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Download Notts County's 2014.15 Sky Bet League 1 Fixtures To Your Calendar

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Charlton Athletic vs AFC Wimbledon - 12/12/20

Today we are back at the Valley in front of 2000 fans to play the real Dons, AFC Wimbledon in a league one fixture.
We have play the real Dons 9 times over their short existence, with us coming out on top 3 times, drawing 2 and losing the other 4. Last time we played them was back at the start of the season in the Papa John's Trophy, where we lost 2-1. Erhun Oztumer scored our goal in that goal.
AFC Wimbledon's form sees them sitting in 14th in the Sky Bet League One table with 20 points from their 15 games. Their last game was against in the Papa John's Trophy. They played Arsenal u23's and were victorius by 3 goals to nil. Their attacking threat upfront is a player that came through out academy system in Joe Piggott. He has scored 8 goals in all competitions so far.
We are still without Alfie Doughty, Ryan Inniss and Andrew Shinnie through their injuries. Paul Smyth is still out after he got a nasty gash on his knee, and still waiting for it to heal. Levitt, Oshilaja and Maddison are all in contention to be in the Matchday squad after returning to training this week. For Wimbledon, Luke O’Neill and Jaakko Oksanen are their players missing through injury.
My prediction for this game is a 1-0 win for the addicks. Whats yours?
submitted by RayLillie93 to CharltonAthletic [link] [comments]

18/10/20 - Premier League - Leicester City vs Aston Villa - Pre-Match Thread

Key Facts

Round: 5 of 38
Referee: TBC
Location: Filbert Way, King Power Stadium
Time: 1915BST/UTC+1, 18/10/20
Channels (UK): Sky Sports Box Office for £14.99
(Out / Unlikely / Suspended )

Team News

Leicester:
  1. Ndidi - Groin
  2. Ricardo - ACL
  3. Amarety - hamstring
  4. Soyuncu - goin
  5. Evans - groin
  6. Vardy
  7. Praet
  8. Morgan
Aston Villa:
  1. Heaton
  2. Wesley

Betting Odds

Accurate as of 1024BST 16/10/20 (Decimal, lower is more likely):
Leicester Win: 1.85
Draw: 3.80
Aston Villa Win: 4.10

Fun Facts

submitted by MadlockUK to lcfc [link] [comments]

DWT23 (October 31st 2020)

DWT23 (October 31st 2020)
Testing testing; check one two – DWT is live once again on Reddit!
Terrific, terrific stuff
Alas – promotion has remained minimal; and well - for good reason. The run of form, quite frankly - a disgrace and an embarrassment. But now we're here, its apparent the types of scenarios that can now become a reality...from the depths she appeared; the wondrous Good Ship DWT! Hoozah! Thats a ways off tbf - but still; a possible journey. I hear ye's - as much as lying in the gutter strewn with mud and bin juice is; but thats just it - the price for failure is unforgiving and henceforth motivational on its own. One can sit on a wee bench innocently mulling over the lack of success and just brush it off with a wee shrug of the shoulders afore chomping into his chicken, bacon and salad wrap. No bother. A wee taste of the murk in your beverage however and that bitterness soon becomes a grudge to bear and no mistake. We're unwittingly dipping our toe into the shark-infested waters. Exploration - whilst riveting and awe-inspiring - can be a treacherous wee prick at times.
The emphasis as always remains on the musings; now settled back, buckled up and properly accepting of the fact that the failure chair will oft be home; you can really settle into being reflective, wondersome and contemplative. Tbh - thats all I ever have been; life often in the past has been about explaining why not more engaged physically - one of lifes observers I guess. The ethos of the modern era - phones and laptops and the internet and so on - thats the place I've been anticipating for manys a year prior. No in the sense of 'I thought of all this afore it happened' or owt - just in terms of how comfy I feel in life. A bunch of pish I used to let dissuade me from engaging now no longer an issue owing to the issue no existing in the first place.
Fascinating it all is and was, these antiquated methods utlised by folks gone by; no just the common every day stuff, but the wee tricks that becaome available, whereby you could take advantage at will. The clockwork like methodology presented loopholes aplenty for the advantage-taking honour-lacking arseholes of the time. Things were easier and less worrisome in their consequence - envelopes were pushed often well beyond breaking point. You see it now in the form of riots and gang attacks and all that sort of stuff; but dinnae let the prevalence of it today let you think it didnae happen in fucking abundance back then - terrible terrible shite brushed under many many carpets. Houses we all dwell in today, each with skeletons in their closets - which at the time didnae seem that big a deal; it was just how it was.
Today bears the burden of trying to sift through the freshly revealed horrors of all the years of tv and radio documented action. The foundations for gossip and rumour; you hear Richard Gere and the gerbil enough times and you're convinced it actually happened (said someone in a movie once). Whilst this is abundantly clear - that in order to heal, we must mend the wounds inflicted prior; there's also the responsibility in remembering to acknowledge the need to end self-sacrifice through guilt. I do my utmost to push on - always looking to improve; and whilst this on the surface sounds like the mindset of a gym instructor or whatever pish - its more to do with the determination to achieve something akin to blissfulness. The simpler the vision - the easier it is to achieve. Lack of ambition or lack of vision is relative - sure the blissful person may get a proper injection of adrenaline and joy from slipping behind the wheel of a Lambo or summat; but his not owning one isn't a factor in how blissful he is. If anything, the ownership of said motor vehicle may in fact lend itself to a heightened sense of stress, anguish and paranioa. In essence - being humble is as honourable as being sacrificial. Some of my warmest moments occur when I receive acknowledgment for summat so subtle, I'd given it no hope of engagement at time of conception. Then - you get surprised. And its terrific 😎

For those keeping track - we are in the doldrums; bleeding, no - hemorrhaging at an alarming rate...the ship took some heavy damage from a couple pirate bastards there during the massacres - and to put it bluntly, repairs required immediately on top of a negative cash flow now plunges us firmly into the eye-twitching depths; we are in dire straits alas. But as Knopfler once said; Communique. Thou shalt shout thee from the rooftops as long as one hath breath in thine lungs. Some may say the excuses have piled up far too often; but I don't see anything that can't be passed off as entertaining commentary tbh; worry remains at bay. Doing DWT it much like supporting the Dons - a few bangers parted with in exchange for a twisty turny journey, filled with much too many near-misses and heartache. Something so apparent to me, I'm sure I've probably scribed it prior - regurgitating old prick haha. So to wrap up - with a pinch of hope and and a sense of scope - we can forego the rope, then instead share the dope. Reddit Running Total (RRT) currently sits at -£162.02. Ah no.

I’m not promoting it in the slightest to be put on; it's purely to be completely transparent about where the beans I'm spilling are being pushed towards – this is after all, a Life Experiment: Can a useless old arsehole prosper under strict weekly gambling conditions? Word of warning; prior to this – not really.
The sticky clarifies - but just to reiterate - here's the format...DRS20 is Dads Recommended Spend: £20. This is a lot of money granted - and I would encourage absolute apprehension if this sort of money represents life altering for you personally if zero is returned. I’m lucky enough to be able to afford to lose £20 in a week; but confess that if I got no return for say, 20 weeks in a row - I would likely be without something I value (a streaming service or summat). I don’t take it lightly. Four bets are placed with this outlay; a £5 Treble (DWT) and three £5 Doubles. Generally if two come up, the bet is covered (up or down £2 or so). My gambling prowess is pretty much a joke; so whilst I advertise, I in no way qualify them as a given. I’m a prick with plenty bollocks to spout is all. This is how I frame it.

So here it is - the one thats the first of a generation of DWT entries to set the alarm clock, wake up early - and properly roll up the sleeve for a day of intense lucrative action:

Its DWT23

https://i.redd.it/ypn6v4zj9ew51.gif

DWT REPRESENTATIVE Opponent Odds
DUNDEE UNITED ross county 1/1
BRISTOL ROVERS rochdale 13/8
MANSFIELD TOWN walsall 8/5

12.65/1 we get for this selection – terrific.

Over 23's last week; over 12's this week - the rod has been cast, clamped onto the back of the frothing madman that wants to shoot for the stars (as always) - pulling him back into the iron barred cage. A cage that will remain his home for a wee bitty - hopefully get his head right; properly ready to listen and collaborate upon his return. Going sensible(ish) - the hunt for a flashlight becoming a more frantic scramble. Lets fold our arms across our chests and furrow our fucking brows.

DUNDEE UNITED on a 2 game girl drought - couple of nil nils with the Dons and Sainties. So thats it then - no more fucking about; wee Shankland a couple of games now to get up to speed. Hat-trick incoming therefore I reckon; with it a comfortable victory reminding ross county they best fuck off.
BRISTOL ROVERS have won some big fixtures this season amongst a run of some pretty erratic form; couple of losses, couple of wins - a draw, then a win! Then a loss. Away they are then for the latest bout of pendulum swinging; which perhaps suits the style of topsy turvy footy the buggers seem to enjoy. Back to back wins on the road; hat-trick coincides with a DWT appearance - terrific 😎
MANSFIELD TOWN are back yet a-fucking-gain - the run of games without a victory now up to 13. Hoo mama. Now their sixth straight DWT appearance; a new record. The runner up in said category; I couldnae tell you tbh haha - but its a fair bitty behind 6 by golly. Opponents walsall are getting up there themselves without a victory - 4 currently. Time to make Mansfield Park a fortress again.

So there we have it – nostalgia, hope and determination all apparent in equal measure. This time we do it right; wind in the sails – and off across the ocean in search of new worlds. A powerful pirate ship hunting high and low for treasures. Raise the fucking flag - the good ship DWT is back and ready to provide for its crew. If you play; play safe. DRS20 as always people.
Frustration at the amount won, is better than the heartache at the amount lost.
https://preview.redd.it/2n022ftl9ew51.jpg?width=630&format=pjpg&auto=webp&s=c3b913c8063efb399dba9f0a8b59b460ecf1ff9c
submitted by Dad1903 to DadsWeeklyTreble [link] [comments]

01/07/2020 - Premier League - Everton vs Leicester City - Match thread.

