unusually quiet. Too hepped-up to sleep, too tired to work, it was that odd interarea between “should I be giving a fuck” and “who the fuck cares?”
Leaving the basement, I wandered around the ground floor, just taking in the sights, and looking at the “Festival Specials” at the hotel shops.
I found an empty, unlocked conference room that looked inviting. About two dozen chairs, a large wooden table, TV monitors, and a southern view of the city from slightly above ground level.
I walked in like I owned the place, as it is always monumentally easier to get forgiveness than permission, sat down at the head of the table, propped my feet up, found an ashtray, and began playing with the remote to see what was available.
Evidently, these rooms were available for rent by various factions, cadres, and other sorts of like-minded individuals. However, whoever was here last forgot to re-set the filters on the satellite television.
There was real the BBC, real-time. There was German TV, Russian TV, Japanese TV, and even some American TV; all the best of the absolutely prohibited hit parade.
I shut it down and left immediately. I went to find my comrades. They simply had to see this.
I located Dax first, as he was losing won at a rapid rate down at the basement casino. He said he’d spread the word to any of the team members down in the tunnels and we’d meet at Conference Room #1.
I had taken the precaution before leaving to move the “Occupied/Unoccupied” placard to indicate it was in use and that if you hadn’t reserved the room, you’d do best to stay the fuck out.
I waited the obligatory 20 minutes for the elevator and went up to ‘our’ floor.
I knocked on all the doors where I knew they were occupied by our occupants. I found a few of our team and informed them that if they were so inclined, there would be an unannounced, impromptu, and wholly illicit meeting down in Conference room number 1; complete with refreshments and real, uncensored television. They all agreed and said they’d rouse the rest of our team on the floor.
I was feeling so brazen, that when I went down to the ground floor, I stopped at the front desk and ordered lunch and drinks for my team in Conference Room #1.
“Oh, sir”, the desk clerk responded, “We don’t have any reservations today for Conference Room #1.”
“Well”, I replied, “We are in there and if it wasn’t reserved, how would that have happened? The room would have been marked as unavailable, which it clearly was not; as it was open and available and we are now occupying it. Therefore, it wasn’t marked unavailable so it must have been available; not unavailable as you postulate. It’s almost a simple example of the single equation theory of universal containment. So we are meeting there now and requiring refreshments. It’s simply a logical progression of the facts of the matter.”
“You are, of course, correct”, she immediately responded, distracted by all the Festival goings-on in the hotel, “Now, you said you’d like to order 4 dozen assorted meat and cheese sandwiches, two cases of beer, and a mixed case of bottled liquor?”
“Yes”, I replied, “You see, it’s only going to be a brief meeting. I’ll also need ice, carbonated and non-carbonated mixers, sliced citrus fruit, and an on-call bartender if you have one available.”
“Oh, yes sir,”, she replied, “That will be immediately arranged. Anything else?”
“Yes”, I replied, “I’ll need about a dozen ashtrays, of the larger variety. Also, I am going to leave explicit instructions with you to disseminate to hotel staff that we are not to be disturbed. This is a very high-level meeting of the scientists of the IUPG. We will be discussing, umm, ‘sensitive information’”.
I used the international ‘don’t-even-think-of-bothering-us’ buzzword to let her know were being very serious indeed.
“Oh, yes sir”, she stiffened.
“Marvelous”, I said and slipped her 1000 won for her troubles. All sighs of nervousness instantly disappeared.
“Excellent. Excellent service.”, I said, rubbing both hands together most Mr. Burnsly.
I go over to the conference room and see that our order has begun to already arrive. Have to hand it to them, you call for room service and you get room service. Especially if you’re well known around the hotel to be free with imported cigars, pastel cigarettes, and lavish tips.
One by one, my teammates filtered in. There was everyone from out earlier pleasure cruise, and most of the force that remained back in the hotel to prepare the paperwork for our ground assault.
Cigars, cigarettes, and pipes were lit. Sandwiches consumed and drinks were downed. After everyone had a chance to see their home-town, or at least home-county, version of the news, I decided that it would indeed be a good time to have a bit of a meeting. It was going nuts outside with the Festival, and as long as we were in here, we were being left alone.
After the obligatory facilities break, I returned from a 40-minute round trip to my room to get a couple of my field notebooks. I wanted a record of the proceedings, no matter how spur-of-the-moment.
When I returned, I thought the room looked a bit spare. I did a quick headcount and I noted we were missing someone. I glanced through my notes and saw that our Bulgarian geomechanic, Dr. Iskren Dragomirov Dinev, or ‘Iskren’ was not present.
“Hey, guys”, I asked aloud, “Anyone seen Iskren lately?”
There was a brief conclave and the answer was a solid negative.
I called the front desk and got his room number. I asked them to ring his room for me. His room phone rang and rang and rang, but no answer.
“Who last saw Iskren?” I asked the assembled crew.
The Finnish PT, Joon, recalls drinking with him at the casino the night before last. He seemed normally jovial as was normal for him.
“Anyone else? Or since?” I asked.
Again, the answer was negative.
“Something’s not right”, I thought, my rock sense was tingling. “Dax, Cliff, you’re with me.”
We all left, stopped by the front desk, and asked for medical assistance. We explained where we were going and the sudden absence of our Bulgarian friend. We expressed deep concern.
25 minutes later, Dax, Cliff, me, the hotel security chief, and hotel doctor were standing outside Iskren’s room. We had pounded on the door for a good 3 minutes. He certainly wasn’t in the shower.
No answer.
“Fuck this. Open it”, I said.
“Under whose authority?” the chief of hotel security asked.
“Mine. Dr. Rocknocker. I’m the team leader of the IUPG crew. Do it.” I said.
The door was laboriously opened, as both door bolt locks had to be breached. The room was dark, silent, and entirely unnerving. In the gloom, it appeared that there was a human form, unmoving, on the bed.
“I’m a rock Doctor. I think we need a medical doctor here.” I said to the hotel sawbones.
The hotel doctor went in without switching on the lights nor touching anything. He examined the mound on the bed. Apparently, it wasn’t a pile of dirty laundry.
“Was the occupant of this room a large Caucasian male, approximately 60-65 years of age?” He asked.
“Yes”, we all answered together.
“I’m afraid he’s dead.” The doctor replied.
Dax looked at Cliff who looked at me. In unison, all that was heard was a tripartite:
“Oh…fuck.”
To be continued...
submitted by Rocknocker to Rocknocker [link] [comments]