01/07/2020 - Premier League - Everton vs Leicester City - Match thread.
The Toffees host the Foxes at Goodison Park.
6PM KICK OFF

Coverage:
United Kingdom - Sky Sports Main Event - 6:00pm
Australia - Optus Sport - 3:00am (Thursday)
Brazil - ESPN - 2:00pm
Canada - DAZN - 12:00pm
Egypt - beIN Sport - 7:00pm
Hong Kong - NOW TV/NOW E - 6:00pm
New Zealand - Spark Sport - 5:00am (Thursday)
South Africa - Super Sport - 7:00pm
Thailand - True Sport - 00:00am (Thursday)
United States - NBC Sports GOLD - 1:00pm

Betting Odds (taken at 8:57am 01/07/2020 William Hill)
Everton v Leicester
Home 31/20
Draw 11/5
Away 15/8

Leicester Premier League Form after restart:
D D
Everton Premier League Form after restart:
D W
Form vs Everton Premier League 2019/20:
2 - 1 (Win at home)
Form vs Everton EFL Cup 2019/20:
2 - 2 (Draw away - Victory after penalties)

MATCH FACTS
submitted by djdood0o0o to lcfc [link] [comments]

26/07/20 - Premier League - Leicester City vs Manchester United - Pre-Match Thread

Key Facts

Round: 38 of 38
Referee: TBC
Location: Filbert Way, King Power Stadium
Time: 1600BST/UTC+1, 19/07/20
Channels (UK): Sky Sports Main Event
(Out / Unlikely / Suspended )
Leicester:
  1. Soyuncu
  2. Ricardo
  3. Amarety
  4. Maddison
  5. Chilwell
  6. Fuchs
  7. Albrighton
Man United:
  1. Bailey
  2. Tuanzebe
  3. Jones
  4. Shaw

Betting Odds

Accurate as of 0921BST 26/07/20 (Decimal, lower is more likely):
Leicester Win: 3.30
Draw: 3.50
Man United Win: 2.15

Fun Facts

submitted by MadlockUK to lcfc [link] [comments]

14/10/20 - Nations League - England vs Denmark - Pre-Match Thread

Key Facts

Location: Wembley
Time: 1945BST/UTC+1, 14/10/20
Channels (UK): Sky Sports

Team

(Out / Unlikely / Suspended )
England:
  1. Sterling
  2. Chilwell
  3. Trippier
Denmark:
  1. TBC

Betting Odds

Accurate as of 0825BST 14/10/20 (Decimal, lower is more likely):
England Win: 1.65
Draw: 3.80
Denmark Win: 5.00

Fun Facts

submitted by MadlockUK to ThreeLions [link] [comments]

19/07/20 - Premier League - Tottenham Hotspurs vs Leicester City - Pre-Match Thread

Key Facts

Round: 37 of 38
Referee: Anthony Taylor
Location: New White Hart Lane, Tottenham
Time: 1600BST/UTC+1, 19/07/20
Channels (UK): Sky Main Event / Sky Sports Premier League (no crowd noises)

Injuries

(Out / Unlikely / Suspended )
Leicester:
  1. Soyuncu
  2. Ricardo
  3. Amarety
  4. Maddison
  5. Chilwell
  6. Fuchs
  7. Albrighton
Spurs:
  1. Dier
  2. Ndombele
  3. Foyth
  4. Dele
  5. Tanganga
  6. Aurier

Betting Odds

Accurate as of 1002BST 19/07/20 (Decimal, lower is more likely):
Leicester Win: 3.20
Draw: 3.40
Spurs Win: 2.25

Fun Facts

submitted by MadlockUK to lcfc [link] [comments]

12/07/20 - Premier League - Bournemouth vs Leicester City - Pre-Match Thread

Key Facts

Round: 35 of 38
Referee: Stuart Attwell
Location: Vitality Stadium
Time: 1900BST/UTC+1, 12/07/20
Channels (UK): Sky Main Event / Sky Sports Premier League (no crowd noises), Pick TV (Freeview)

Injuries

(Out / Unlikely / Suspended )
Leicester:
  1. Ricardo
  2. Amarety
  3. Maddison
  4. Chilwell
Bournemouth:
  1. Mepham
  2. Stacey
  3. Francis
  4. Smith
  5. Cook
  6. Daniels
  7. Brooks

Betting Odds

Accurate as of 1814BST 11/07/20 (Decimal, lower is more likely):
Leicester Win: 1.70
Draw: 3.90
Bournemouth Win: 4.75

Fun Facts

submitted by MadlockUK to lcfc [link] [comments]

InnocentPossum's Season-Long Bets

INNOCENT POSSUM'S PICKS:

Hey,
The COVID break means this season is actually starting quite soon after the last one finished. As a Leeds fan I am soooo hyped to get this season underway! Below I will share some season-long bets I have, alongside the reasoning why. I will also have a list of other bets I have backed, but the reasoning for these is mostly because I am an excited Leeds fan. Therefore, back the second list at your peril (And the first one in fairness, I can't guarantee anything beyond I put a bit of thought into them.)

MY PICKS (ALL PLACED ON SKYBET):

  1. Leeds and Sheffield United Top Half @12.00 (£40 for £480) 1.1. Leeds and Sheffield United Top Half @10.00 (£52 for £520) (£92 for £1,000)
  2. Leeds +40 Handicap Table @17.00 (£35 for £595) 2.2 Liverpool +5 @17.00 (£25 for £425)
  3. Bielsa to win a Manager of the Month Award @9.00 (£11 for £99 [Now @7.00])
  4. Sheffield Top Half (@3.50), Millwall Top 6 (@3.25), Blackpool Top 6 (@3.00) and Colchester Top 7 (@2.75) £50 total split £10 4-fold and 4x £10 Trebles for £260 Minimum for 3, £2,150 for all 4.
  5. Aubameyang Top Scorer (@6.50), Ivan Toney (@10.00), Matty Taylor (@12.00), Ian Henderson (@9.00) Backed £2 E/W Yankee (Doubles, Trebles and 4-Fold). 3 Out of Placing in the Top 4 returns Stake. All 4 placing is £300. 1 Win and 2 Place is a bit of profit. All 4 winning is 21k.
.

MY REASONING:

  1. This one I ended up double backing. Maybe there is a Leeds bias creeping in, but I feel like at a price of @12.00 and even @10.00 this is a smart bet. Sheff United have proven what they can do, and while they lost Henderson who was instrumental, Ramsdale is a tidy replacement. Leeds are a total wild card; I genuinely think we could come 20th or crack Top 6. I think we will start strong as no-one knows how to deal with Bielsa's play but then will suss it out on the return fixtures. I think this could very easily leave us in the Top half. Assuming Arsenal and Tottenham aren't garbage, the 'Big Six' take the top spots leaving 4 places for who? Everton, Leicester, Wolves, Sheff United; Maybe Leeds, Burnley, Southampton and Palace if they have strong seasons too. Therefore I think these two teams fighting for 2 of the 4 spots left at these odds is great, especially not including Spurs and Arsneal choking...
  2. The way the handicap table works is Sky give each team a + points value (for Leeds its +40) and whoever comes top of the league with all of these values applied wins the league. Therefore it's not a case of Leeds coming 39 or less points behind Liverpool when they win, as Liverpool also get a +5. This means a team like Newcastle could win the Handicap League by coming 8th, as their 52 +48 might be enough to be greater than Liverpool's 84+5, City's 88+0 and Arsenal's 62+25. Ultimately what this table is trying to bet on (all @17.00 until the odds shift as more are backed) is which team will overperform the most. Again, could be a Leeds bias but @17.00 for +40 seems good to me as we are such a mystery, an unknown. Fulham and West Brom are +53 and +52 respectively, but we all know what they are about; it wasn't long before they were in the Prem last. (As a Side note, I will back Liverpool +5 @17.00 as that means if they get like 95 points, even losing the league to City, teams like Man U and Chelsea will need 85 in the same season and I can't see that happening). However, I think the Top 4 will be tighter this year with Man U and Chelsea putting up a challenge, meaning the overall total of points won't be so high as they will take points off one another. This could leave Leeds to take the Handicap victory when given 40+ points (May be consider backing E/W if you follow)
  3. Again possible Leeds bias coming into play but it's no secret Bielsa is a highly renowned manager. Pep and Pochettino both learned what they know from him. Coming up to the Premiership with a newly promoted team gives him so much potential to have a month where he wins 4/4. If he pulls that off, he is likely to get it as no-one anticipates a newly promoted side to have a month that strong. In April we play two derbies against Sheff U and Man U, then also have Liverpool and City. If we have 3 draws and a win in that period, managing to draw against the titanic teams, he could win. With odds of @9.00 (even @7.00) I think this has a tonne of potential.
4.
Sheffield United: Have proven they can get Top Half. While it was likely a bit of an anomaly and they fell flat towards the end, I don't see why they can't do it again. They have a similar strength team and the same manager and strong tactics to grind out results all season long.
Millwall: Millwall have been knocking at the door and I think this year is they finally crack top 6. They are good defensively and have a good spine. They also have a couple of game winning talents in amongst the squad too.
Blackpool: Disappointing 13th last year but it seems like Blackpool have made a real effort to make some key signings and bolster their weaker spots. Out of all of the League One teams, Blackpool's odds looked the best value as a lot of the other teams I fancied were all below Evens.
Colchester: Coming 6th last year I reckon they can get top 7 again this year. My concern is they lack attacking threat but their defence seems to be rock solid. Usually defence is what is needed to do well over the whole season, while attack makes the difference between play-offs and auto.
5.
Aubameyang: Scored 13 in 10 when he first joined in the back end of the 17/18 season. Won the Golden boot joint with Salah and Mane in 18/19. Last season scored 22 and missed out on Top scorer to Vardy with 23. This guy is consistent and unlike Mane/Salah, is likely to be free from competition of a similar calibre to himself within his own team.
Toney: Brentford's new striker. Last season Brentford had Watkins (2nd with 25), Benrama (17) and Mbeuno (15) in the top 15 scorers. The season before that they had Maupay joint 2nd. Now they have brought in Toney to a team who is tipped to be in the top 3 teams most likely to get promoted; this means goals. Toney himself was Peterborough's and League One's top scorer last season with 25 so he knows how to put the ball away.
Taylor: Top scorer for Oxford last season, the team that scored the 3rd most goals. This year Toney has moved to Brentford, Guandillet is in Turkey, Henderson has gone down to Salford, Eisa and Clarke-Harris will both compete for Peterborough's goals and Godden and Ladapo got promoted. I reckon we will see a lot of goals from oxford with Taylor being the main supplier.
Henderson: Mentioned above, now at Salford, the favourites to win League Two this year after one season to feel out the league. Rochdale only scored 39 goals last season but so goals were few and far between but when the chances came it was mostly Henderson who put them away. Now playing for the best team in the 'easier' league we should see him picking up a serious haul.

MY EXTRA BETS:

  1. Leeds to win the Prem (lol) @201
  2. Leeds to get Top 4 @26
  3. Leeds to beat Chelsea Home and Away (Stop Crying Frank Lampard) @26
  4. Leeds to beat Liverpool Home and Away (Giant Killers) @51
  5. Leeds to beat Man City Home and Away (The Master schools the Student) @101
  6. Leeds to finish above Man U (Not happening with the biased pen-giving refs) @17
  7. Bamford 15+ Goals @8
  8. Rodrigo 15+ Goals @21 (Boosted from @14, seemed insane value even if he is more likely to be a creator than a finisher)
  9. A whole bunch of long-shot Request-A-Bets that I recommend you browse and see what you like

BEST OF LUCK IF YOU FOLLOW!
FEEL FREE TO JOIN MY SUBREDDIT: /InnocentPossumsPicks
FEEL FREE TO JOIN THE DISCORD SERVER: https://discord.gg/SQzh6dE / ThePossum#9306
FEEL FREE TO FOLLOW ME ON TWITTER: https://twitter.com/Innocent_Possum
submitted by InnocentPossum to InnocentPossumsPicks [link] [comments]

04/07/20 - Premier League - Leicester City vs Crystal Palace - Pre-Match Thread

Key Facts

Round: 33 of 38
Referee: Jonathan Moss
Location: Filbert Way, King Power Stadium
Time: 1500BST/UTC+1, 04/07/20
Channel (UK): Sky Main Event / Sky Sports Premier League (no crowd noises)

Injuries

(Out / Unlikely / Suspended )
Leicester:
  1. Ricardo
  2. Amarety
  3. Maddison
Crystal Palace:
  1. None

Betting Odds

Accurate as of 0845BST 03/07/20 (Decimal, lower is more likely):
Leicester Win: 1.66
Draw: 3.60
Crystal Palace Win: 5.75

Fun Facts

submitted by MadlockUK to lcfc [link] [comments]

[Let's Build] DnD 5e 1980's style items that have fun creative effects! 1d100!

Looking to build a 1d100 list for a 1980's style world with stuff fun and nutty things that might be used in creative and interesting ways by the players. I'll start it off. If you have any fun and out of the box ideas leave them in the comments. : )

  1. Walkman of Jams - (Rare) As an action you may place the earphones over your ears and press play. When the music is playing you have advantage on dexterity saving throws and performance checks that involve dancing. While listening to the music you can not be affected by verbal charms and the world around you becomes hard to hear and drowned out. When used the effect lasts for an hour or when the being wearing it turns it off as a bonus action. When the Walkman of Jams has been used it takes 1d4 hours to rewind before being able to be used again.
  2. Rollerblades with Lightning Decals - (Rare) When wearing these your movement speed is increased by 10 and your jumping distance is doubled. When jumping something if you do a sick trick mid air you gain advantage on any roll that happens during the jump.
  3. Magic 8-ball - (Rare) once per day you can use the magic 8-ball to pass an insight check that you would have otherwise failed. (The_Secorian)
  4. Parachute Pants - (Uncommon) As an action you may cast the Feather Fall spell. This effect cannot be used again until you finish a short or long rest. ( IcyLemonZ)
  5. Shoulder Pads of Corporate Muscle - (Rare) While wearing these you gain +1 AC and are counted as one size larger for the purposes of carrying capacity. Additionally when you take the attack action, if you have moved at least half your move speed that turn, the target must make a DC14 Strength Saving throw or be knoced prone. (IcyLemonz)
  6. Magic Laced Yoyo - Martial Weapon (Whip), Melee Weapon (Rare). 1d6 bludgeoning - finesse, reachThe weilder may choose to restrain the target on a sucessful hit. The target must make a DC15 Strength saving throw or be restrained. The target may repeat the saving throw at the end of each of it's turns, or the weilder may end the effect at any time. If the target makes a sucessful saving throw, the string snaps and the YoYo becomes usless for 1d4 hours, after which the string magically regenerates. (IcyLemonz)
  7. Sweat socks and Sweatbands of Exercise - (Rare) When worn, wearer has advantage on Athletics checks. If wearer has both the socks and headband on, once per day they may give inspiration (1d4 die) on Athletics checks to a number of people equal to their Charisma modifier (minimum of +1). (Silverformula20)
  8. Overly Potent Hairspray - (Very Rare) As a bonus action, this item may be used to create a cloud of cough inducing hairspray the takes up a 5 by 5 ft square. Any creature that steps into this square must make a DC 18 Con save or be incapacitated for 1d4 rounds and must use their reaction to move at least 10 ft away from the cloud. The cloud lasts for 1d6 rounds. Instead as an action you may shake the hairspray bottle and hold your breath spraying your hair with a quick burst avoiding any cloud properties but still expending a charge to grant yourself +1 AC for 1d4 rounds.The bottle has 1d4 charges and regains them upon a long rest. (CallMeDelta slightly adjusted)
  9. Snake Engraved Poker Chip - (Uncommon) While making a bet with someone you can use this chip as a bargaining chip as the prize. The opposing creature being bet against makes a DC16 Insight check and if failed will be seduced by the promise of the chip and instantly agree to the bet within reason. If the bet is failed the user must make a DC16 Cha Saving throw or lose 1d100 gold as it creates a secondary coin to replace the chip in place of the original for the bet. If you succeed on the saving throw the creature being bet against will plot against you in the future to steal the chip from you but refuse to accept the chip at this time.
  10. Magnificent Ring Pop - (Uncommon) This ring pop when looked through can magnify your vision up to 100 feet as if a long distance magnifying glass. Can be sucked on a total of 3 times before losing the magnifying property. The ring pop has 5 potent flavor bursts of candy power until it becomes useless. You may use an action to suck on the ring pop healing yourself or someone else for 3d8+2 Hit points.
  11. Proton Pack - (Rare) Holds 3 charges. Expend a charge to cast Lightning bolt spell. Regain all charges after a long rest.Can cast lightning lure cantrip from it. (Woopdeedo)
  12. Hair Helmet Gel - (Rare) Gives a magnificent 8-hour hold and that New Romantic look. 2d4 applications in tube. You gain advantage on saving throws v. psychic or thought-based attacks, and resistance to psychic damage. Effect ends if you are doused by/in water or take a water-based attack. Come on, Eileen! (felagund)
  13. Musical Glo Worm - (Rare) Spend one full turn hugging this illuminating musical comfort toy to cure the Frightened status condition and can choose to keep hold or put it away. If you hug it and put it away you gain temporary courage and have advantage on an upcoming saving throw. If you have it in your hands after hugging it and choose to keep hold you are immune to being Frightened. (sassyzeni slightly adjusted)
  14. 50 Pound Gold Chains - (Legendary) (Requires Atunement) While wearing these chains you gain +1 to your AC. You can speak the command word "I pity the fool", any creature of your choice within 30 ft that can hear you, must make a WIS Save (DC 15) or be frightened by you for 1 minute. This effect can only be used once per long rest. After using this effect your hair is altered to a Mohawk, giving you advantage on intimidation checks until the end of your next short or long rest when your hair returns to normal. (whitey9713)
  15. Power Glove - (Legendary) (Requires Atunement) A glove of immense power that will make you look cool and strong. It has a multitude of buttons on the side that have multiple uses. When activated this glove seems to control a slight bit of the world around it within a certain range. This glove has 6 charges that regain 1d6 on a new dawn. The uses are as follows. (No charge/Per use) Once per day you can automatically win one arm wrestling match. Do note that the opponent if aware enough will ask you to remove your gloves as to not cheat. (1 charge/ per use) You can as an action gesture a puppeteering motion forcing one humanoid you can see within range to make a DC13 Con saving throw. On a failed save, the target must move up to its speed in a direction you choose. Does not work on humanoids that are immune to being charmed. (2 charge/ Per use) You as an action can raise the glove to the sky and scream "I have the power!" and cast a the spell thunderwave. (4 charge/ Per use) You as an action open your hand towards a creature of your choice and then grasp your fingers inward creating a clenched fist casting dominate person. (5 charge/ Per use) You as an action press a sequence of buttons on your glove and your body will flash for a brief moment and the glove will let out a ping noise. While flashing your body will recover and you will regain 99 hit points. (6 charge/ Per use) You can use your entire turn plus reaction to be oh so bad and commence button presses while moving your fingers around the enviroment and cause the world around you in a 300 foot radius to turn into a pixelated version of itself. It will remain this way for a minute and for everyone other then yourself and who you choose the ground will be difficult terrain. You turn into a pixelated version of yourself and can manipulate the ground around you in this zone to as an action smash upwards in a spike like motion dealing 2d12 piercing damage to 3 targets of your choice. You can use your bonus action to mold the ground into walls that span up to 15 feet wide and 15 feet tall. As your reaction you can choose to gain advantage on any saving throw. "Now you're playing with power"
  16. Finely Emblazoned Letterman Jacket - (Uncommon) This jacket will make you look more upper class then you are allowing you to gain advantage on persuasion and deception checks when attempting to get into somewhere you aren't supposed to be.
  17. Unsolvable Rubix Cube - (Uncommon) Once per day you can use this multicolored cube with turning sections to solve any lock magic or non-magic. Every time you use it you will feel an immense sense of frustration at how unsolvable it is.
  18. The Meta Book - (Rare) This paper back booklet has a name stitched into the front of it that says "Gary". When opened the pages are blank but once per day (1 action) you can ask the book for it's wisdom and the pages will begin to fill with ink and pictures of fantasy and magic. In this book will be an answer (From the DM) of what you will find to your question. The book is sometimes tricky and the entity of unknown (The DM) may not give you every possible detail to that question so ask wisely. (Zombiepineapple slightly adjusted)
  19. The Dynamo 8000X - (Uncommon) Resembles a large brick like phone and can be used to reach long distant conversation with other beings that also posses one. They will hear a buzz and a ring from the device where then you both may speak to one an other as long as the battery life allows. 1d20 hour battery life when received. Once the battery dies it is easier to just get a new one. (Methuen slightly adjusted)