casino moons 100 no deposit bonus video

Casino Slots Free Bonus No Deposit ★ 25 Free Spins No ... Top online casino bonuses. From 100% match bonus till no ... Free Spins No Deposit Casino 25 Free Spins No Deposit ... Online Casino Deposit Bonuses 25 Free Spins No Deposit ... Free Spins - 25 Free Spins No Deposit Bonus @ Casino Moons ... The Best No Deposit And Deposit Casino Welcome Bonuses To ...

$100 No Deposit Bonus Casino Moons uses the Top Game software platform, complete with a traditional game variety, easy navigation and aesthetic visuals. The software is only presented in a download casino client, compatible only with Windows PC. Bonus codes, $100 no deposit bonus by Casino Moons. We are committed to provide you with both exclusive bonus codes, as well as default bonuses. $25 no deposit bonus for new players by Casino Moons · January 26, 2021 400% crypto deposit bonus valid for new and old players at Casino Moons · January 26, 2021 400% deposit bonus to play at Casino Moons · January 22, 2021 Casino Moons 25$ free chip · November 29, 2020 $40 free chip for new players by Casino Moons · November 24, 2020 CASINO MOONS get a welcome bonus of $55 Free Chip bonus with no deposit required To take part in this bonus offer, register a new account and then will the $55 free bonus money automatically be credited for you. You also get a 200% bonus + 30 free spins on your first deposit. $40 No Deposit at Casino Moons. No code required. $40 No Deposit Bonus. Wager: 20xB. Max Cashout: $100. Expires on: 2020-11-23. Available for Betsoft slots solely. Play Casino Moons. 200% Match at Casino Moons. No code required. 200% Match Bonus. Wager: 35xB. Casino name: Casino Moons Amount: $1000 No Deposit Valid for: All Bonus type: No Deposit Bonus Wagering: 35xB Max Cashout: $4000 Expires on: 2020-04-30 No several consecutive free bonuses are allowed. In order to use this bonus, please make a deposit in case your last session was with a free bonus. No Deposit Bonus: Exclusive 80 Free spins. No bonus code is needed. Just follow our claim bonus link. Casino Moons Deposit Bonus Codes. 1st Deposit Bonus: 200% up to $2000 + 30 free spins. Crypto Bonuses: 400% on your first 3 deposits. Ongoing Deposit Bonus: 250% up to $2,500 bonus Casino Moons is the only place where you can find this special moon. This online casino is only recently added by Top Game group of casinos it belongs to. $100 no deposit bonus: DOUBLE100ICMN: $20 no deposit bonus: CMN20NDB: $50 no deposit bonus: 50MCMN: $25 no deposit bonus: MSTART25CNM: $50 no deposit bonus: DOUBLE50ACMN: $100 no deposit bonus We did our utmost best to find $100 Free chip coupon for our players. It is therefore an exceptionally high offer that of course only a few online casinos include in their promotions. Casino Moons Deposit Bonus: get 675% deposit match bonus on your first five deposits; PLUS 150 free spins on your first five deposits; CasinoMoons promotions include monthly prize giveaways, best weekly tournaments, generous jackpots, and loyalty bonuses. No deposit bonus codes are unavailable with this welcome offer.

casino moons 100 no deposit bonus top

[index] [2522] [2635] [758] [2837] [1682] [1665] [4318] [4219] [4798] [7551]

Casino Slots Free Bonus No Deposit ★ 25 Free Spins No ...

🚩BONUS Links in COMMENTS 💎 👇🎰 👇💎👇 Free spin no deposit 🤑 show you where to make money in online casinos 🎰 free game slots....Today we some #freespin... 🚩BONUS Links in COMMENTS 💎 👇🎰 👇💎👇 List of online casino bonus codes (04:17 - 05:00)..No deposit bonus online casino.Freeslots earn yourself a new ye... Play opap 80 free spins bet 10,00€ telio 💞💖 epic win. 02:50 - where to find free spins bonuses?. Free spins: bombs with 2 to 100x multiplier - bombs multiply... Players in search of a new mobile casino will be completely swamped by the sheer number of casinos vying for your custom. Promising the world with incredible... 💲BONUS💲 Links in COMMENTS 👇🎰 👇🍒 Top 5 no deposit casino bonuses - get 100 free spins without deposit and bonus codes 2021...25 free spins no deposit bo... WWW.GAMBLINGLOUNGE.EUAll these trusted online casino sites you can find at the link below.More than 100 Top online casinos bonuses and welcome offers. Search...

casino moons 100 no deposit bonus

Copyright © 2024 hot.playbestrealmoneygames.xyz