  20. Vanessa's Slap Bracelet - (Uncommon) (Requires Atunement) This slap bracelet is no ordinary bracelet. It has blue and pink sparkle design that shimmers in the light. When wearing it you gain the ability to extend it's material from your wrist and latch onto an object that is 10 pounds or less and yank it to you. It can also be used as a bonus action to gain advantage on a long range grapple against an enemy a size smaller then you or more. When slapped on the wrist it burns your wrist for a slight moment before glowing a bright light that lets you see in dark up to 30 feet.
  21. Realistic Garden Flamingo - (Uncommon) This particular garden ornament has a switch underneath on it's belly that when flipped turns the object into a living flamingo who then looks at you with a ready gaze. You may then command the flamingo to retrieve an item within 120 feet of you but must be given the details of what the item looks like or has a 50/50 chance to bring back something different. The item must not be too unrealistically large for the flamingo to carry. The flamingo has an AC of 18 and a Stealth/Sleight of Hand of +6 along with 1 hit point. Once the deed is done and the item is retrieved it will turn back into it's plastic form and recharge within 24 hours. If the flamingo is caught and destroyed it will vanish in a pink mist and return into the arms of the person who gave it a command.
  22. Fanny Pack of Holding - (Uncommon) A stylized blue and purple fanny pack that has the same properties of a bag of holding but has a second smaller compartment that can hold chapstick and change!
  23. Large League Chew - (Common) Chewable gum that can be turned into a rope and thrown to high places and stick giving a way to climb up things. Once used it is useless and flavorless and becomes a chalky rope. The rope chewed is 1d20+10 feet long.
  24. Spiral Metal Pogo Stick - (Common) Can be used to jump 30 feet in any direction leaving a 10 foot radius crumbled earth beneath it turning it into difficult terrain. When landing on the Pogo Stick make a DC12 Acrobatics check or fall prone once you land taking 1 point of slashing damage as you slide on the ground.
  25. Sonic Boom Box - (Rare) This boombox has two setting. First being Tunes and second being Loud. You can use either as an action but once used it takes a long rest to reset. Choosing tunes while mid conversation will create three illusion dancers with a large 5x5 foot cardboard mat. The people involved in the conversation must all make a DC16 Wisdom saving throw or forget what their most recent conversation was about and that it even happened and then will enjoy the dance to it's finish which will go for 1d12 minutes. The second option being Loud requires you hold the boombox above your head and press play where the volume will then max out and create a sonic cone of loud sound from a song of your choice. The creatures caught in this 15 foot cone will make a DC16 Wisdom saving throw or take 3d8+3 Psychic damage and only take half if they succeeded. If failed they will also become deafened.
  26. Bucket Hat - (Uncommon) This felt hat has the shape of a bell but it worn as a hat and gives +1 to AC and can be taken off and used as a general use bucket.
  27. Thrilling Jacket - (Very Rare) (Requires Atunement) Has the same stats as studded leather armor but is a leather long sleeve tight jacket with black line designs on it's red colored undertones. This Jacket was created by a powerful warlock necromancer. It comes with multiple click together buttons over the zipper that when unclicked as an action will summon six dancing zombies who will go immediately after your turn as well as for the duration turn you to an undead. The DM will have the stats for you and they are classified as zombies. The zombies all go at the same time and are controlled by you but every turn you must dance as a bonus action or you will begin to lose control and attack you on their upcoming turn. The zombies last for a minute and will pose and turn to dust once that minute is up. You may not use this ability again until a long rest. While Attuned this jacket you also have advantage on all performance checks that involve dancing and gain a once a day advantage on a dexterity saving throw of your choice but must be able to dance your way out of the situation or the effect doesn't work. (Vote_for_Knife_Party slightly adjusted)
  28. Syringe of Epinephrine - (Uncommon) A literal syringe of Epinephrine that will give you the effects of haste for 1 minute.
  29. Coconut Shell Paste - (Uncommon) A small metal tin which has carefully labeled Instructions are included on the inside of the lid, "Smear on bare skin to grow a natural defense against the elements. You will love your skin." The paste inside is white and gritty. It smells like coconut. Smearing Shell Paste lotion on your bare skin will cause an exoskeleton to grow for 1d4 hours. This exoskeleton increases your AC by 1. You have smooth skin and anything attempting to grapple you has disadvantage. And you feel oh so smooth and soft.
  30. Black and Wrecker Wrench - (Uncommon) (Requires Atunement) Weapon (mace)This large, black metal wrench has four emeralds placed around the head. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The mace has 4 charges for the following properties. It regains 1d4 charges daily at dawn. While holding this mace, you can use an action to cast the cantrip mending. While holding this mace, you can use an action to expend 1 charge to fully repair a broken object no larger than 15 feet in any dimension. All broken parts of the object must be present within 60 feet. (A Pull from The Adventure Zone)
  31. Keytar of Mighty Funk - (Rare) (Requires Atunement) A musical instrument combining elements of a guitar and a synth keyboard. Not an ordinary keytar as it is black but has a bolt of red lightning along the back leading to the keytar's speaker. This musical instrument can act as a +1 great club in combat that deals an extra 1d4 lighting damage on hit. When attuned to it will give you an extra +2 to all performance checks using the keytar. (Vote_for_Knife_Party slightly modified)
  32. Throwable Poppers - (Common) When received you get 1d6+2 poppers and as a bonus action you may throw these at the feet of your foes and they will move 5 feet away from where you pop them on the ground. As an action you may throw three at once and the creature's feet that you threw it at must make a DC10 Intelligence saving throw of become frightened until your next turn. On a success they will not be frightened but will move 15 feet away from the spot thrown at.
  33. Sunglasses of Night - (Rare) The effects of these glasses only work at night so you can see. The effects of these glasses include Darkvision and once per night you can cast the spell Clairvoyance by humming a certain tune the glasses embed into your brain while wearing them.
  34. Keeper Trapper - (Uncommon) Once per long rest you may open this personal book of secrets to cast Find Traps.
  35. Snazzy Business Tie - (Uncommon) This tie is a dark blue color with a pattern of small roses that line the tie. This tie while worn gives you a +1 to persuasion and deception rolls. You'll be the snazziest and sleekest.
  36. Yippee Ki Yay Holster Strap - (Very Rare) (Requires Atunement) This is a sentient gun holster strap that binds to your back and molds with your flesh and in a situation where you are disarmed and/or paralyzed and/or frightened you may instinctively grab at the holster on your back and a black steel smoke covered pistol will appear in the holster out of a need to protect it's owner and can as a reaction be pulled out and shot at one target as a 1d20+10 to hit and deal 3d12 necrotic damage to the foe causing you this discomfort. Once used the gun holster strap must rest and recharge it's power and will be fully ready after a long rest. This item is undetectable and can only be seen with true sight.
  37. Switchcomb - (Common) Change your hairstyle to any hairstyle as if magically changed with one flick. Can make your hair up to a foot longer or shorter on the fly as well as braid and slick. Stylize and prioritize.
  38. Blade Rimmed Baller Hat - (Rare) (+1 Boomerang) This hat has a secret metal bladed rim that is concealed to the naked eye. It's a black hat that when thrown acts as a thrown weapon that can hit two targets (but not the same one twice in a row) in one swift throw. If you get a 15 or above to hit the effect will activate and will attempt the same amount rolled against the second targets AC without having to reroll. If that roll was above a total of 10 it will return to your hand no matter the outcome. Otherwise it will fall to the floor where you threw it.
  39. Small Wind-up Robot - (Common) This small toy robot has a turning knob on the side that when turned enough times will make the toy come to life and it will move in 60 feet in a direction you choose making beeping noises and flashing bright colors. Once done it will turn back into a toy robot and remain in the position it was last in until picked up again.
  40. Bonkers Candy of Confusion - (Uncommon) In this colorful rectangular candy pack you can find 1d6 candy inside with colorful variants that have a fruity center compared to it's chewy outside. Is it gum or is it candy? As an action you can attempt to feed someone a piece with a persuasion check vs their passive perception. If you succeed they will be tempted to eat a piece and make a Wisdom saving throw of DC14 or spend their next turn trying to figure out if they candy is gum or the gum is candy. (FirstChAos slightly modified)
  41. Rattling Gun - (Very Rare) (Ranged 90ft/180ft) (Ammo/Bullets) (Misfire 1) (Reload 10) (Weapon +1) This gun has the resemblance of a Thomson machine gun but has a fixture above the barrel of a long glass tube that seems to be hard to break and is clear and filled with small metallic crimson balls that start to spiral within the tube when the gun is fires creating a sound similar to rattling but enhances the explosive sound from the nozzle in a pin point line towards the thing fired at. When fired on your turn this gun on hit does 2d6 piercing and the target must make a DC14 Con save or become deafened and take an addition 1d6 thunder damage.
  42. Magic Show Cape - (Rare) This cape is mat black with a red inner lining and a stitched in picture or a large star on the back. When you wear this cape you feel like you can fool the world! You gain advantage on any performance checks pertaining to attempting a magic trick. Once per day you may flick this cape behind you and hold out a hand outstretched in front of you and cast invisibility on yourself.
  43. "Form Of" Ring - (Rare) Once per day you may hold this plastic like ring to the sky and say "Form of" and then an object no larger then 5ft by 5t in size. Once the words are said you will become that object and fall to the ground unable to move and shall remain this way until touched by a living being or an hour has passed. You may not attack, move, or cast while in this object and when speaking the object will form a comically make shift mouth that moves.
  44. Question Mark Scepter (In process)
submitted by TheSparkimus to d100 [link] [comments]

[Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta

TL;DR:
A common topic of discussions about destroyers in the current meta has been the suggestion that torpedo-focused destroyers aren’t in a good place.
Frequent advice has been to gravitate towards gunboat destroyers, preferably with strong AA, that can support the fleet with smoke and HE harassing fire while being able to protect themselves from aircraft.
Early capping is out. Stealth torpedo play is out. As for the TRB (torpedo reload booster) IJN DDs, “only a masochist” would attempt to play them in the current meta.
Challenge accepted...
Having always been the kind of player who prefers to test assertions as opposed to simply theorycrafting them, my response to the CV rework was to return to my roots and try and find out for myself just how one ought to play a torpedo-focused DD in the current meta (I was most recently on the Exeter grind—rule Britannia!).
This post is a combination of a guide and of my personal reflections after spending about a month primarily playing only IJN torpedo DDs in the CV-heavy meta.
I’ll preface by declaring that, after having now conducted this personal “experiment” (those are heavy quotes), it turns out that I don’t have all that much of a personal stake in the emotionally-charged CV debate after all. I could carry games pre-rework, and I have continued to carry games post-rework, all while sailing the line and class that have been the butt of this subreddit’s jokes for years. That said, I still care about the CV vs DD interactions, because they impact average and low-skill players to a disproportionate degree.
So I’ve always been a fairly good DD player. Probably not exceptional to the point that I could casually hop on over to one of the top clans, but my stats are deep purple and I enjoy >60% solo winrates on the vast majority of my IJN torpedo platforms. That has not changed post-patch. In the month that I’ve been playing almost nothing but torp botes, my winrate has actually gone up—an effect that I will conservatively attribute to random luck but which could just as easily be related to the fact that because I am disproportionately likely to survive into late-game relative to other DD players in the CV-heavy meta.
In contrast, I am seeing other destroyers, allied and enemy, drop like flies these days. Aside from AA destroyers, it also doesn’t seem to matter what flavor of destroyer you’re playing--KM DDs, RU DDs, PA DDs, and RN DDs are all getting sent rapidly to the bottom during the early game. Wargaming apparently was highly alarmed by DD mortality as well, if recent buffs to air detection, nerfs to rocket squadrons, and bug fixes for HE DB drop patterns—all in short succession—were any indication. Dev comments accompanying these changes noted that destroyers have been disproportionately affected in terms of damage suffered and survival rates. Survival rates which were already the lowest among ship classes in the game.
To a degree, watching other players play, I can see valid reasons why CV mains are saying that the most important solution for destroyer captains is to “Git gud.” Gitting gud undoubtedly helps, and many captains continue to make quite basic, fatal mistakes.
That said, the question we should be asking ourselves should be whether we have introduced a DD skill gap in the attempt to fix the CV skill gap. Is it reasonable or healthy for the game if high-tier DD play requires a disproportionately higher skill floor than BB, CA, or CV play at the same matchmaking bracket? What about the mediocre player or the casual player who can’t or won’t memorize all high-tier radar radii, hydro radii, hostile DD minimum detection radii and keep track of the position of every potential detection threat throughout the entire game? Have we decided that DD gameplay ought to be so newcomer-unfriendly that many players will likely abandon their first destroyer line in frustration upon hitting T8 rather than grind through 0 damage match after 0 damage match to learn each lesson the hard way?
I’d argue that current conditions tend towards being too unforgiving. Admittedly, it’s a tricky balance. Buff DDs too hard and players like me or better will run rampant carrying games. The IJN gunboat line also exists (pro tip: torpedoes remain their best counter).
At any rate, here are my two cents regarding how I found myself responding to the CV meta while playing torpedo-focused destroyers, combined with a few of my thoughts about what worked well in the current meta for me personally.
METHODOLOGY AND MATCH RECORDS:
  • Non-premium IJN DDs from tier 5-10 were played. All are fully upgraded and have captains ranging from between 10-16 points.
  • A random number between 5 and 10 was picked to select the tier to be played
  • The torpedo-focused IJN DD at that tier was chosen as the ship to be played. If two torpedo-focused DDs were present at that tier, a second random number roll was used to select between the two ships (ex: odd numbers for Hatsuharu, even numbers for Fubuki).
  • The “Battle!” button was pressed once. Queue was not canceled under any circumstances such as the number of carriers in queue.
  • The one exception to the above rules was that Minekaze was not played, since I no longer own her and even if I re-bought the ship I lack a 10-point IJN captain to helm her. I also avoided Shinonome since she is a premium.
  • Almost all games were played solo. I think I only played 3-5 games with 1-2 buddies, all of whom are quite casual WOWS players and do not play as a team-oriented division with me (Iron Duke and Mutsuki, anyone?).
End-of-match summary screenshots for all 57 games, with zero games omitted
Battle statistics for all 57 games played by ship/tier:
Win percentage Damage Survival percentage Torpedo Hits Ships destroyed Captures Total games
TIER 5 0.75 66851 0.57 6.43 1.71 1.14 8
TIER 6 0.83 65988 0.5 5.17 1.83 1 6
TIER 7 0.58 64017 0.5 4.25 1.42 0.5 12
TIER 8 0.75 73771 0.25 4.5 1.75 0.75 12
TIER 9 0.64 80176 0.45 4.73 1.45 0.55 11
TIER 10 0.5 91233 0.38 6.25 1.38 0.87 8​
TOTAL 0.67 75123 0.44 5.16 1.61 0.77 ​57
Assertion 1: Consistently strong performance in torpedo-focused DDs remains possible in the current meta (for a skilled player)
Even in what I would consider to be an extremely lethal meta for destroyer players, my final W/R remained at around 67%. CV aircraft increased the difficulty of the average game, yet I still felt that I was often still able to exert a substantial influence over the match outcome if I played well. As evidenced by some individual matches, the presence of carriers did not prevent me from continuing to produce highly successful results in some games.
In addition, apart from weaker AA, I didn’t feel that I was hamstrung by opting for torpedo boats as opposed to a gunboat or hybrid. While there were certainly times when I found myself wishing for defensive AA, I also never thought that I was disproportionately hurt by the fact that I was in an Akatsuki as opposed to, say, a Kiev. Being in a torpedo boat merely changed the manner in which I played. Whereas I would likely play a gunboat in a smoke-harassing manner, I continued to hunt BBs in my torpedo-focused DDs and exert my primary game impact that way.
I would say that I encountered CVs in the large majority of my games. Even so, I apparently was not only able to maintain my winrate, but I continued dealing a reliable 64-91k damage on average per game depending on the tier, landing between 4-6.5 torpedoes per match, etc...
The most annoying factor related to playing torpedo DDs in a CV meta was actually related to friendly aircraft causing enemy ships to inadvertently evade my torpedoes in the process of dodging air attacks. However, this was largely a minor nuisance, as it only interferes with play when the CV picks your target with exactly the wrong timing.
I would add that enemy CV aircraft feel significantly easier to play around at lower tiers. T4 aircraft are fragile and incapable of inflicting damage that can seriously endanger your ship. At tiers 5-6, the IJN DD line is also in a relatively good place in terms of their AA output relative to the health of the planes that they face. Mutsuki in particular is a real clubber if you can land your torps with consistency (75% WR, average of 6.5 torps landed per game, whaaat?). The second factor in play at low-mid tiers is the absence of radar, which leads to my second and most important assertion.
Assertion 2: Survival in DDs has become much more unforgiving especially at higher tiers, which heavily penalizes poor-to-average DD players. CV strikes themselves are often not the biggest threat in terms of damage. The biggest threat is plane spotting for enemy shells, with plane spotting also stacking with long-range radar.
Starting from T7 and up, I found DD play in a CV-heavy meta to be considerably more difficult. Along with the CV rework, the proliferation of radar ships due to the release of the USN CL line as well as the high presence of premium T9 ships with strong radar (Missouri, Kronstadt, Alaska) make high-tier DD play even riskier compared to a pre-rework environment that was already unfriendly to new or poor DD players. As you can see from the match stats table, I began regularly dying in a majority--even a large majority--of my games from Tier 8 on up.
Keeping an open mind, I was quite willing to experiment with different playstyles to adjust my gameplay to fit the new meta. That said, it rapidly became apparent to me that the current state of the game mercilessly punishes the slightest mistake or bad luck.
The fundamental issue is the spotting provided by CV aircraft. I find that I am far less scared of the CV player’s attacks themselves than I am of the hail of shellfire from enemy BBs and cruisers that often accompanies plane detection. The CV player need not even make a single attack run against my ship to force me to run at full speed for the rear. Dropping a fighter consumable a little ahead of my bow effectively acts as a deployable radar that keeps me spotted for the next 20 seconds.
The bigger problem, however, is that detection threats effectively “stack” with enemy CVs. Both CV aircraft and radar are on-demand detection for an enemy team. Radar can pinpoint you for CV planes to maintain detection. Similarly, even a brief flyover by CV planes can announce your presence for an enemy cruiser to then spotlight you with radar. Fighter consumables are also deadly as noted above.
A second issue is that survival in a DD on low HP is simply no longer possible in the new CV meta. The response time of CV attack squadrons at higher tiers is far faster than your ability to reposition. It thus no longer generally matters if you survive a DD duel or YOLO torpedo attack on a sliver of HP, as a competent CV player will have little difficulty finding you with an attack squadron, perma-spotting you for the next 20 seconds with a fighter consumable, and delivering the coup-de-grace with rockets.
Assertion 3: It is impossible to avoid detection by aircraft in the long-term while remaining useful to the team. Maximizing your impact also requires exposure to radar. Impactful DD play in the CV meta requires high-risk high-reward play. Taking calculated risks is what leads to wins.
The response of CV players on this subreddit has often boiled down to “git gud” and “find AA cover.” Setting aside the ridiculousness of CV captains, able to deal a precision, long-range, constant stream of damage without risking their own ship, flaming players of the ship class requiring the most patience, situational awareness, and game sense to play competently, the simple fact is that “playing safe” in a destroyer is not a winning strategy.
First, bunching up with an AA escort is not a foolproof strategy. Sure, the enemy CV will likely leave you alone if you are screening a Minotaur. However, while a friendly Massachusetts has imposing AA, it is still an attractive target and carrier aircraft will often still make runs against it, spotting you in the process. As I mentioned earlier, it’s the plane-spotted gunfire, not bombs or rockets, that are your greatest enemy.
This will come as a reeeal surprise, I’m sure, but… Shockingly--shockingly, AA teamplay cannot be relied upon. I don’t know why anybody who has ever complained about border-humping BBs would expect that somehow the solution to DD captains’ problems could come from teamwork with allied ships. CVs will only rarely drop fighters to protect you. AA cruisers will not always make it easy to stick close to you. That’s not always because they don’t care--but they can’t always make AA protection their sole priority. Sometimes they are bound for a static island position to HE spam and provide radar area denial. Other times they are kiting, then turn hard for the rear to break contact once they eat a citadel.
You can’t hug your allied Worcester all game and have consistent game impact. Scenarios in which you’re coordinating smoke HE spam and wolfpacking enemy DDs with radar are literally the one-game-in-a-hundred stuff of dreams, outside of division mates coordinating via voice call. Not gonna happen in randoms. With a random ally, you can stick close, but not without sacrificing virtually all of your game impact, and even then you might be forced out of his AA bubble (like if your partner succumbs to repeated citadels). Finally, recall that the tradeoff between protection and impact is even greater in a torpedo boat—if he’s kiting the nearest enemy at 16km, your torpedoes are out of range.
Conservative play thus places your matches at the mercy of your teammates. Expect a near-50% winrate.
Naturally, this leads to the conclusion that if you want to exert any kind of impact on the match, then at some point, you need to put your ship on the line.
What I found successful was prioritizing survival and playing around max-range torpedo salvos in the early game. Overly-aggressive play right from the match start leads to an early trip back to port. Moving into the midgame, I would assess the whole map and determine where my impact could be the most decisive—where was the enemy mounting a push? Where were the majority of their battleships heading? I would then rotate at the next convenient opportunity, across the map if necessary, and begin an aggressive approach with the goal of launching a mass torpedo attack from as close a distance as possible while still maintaining a chance of escaping detection.
For a torpedo boat in the current meta, TRB is unquestionably the way to go. You want to push your torpedo marksmanship abilities to the max and bet everything on a single, devastating, multi-pronged attack that will cripple multiple targets and give your team the edge even if you don’t manage to escape alive.
If you do survive, return to playing around your max torpedo range until TRB is back off cooldown, then repeat the above midgame attack step.
After all, smoke won’t save you from planes anyway. A good CV captain will drop you once as you are slowing for massive damage, and can likely hit you again based on your smoke puff pattern on a second drop. Meanwhile, hiding in your smoke cloud from the warbirds overhead only corners you for advancing enemy radar and torpedo waves.
This calculatedly aggressive approach is actually quite suitable to the current meta overall. Hit your torpedoes and your high flooding chance actually synergizes fairly well with follow-up CV strikes. Sometimes this combined effect is enough to literally rout an entire flank and send them fleeing for the map edge. It’s high-risk, high-reward stuff, and not for beginners or for the faint of heart. Get caught on your way in and your targets will probably dodge. If your torpedo marksmanship isn’t up to snuff, then you likely won’t break even in match impact during most games.
The thing is though, even if you miss your torpedoes, you’re still being about as impactful as you would have been hugging a Missouri in your Kagero. If you’re determined to play torpedo destroyers in the current meta, then picking your opening and mounting an aggressive offense is the key.
Assertion 4: Objective-focused play is no longer generally worthwhile
The moment a destroyer touches an objective, their near-exact position is immediately announced to the entire enemy team.
Early capping is generally no longer possible unless the entire enemy team, planes included, has lemming trained to the opposite side of the map relative to the objective you’re contesting.
Any CV captain worth his salt will send a squadron to any contested cap to spot your DD. Smoking up merely fixes you in place for torpedoes and radar—and the CV can still strike you semi-accurately by targeting the center of the newest smoke puff. In the worst-case scenario, you are radared and forced to flee the smoke, only to emerge under the perma-spotting of enemy planes.
Furthermore, in the CV meta, capital ships are often positioned further to the rear than previously—meaning that both teams end up taking potshots at the opposing destroyers as opposed to trying to hit the weaving cruisers and stealthy battleships at 18km, since the DDs are much closer targets.
I find that I am even avoiding caps in mid/lategame if I’m isolated or low HP, since I am worried about attracting CV focus if I announce my position with a capture attempt.
As for solo-capturing the enemy base during a Standard Battle, it’s completely impossible. You announce your presence from the instant you enter the zone. Smoke will only protect you for a fraction of the capture duration. As you represent the single greatest threat to cutting short the CV player’s farm even if their entire team wasn’t pinging them to protect base, they will prioritize you relentlessly.
In summary, objectives are now a side consideration. They are captured during a concentrated team push to put pressure on the opposing team, or to punish an enemy team for completely neglecting a flank. More so than ever before, don’t risk your ship for the zone capture. Your impact now comes via ship damage and kills.
Assertion 5: Your game experience is heavily dependent on the enemy CV player’s priorities
There is a certain portion of the game experience that is beyond your control when sailing a torpedo destroyer against CVs. CV players tend to pick a flank to prioritize with their aircraft, and your team tends to sail in a certain direction in response. End up spawning on the unlucky side, and you will often have a less-impactful, less-enjoyable game. The recommended solution is to recognize the situation quickly and rotate immediately to a sector with more opportunities.
Different CV players also have different priorities. Some CV captains lack confidence in their ability to land attacks on evading DDs and will ignore you generally, focusing on capital ships and only spotting you by accident. Other CV captains seem to take perverse glee in hunting down tin cans. Sometimes, even if you rotate, the enemy captain decides that you’re their target, and will sacrifice rocket fighters to dive you even into the heart of your allied fleet’s AA. In these circumstances, you won’t have much fun that game, but at least you are having a positive impact by helping deplete the red CV’s hangar.
There is a bright side to CVs focusing you, however.
It turns out that if you are not simultaneously being focused by surface guns, you can micromanage AA and evade to the point where you are honestly unproductive for an enemy CV to focus.
Obviously, this isn’t all that fun for you, and your mileage may vary depending on enemy CV captain skill, but the most important resources of a CV are planes and time. Your Yugumo will not be deplaning their hangar anytime soon. However, if the CV is stubbornly focusing you with squadron after squadron and no other enemy ships are shooting at you, it will take him a long ass time to send you to the bottom.
I claim a decisive role in one of my Kagero match victories as a result of this phenomenon. After sinking an enemy Takao, his division mate turned out to be the enemy Lex, and focused me with a single-minded vengeance for the next 8 minutes or so. Meanwhile, our Enterprise operated unopposed against their main fleet, dealing an order of magnitude more damage than the 15k damage the Lexington ultimately inflicted upon me.
Obviously most CV captains aren’t so stupid or so inaccurate, but while it’s little comfort in the moment, holding an enemy CV’s attention for 4-5 minutes is nevertheless a contribution, even if it’s not fun in the slightest and yields virtually no rewards. Yay.
Assertion 6: Team AA blobbing is a double-edged sword that actually can work in torpedo boats’ favor
If there’s one thing I love to see in my TRB Yugumo, it’s battleships traveling in tight packs. Lemming trains with 3-5 enemy BBs moving in concert with battlecruisers and cruisers are a regular sight now.
Consequently, I have had hilariously successful TRB IJN DD games in the presence of CVs. In a number of the matches screenshotted above, I landed torpedoes on literally every single enemy battleship over the course of the game.
If blobbing is now a regular fixture of games, then your ability to deal irreparable HP loss to their battle line can be a decisive factor. Sometimes you are even treated to the sight of the entire enemy battleship line in full retreat, having completely lost their nerve after withstanding a 16-torpedo salute that cost them their Worcester, left their Missouri at low HP, and took a mean chunk out of their Montana’s bow.
Recall that with high-tier IJN 12-km torps, IJN torpedo DDs retain the ability to outrange enemy radar while remaining within torpedo range. If you position yourself well at the leading edge of the enemy advance, you can wreak absolute havoc with some well-placed fish.
That said, blobbing remains a double-edged sword, in the end. In other games, it’s your team that is blobbed and gets annihilated by torpedoes. Alternatively, your allied blob fights from too far to the rear to have any game impact.
Assertion 8: Subjectively, destroyer play has definitely become more stressful. Overall I have still continued to enjoy DD games, but the variance to my enjoyment factor has increased.
With the increased mortality rate associated with current destroyer play, the natural corollary is that it takes more mental effort to survive.
I still have great games that leave me cackling at my monitor as the whole enemy fleet disappears in eruptions of water as my torpedoes land in salvo after salvo. More often, now, I also have games in which I am totally and completely shut down as punishment for a single misstep.
Fear of the latter outcome now accompanies each game and forces me to exercise far more intense game awareness than ever before. My ship is at on the lookout for enemy aircraft from the instant the match clock starts.
As a result, the current state of the game when it comes to torpedo-focused DDs really isn’t one that readily lends itself to long EXP farming sprees with, say, Kagero or Yugumo--not because you can’t be successful if you’re skilled, but because the effort is too great to sustain for more than a few games. I did find myself regularly craving a change of pace and dipping into my shiny new Exeter or a T5 BB for a match or two between torpedo boat games.
Once again, keep in mind that this is my reaction as one of the better torpedo DD captains in WOWS. I can only imagine what the experience of the average player is upon finally sailing their stock Kagero into battle for the first time.
As a grand summary, I’m confident that consistently good performance in torpedo-focused DDs remains possible in the current CV meta. That said, I’m less confident that it translates necessarily to a consistently enjoyable gameplay experience, particularly for the typical captain. In the end, however, it’s that second factor that matters most. World of Warships is a game meant to be played for enjoyment, and while there are people out there who love the Dark Souls series, most players aren’t looking for that kind of a challenge when they take their destroyers out of port. If you are determined to brave the open ocean beneath hostile skies, however, then I hope that the insights I’ve provided above prove useful to you.
Thanks for reading.
POSTSCRIPT: Based on my experience, a more “manual” or “skill-based” AA system is unworkable for DD players.
I’ve heard numerous suggestions proposing a more “aimed” AA system that rewards player skill and reduces the RNG AA element.
Sorry, but in the heat of combat us destroyer players are already overtaxed in terms of multitasking as it is. Again, I’m no Twitch streamer or KOTS champion, but sometimes I can’t even devote any attention to focusing my sector AA if I’m under pressure--and that’s just hitting “~”, dragging, and clicking.
If I need to “aim” or micromanage my AA on top of that, then forget it. Fundamental game mechanics would need reworking. All weaponry still traverses where the camera is pointing, so if I’m trying to gun down an enemy DD while fighting off an air attack from the opposite side, then it’d be total chaos.
Seriously, destroyers are the closest to a MOBA like League of Legends that WOWS gets. A battleship might have the luxury to manage AA between salvos. Meanwhile, if I’m firing 100mm guns every 2.5 seconds since I’ve got adrenaline rush going while dodging torpedoes while toggling AA while hitting speed boost once I’ve cleared the island while deciding whether or not to repair that fire while monitoring my distance from the enemy DD while trying to launch my torpedoes on the lowdown between main battery volleys, it just isn’t happening.
I could be convinced otherwise, I suppose. If I can have a friend man the AA in co-op, or if the system was literally so godly that it ends up going down in the history of video game development as a shining example of innovation in mechanics design, then sure. Maybe.
submitted by sBcNikita to WorldOfWarships [link] [comments]

Official /r/NFL Week 0 Power Rankings

Welcome back to your official /NFL Power Rankings! 8 years ago, when /NFL was just a baby, these rankings began and as the sub has grown, we have been proud to remain one of it's most popular fixtures. Although many things of changed, our mission remains the same: to provide /NFL with rankings and analysis created by the users for the users. <3 31/32 rankers reporting
An introduction for those new to this: Our system is simple, we have a fan from each team (somewhat randomly chosen over the years), and everyone ranks all 32 teams, and writes their team's blurb. We combine those rankings (tossing out the highest and lowest for each team to remove outliers), and that's the final rankings. How each ranker votes is in the link above, and that will be posted each week. Today, we're posting at 8pm Eastern to get the peak crowd, but these will typically be posted around 2pm Eastern on Tuesdays.
If we screwed something up, feel free to let us know and we'll try to fix it. If you disagree, start a conversation about why we're wrong. Most of all, have fun, since that's the entire point of this wonderful game!
Also please welcome Kijafa, JohnMacArthur, and (at least temporarily) Trapline as our newest rankers!
# Team Record Comment
1. Eagles 13-3 The defending Super Bowl champions will start the season with Super Bowl MVP Nick Foles at QB. While the preseason raised more questions than it answered, if the Eagles intend to repeat, then Foles will need to shine until Carson Wentz is cleared to take back the reins.
2. Patriots 13-3 "Each year is a new year, and each year has its own challenges. Again, each year we all have to regain our — to the best we can — our ability to perform our jobs. That's what I'm trying to do. I think that's what all of the players, all of the coaches, we're all trying to do that." - Bill Belichick.
3. Vikings 13-3 Last year the Vikings had two top-ten-graded WRs, two top-ten-graded TEs, a surprisingly decent O-line that ranked 17th in pass blocking grade and 13th in run blocking grade, and the #1 defense in the NFL. They followed that up this off-season by upgrading at QB, signing a pro bowl DT (making it six total pro bowlers on the defense), and got Dalvin Cook back. Last time they looked this good (in 2010), everyone died, the team went 6-10 and our stadium collapsed. So fans are all pretty excited to find out how they're gonna lose their seventh-straight NFC Championship Game.
4. Saints 11-5 The Saints come into the 2018 season with high expectations. Answering the defensive questions alongside the explosion of one of fantasy football's favorite new weapons caused a big stir in 2017 and had them a play away from a title game. On paper the only limitation to them is a Drew Brees regression, which they appear to have built contingencies for. They lose Mark Ingram to start the season, but have a pretty favorable schedule in those 4 weeks.
5. Rams 11-5 News of the Rams' big name signings and extensions were among the top NFL headlines this off-season, as massive improvements on both sides of the ball gives fans tremendous hope for this season. Still, an embarrassing early exit in the playoffs last year leaves them appropriately skeptical if this team can execute on their talent when needed. While it is nice to have a floor of 8-8, instead of a ceiling of 8-8 (Fisher scars remain), the goal is to play football in February.
6. Steelers 13-3 Straight to the point: Le'Veon Bell is betting on himself. He's betting that the Steelers will be lost without him. The Steelers are betting they won't be. The problem is that if the Steelers are right and James Conner is good enough to help the team win, saying "See, we told you so" doesn't build any good feelings with Bell and his camp. When you're starting a season, is this the kind of tension and drama you want?
7. Jaguars 10-6 The time for the Jaguars being the off-season darlings is over. It's time for them to put up or shut up. Duval vs. all y'all.
8. Falcons 10-6 A middling Atlanta off-season included not much more than signing depth players and retaining current talent. If Jaguargator9's preseason curse doesn't come to fruition, Sarkisian can prove he belongs in the NFL as a play caller, and Matt Ryan can stop throwing butt interceptions, the sky another disappointing loss in another Super Bowl is the limit.
9. Packers 7-9 With a significantly overhauled roster and a new defensive coordinator, it's an interesting time for the Packers. The Bears come to Lambeau with the highest paid defensive player in the league to face the highest paid offensive player. Predictions that the NFCN will be a bloodbath this year will be tested immediately.
10. Chargers 9-7 The Cal State Dominguez Hills Chargers FC find themselves in a familiar place when it comes to expectations for the 2018 season. Fans can get excited about the return of future HoFer Antonio Gates, but will he and the Chargers finally put the pieces together for a playoff run?
11. Panthers 11-5 The Panthers are one of the biggest question marks among the early season contenders. What will Norv Turner's new offense produce as Cam Newton works with DJ Moore and Torrey Smith? And how will the defense fair against the offenses of the NFC South?
12. Chiefs 10-6 There are a lot of question marks going into the season for the Chiefs. How will second year starter Patrick Mahomes play? Will the secondary be as bad as advertised? Can they survive their early season brutal schedule? What in the world is wrong with Eric Berry? Hopefully after Week 1 some questions will be answered, for good or for bad.
13. Titans 9-7 The Titans made a bold move by firing their coach after winning a playoff game at the end of last year. The main question is going to be how quickly the players can mesh with the new defensive and offensive schemes. The biggest area of concern seems to be the learning curve for Marcus Mariota with Matt LaFleur's offense, which can take some time to master.
14. Texans 4-12 Texans fans finally have the chance to attend the Electric Circus this year, as it looks like Watt and Clowney may actually be uninjured and on the same field at the same time. And thankfully it seems our long-running QB drought has ended as fans (and coaches) expect that Watson will definitely Be Someone this season, but with only a few games under his belt since his injury, it's too early to crown him the People's Champ because, as everyone knows, it takes grinding to be a king (even for first round draft picks). Will the Texans finally sip the sweet syrup of victory, or will it be another season of double-cupping disappointment? Only time can tell.
15. Lions 9-7 The Lions caught an early wave of hype after the signing of new HC Matt Patricia in February, but most have cooled significantly on them since then. Less than outstanding preseason performances and roster moves by division rivals have certainly overshadowed Detroit. It's important to remember the Lions did aggressively address their biggest weakness this off-season, however, and if there is significant improvement in the run game, it could change everything for this team.
16. Ravens 9-7 The biggest story entering the preseason was how first round rookie Lamar Jackson would do. But while he was having rookie growing pains, Joe Flacco had an excellent 16 attempts, and Robert Griffin III earned himself a roster spot as the backup. This high level of preseason play has become customary for the Ravens, with their 5-0 preseason following a couple of 4-0 ones, and increasing their preseason win streak to 13 games.
17. 49ers 6-10 Its rare that a 6-10 team enters the season with such high expectations, but that is the result of the season-altering trade for Jimmy Garoppolo. From 1-10 to 5-0, 2017 was a tale of two seasons. All the questions around the Niners boil down to one basic question: Which team will show up in 2018?
18. Cowboys 9-7 The makeover of the Cowboys over the past two seasons has been disturbingly drastic. Now boasting the youngest roster in the NFC, casual fans will probably struggle to name more than a handful of starters from a roster full of question marks. Committed to building through the draft, this year will serve as first indicator as to whether or not this will be a repeat of the 1989 rebuild, which looks superficially similar.
19. Bears 5-11 The Bears took advantage of their financial flexibility to make a huge splash by trading for Khalil Mack and promptly making him rich. While the Bears are far from in "win now" mode, it's clear Pace thinks the young core of this team is good enough to be in serious contention over the next few seasons. With new head coach Matt Nagy at the helm, the Bears could be in store for a surprising, exciting season, even in a stacked NFC North.
20. Seahawks 9-7 Seattle's certainly going through a changing-of-the-guard, and not just on the offensive line. No one can act like it's no big deal that the defense lost four (maybe five?) superstars over the last 12 months, but the Seahawks have previously shown that superstars can be made out of underrated late draft picks. On one hand, veterans bring stability and knowledge. On the other hand...
21. Redskins 7-9 The Redskins go into 2018 with a lot of uncertainty. Nobody quite knows what to expect from Alex Smith and the rest of the offense. Preseason injuries have already quelled what little enthusiasm the fan base had and there still exists a lot of ill will over the mismanagement of talent during the off-season. Simply put, this team needs to win or they may be back to the same old revolving door of coaches and QB's who came to Washington and failed.
22. Bengals 7-9 The Bengals, once again, retained Marvin Lewis in the off-season, a move that reinforces Mike Brown's love for the status quo. The Bengals may he slightly improved from last season, but likely not enough to be taken seriously as playoff contenders. Vegas has the win oveunder at 6.5.
23. Broncos 5-11 With a new quarterback, a revamped backfield, and a defense exchanging one criminal for another, the Denver Broncos look to improve off of their disastrous 5-11 campaign. Bronco Killers Alex Smith and Khalil Mack have gone East—where they can't hurt the Broncos anymore—creating a wide-open AFC West. Can the Broncos get back to the playoffs with Case? Or will the hopes of the mountain rest on $wag? Only time can tell.
24. Giants 3-13 New GM Dave Gettleman won the adoration of fans when he signed Odell Beckham Jr. to a long-term deal in the summer. That adoration, though, will quickly wear off if the Giants get off to a bad start in what's shaping up to be a brutal early season stretch of games. Time will tell if the moves done to address the OL were enough, and if the decision to keep Eli Apple in the starting lineup was a defensible one.
25. Raiders 6-10 It is only fitting that the writer of this blurb is over 30 and was picked up off the street last minute. The players are saying the right things after the departure of Khalil Mack, but fans are going into week one feeling a bit like they've just been broken up with. A week one win would do a lot to raise the spirits and restore faith in the new regime.
26. Cardinals 8-8 Many are counting the Cardinals out before the season begins, and Vegas has them tied for least wins with the Browns, Bills, and Jets. A coaching change, QB change, scheme change, and one of the league's toughest schedules makes some of that understandable, but nearly all the same pieces that made the team 8-8 last year are still intact. An opening home game against Washington should be a good indication of how the season may go.
27. Colts 4-12 After an off-season full of turnover as Colts GM Chris Ballard continues to remake the roster, projections and expectations are a mixed bag for the 2018 Colts. Pending Andrew Luck's continued health and a massive improvement in the coaching department, a 12-4 record and division title could be the ceiling of this young and talented squad. But question marks at WR, RB, and along each level of the defense could mean another top 10 draft pick come season's end.
28. Dolphins 6-10 It's easy to knock the team that spends the off-season tossing aside 3 Pro-Bowlers and bringing in some old war equipment and a receiver that only plays well during the part of the season that the Dolphins tend to watch from home, but the Dolphins are trying something that teams don't usually do, except for the Patriots: Building a team on players that want to work to win and put in the time during the week and during the off-season to win. Nobody that hasn't been to the Dolphins camp thinks they have a chance, but oddly, everyone that visits says they have something special. We'll see.
29. Buccaneers 5-11 The good news is that the Buccaneers exited the NFL preseason with as many ACLs as they had when they started. The bad news is that they're facing a brutal schedule and starting the season without their top quarterback.
30. Bills 9-7 After a brief 17 year misstep, the Buffalo Bills returned to their standard of excellence last year with a playoff berth in Sean McDermott’s first year as HC. The defense looks to be substantially improved, with the team retaining its elite secondary talent while adding several front seven players this off-season, so the fate of the season now lies in the hands of sophomore QB Nathan Peterman as well as the ability of newcomers at offensive line to step up and perform. A failure at either of these could very well spell disaster, but improvement from last year’s 9-7 record is highly doable if things go well for the Bills in these areas.
31. Jets 5-11 On this week's episode of Hey Darnold!, Helga Pa-Mac-i left no doubt that the future is now by naming Sam Darnold the week 1 starting QB and sending Teddy Two-Gloves to New Orleans for a 3rd-round pick. What does the season hold? It's all on Sam now.
32. Browns 0-16 Can we make it all sixteen games with the same quarterback? Can we manage at least four wins? Can we make it all year with our head coach? History says no, but history is stupid. As the saying goes "those who do not study history are totally OK and things work out great". Buckle up Browns fans, its 2018!
Edit: Slight changes due to last minute ranker showing up.
submitted by NFLPowerRankers to nfl [link] [comments]

[Pre-Match Thread] Liverpool vs Chelsea - Premier League

LIVERPOOL CHELSEA

Matchday 34
14 April 2019
Kick Off: 16:30 GMT Convert to local time
Venue: Anfield
Referee: Michael Oliver Assistants: Stuart Burt, Simon Bennett Fourth official: Craig Pawson
Odds: Liverpool 8/11 Chelsea 18/5 Draw 14/5 (Via SkyBet)
Links
Where to Watch
Pre-Match Conference: Jurgen Klopp
Preview
  • Liverpool return to action on Sunday, with Maurizio Sarri's Chelsea visiting Anfield in the Premier League.
  • The Reds come into the game buoyed from a 2-0 UEFA Champions League win over FC Porto and will be out to maintain their place at the top of the table with victory over the Blues.
  • Chelsea were also victorious in midweek, as they beat Slavia Prague 1-0 in the UEFA Europa League on Thursday. Sarri's men were not at their best, but the victory was their fourth in a row in all competitions.
  • Liverpool top the table by two points from Manchester City, although they have played a game more than Pep Guardiola's side and know they can't afford to drop points if they are to be crowned champions.
  • Chelsea should provide a stiff test and are also in need of all three points as they continue their battle with Tottenham Hotspur, Arsenal and Manchester United for a place in the top four.
Statements
Jurgen Klopp:
  • "I feel the positive energy. It's a massive change from surprise we are up there to getting used to it and getting more confident.
  • "The five or 10 seconds after the Tottenham equaliser [at Anfield two weeks ago] was the best reaction in the stadium.
  • "We really feel as one with the supporters as a whole group. You don't walk alone, you're never alone in these situations.
  • "We are trying to keep this dream alive and at the moment it's all good."
Maurizio Sarri:
  • "To face Liverpool is going to be difficult for us but every game now is difficult.
  • "We know well the risks of this match but we also know that when we are able to play at 100% of our potential, we can gain points anywhere.
  • "We are in a very good physical and mental condition right now."
Match Facts
  • Liverpool are unbeaten in their last 37 Premier League games at Anfield - only once in their top-flight history have they had a longer unbeaten home run (63 between Feb 1978-Dec 1980).
  • Chelsea have lost their last five Premier League away games against fellow 'big six' opponents, including all three this season by an aggregate score of 1-11. However, the Blues have won three of their last four away league games against sides starting the day top, including a 2-0 victory at Anfield in April 2014.
  • Chelsea have won three Premier League games in a row for the first time since September 2018, when they won their first five matches in the competition under Maurizio Sarri.
  • Liverpool striker Daniel Sturridge netted the equaliser for his side at Stamford Bridge in the reverse fixture back in September; the only player to previously net both home and away against the Blues within the same campaign was Fabio Borini, who did so for Sunderland during the 2015-16 season.
  • Only three of the last 32 visiting managers have managed to taste victory in their first Premier League trip to Anfield (W3 D5 L24); Louis van Gaal in March 2015, Slaven Bilic in August 2015 and most recently, Paul Clement in January 2017.
  • Roberto Firmino has scored seven goals in his last six Premier League home games for Liverpool. However, the Brazilian has only faced Manchester United (8) and Everton (7) more often than Chelsea (5) without finding the net in the Premier League.
  • Chelsea's Eden Hazard has had a hand in more goals than any other Premier League player this season (28 - 16 goals and 12 assists). The only league season in which the Belgian has been involved in more goals was in 2011/12 with Ligue 1 club Lille (36).
Head to Head
  • Liverpool have not won any of their last six Premier League home games against Chelsea, drawing four and losing two of those - they have never endured a longer winless run against an opponent in the competition.
  • The Blues have only lost twice in their last 16 meetings with the Reds in all competitions, and both of those defeats came at Stamford Bridge.
  • Chelsea have already tasted victory at Anfield this season, winning 2-1 in the EFL Cup third round. They have never won twice away to Liverpool in the same season.
  • Liverpool wins: 77 Draws: 41 Chelsea wins: 63
Team News
Liverpool
  • Liverpool will welcome back left-back Andrew Robertson from a suspension that ruled him out of the midweek Champions League win over Porto.
  • Joe Gomez was named on the bench on Tuesday and is in line for a first appearance since early December, though Dejan Lovren performed well at the back against Porto. Gomes is with U23s so definitely out for today's game.
Chelsea
  • Chelsea have the full squad to choose from, except left-back Emerson, who missed Thursday's game, will be assessed before the game.
Predicted Lineups
Liverpool XI:
  • Alisson; Alexander-Arnold, Lovren, Van Dijk, Robertson; Milner, Henderson, Wijnaldum; Salah, Firmino, Mané
Chelsea XI:
  • Kepa; Azpilicueta, Rudiger, Luiz, Emerson; Kante, Jorginho, Loftus-Cheek; Hudson-Odoi, Higuain, Hazard
Form

Chelsea D L W W W
Liverpool W W W W W
Points Table
POS CLUB P W D L GD PTS
1 Liverpool 33 25 7 1 55 82
2 Man City 32 26 2 4 62 80
4 Spurs 33 22 1 10 30 67
3 Chelsea 33 20 6 7 23 66
5 Man United 33 19 7 7 19 64
Format Credit: u/YIIZWL
submitted by Illustrious_Engineer to soccer [link] [comments]

Portslade United: The Story So Far (Season 1 and the first half of Season 2)

Portslade United: The Story So Far (Season 1 and the first half of Season 2)
So I made this post about how managed to beat an Ebbsfleet team 9-2 even though they were two divisions above mine. In that post, I was using a created club called Portslade United. based on the suburb Portslade in Brighton & Hove. A few guys asked me to post an update on how my save is going, which I would be very glad to do. I always wanted to post stories like this, so I'm pretty excited to share my journey with anyone who's interested. Even if it's just one of you who enjoys reading this, I'd gladly continue updating.
First, a quick overview about the club and how we started this save.
First version of our club's badge. Certainly there is room for improvement here.
  • Club: Portslade United
  • Established: 2019
  • Nickname: The Hosts
  • Based in: Portslade (Brighton & Hove)
  • Rivals: Brighton, Whitehawk FC
  • Stadium: Hostile Grounds - 5.000 seats (Expansion potential: 100.000)
  • Starting Division: Southern League Division One Central (8th tier)
  • Starting Balance: 100.000€ (£90.000)
  • Starting Reputation: 2.000 (out of 10.000)
  • Youth/Training Facilities: 6/20;6/20 (Below Average)
  • Junior Coaching/Youth Recruitment: 14/20;14/20
  • Youth Level: 4
  • Attendance: 1.000 (avg.)
  • Starting Chairman (randomly generated): Mark Turner
If I've missed anything you'd like to know, let me know. I chose a huge expansion potential in order to remain in this stadium for the long haul instead of moving into a new stadium with a name that the game generates. We're starting in the 8th tier with a Top 3 reputation among all teams in our league. As long as I don't fuck up tactics or anything else, consecutive promotions in the first two seasons had to be our #1 ambition. I didn't touch wage or transfer budgets, so the wage budget was automatically set at around 100.000€ (£90.000) and the transfer budget at 0. By the way, I'm using yearly wages on my saves because that's what I'm accustomed to. :D The full roster was automatically generated with regens as well, I'm guessing based on the reputation of our club and our league. More on our roster in a little bit.
The facilities are below average, which means we're probably one level above most of the other teams in our division. If you don't have much money to work with in lower leagues and have low attendances (like 100-200), you will inevitably slide into the red financially, unless you have an unexpected cup run. So facilities won't be something you can upgrade for a long time, which is why I chose to up our facility levels by one level compared to most others. Even with 1.000 people in attendance, we still do not have enough money to upgrade any facilities after two seasons by the way. Also, I wanted to focus on youth a bit more, so I had both Junior Coaching and our Youth Recruitment and rather high levels. Our first youth intake was trash, so it's not like we're going to get incredible regens still, especially considering our reputation. That said, I have successfully convinced Mark to up both levels, with both now being considered "exceptional". Here's our youth intake preview for our second season:
\"This is an excellent group of players\" is what I got last year. Best player had 3 star potential. Could this years be better?

Our first squad

As I said, all of our players were randomly generated at the start. I tested this beforehand to ensure our squad wouldn't be absolutely ridiculous (good or bad) and I realized that the game usually generates one 5-star talent, two 4-star talents and a few more 3-star talents, with most of the others just about average for the 8th tier. The 5-star talents in my tests were all already considered to be good enough for the Vanarama National or North/South, which I was fine with, as that would mean that we can start our journey with a player who can move up the leagues with us. That said, none of my tests generated me a player quite like Joshua Sekyere.
What a lad!
The outspoken and confrontational Joshua Sekyere (who is the first player to come out as gay in any of my saves ever) is quite the personality. He actually started off at 15 Dribbling and Finishing and seems to be in decline due to our training facilities I presume. Based on his scouting report, he is on a Sky Bet Championship level, which is ridiculous and so far, he's shown just how good he is. He started on a one-year contract with us and didn't want to extend for the majority of that first season, which is why I signed three other strikers to eventually replace him: Mikhail Kennedy, Luke Hirst and Jamie Gray (all actual players). After signing them near the end of the first season, I tried to offer Sekyere a new contract and would you look at that, he actually wants to extend it. I'm in tears at this point, equally of happiness and dread, because I'm thinking that he'll ask for a king's ransom. To my surprise, he agreed on a two-year deal worth about 55.000€ (around £50.000). So yeah, thankfully we'll enjoy to watch him destroy lower league defenses for the time being.

1st Season

Yeah. This was a bit too easy perhaps.
We're unbeaten in our first season with an incredible goal difference.
Our star man Joshua Sekyere scored 42 goals in league fixtures alone and we ended up having five players score 10+ goals in our first season. We paid around 125.000€ on wages, so it's not like we went overboard. With a few solid regens like Teerayut Buripakdee (Thai, RM) and Gerard Kaaijmolen (Dutch, ST) and other (underpaid) star players like Matt Carter (CM), Zak O'Neill (Irish, CM) and Timo Parthoens (Belgian, LB), we were able to dominate the league. I'll drop tips & tricks on each post I make like this for everyone who'd like to start a lower league save, so here is #1. In the county leagues, there are no loan restrictions. The only thing stopping you from getting a full roster of players on loan is the fact that A) not everyone is interested in your team and B) most of the ones you can get aren't that good. Most players who are offered out on loan at this level do not need to have their wages paid, however, so you can stockpile them without any worry, if you want.
I play with attribute masking off, which makes finding good players to get on loan easier, so if you're masking your attributes, you'll need to get those players on trial first and wait a few weeks to see, if their attributes are actually good enough. Six of my starters were loanees, so I had half a dozen good to very good starters for free. So yeah, get players on loan and your job will be a lot easier.
Anyway, we lost in the FA Cup 4th Qualifying Round and didn't go far in the FA Trophy or Southern League Cup because I rotated a whole lot for those games. We did however end the season on 32 games unbeaten (30 wins), which will probably be a club record that will stand for a while. Our largest victory: 7:1 against Yaxley, in which Sekyere scored four goals, then a club record. According to an inbox item, we also set a new record low for our club with only 35 wins, so I was very disappointed in that. Of course, we are only one year into the save so that apparent "record low" is obviously bullshit.
Thanks to our cup runs, which included attendances of 3-4000, our finances grew considerably. We finished the season on 500.000€ in our balance, which resulted in a wage budget of 260.000€... and a transfer budget of 250.000€!!!

2nd Season

I'm sure the degree of difficulty will pick up in the Vanarama South..
Another very strong season so far, this time in the Isthmian League Premier Division (7th tier). I didn't use any of the transfer budget, which seemed way too high for this level (so if you're starting a lower league save with a created club, maybe don't set your attendance as high as me) but rather put it all on my wage budget, which grew to about 500.000€.
Here is how I put together a squad that would eventually win 9-2 against Ebbsfleet, a Vanarama National team: At the end of March/start of April of any year, big clubs will release their youth players which don't have the ability/potential to ever play in the Premier League. What I do a few weeks before that is go through each PL club and go to "All Players". There is a drop-down menu that lets you filter for players who are on expiring deals. Just add all players who are "Youngsters/Future and Breakthrough Prospects" to a shortlist and scout them. Once the release announcement appears in your inbox, you can approach to sign a few of those players. I found A BUNCH of amazing players for my team, who all joined me for free. You will have to give their previous club 15% of the transfer fee, should you sell any of them but I doubt that they will ever be sold for money, so I don't mind that. Nevertheless, my best pick-ups were Rafferty Pedder (CM, who I nicknamed Rafferty Peddercini because his name reminded me of Pepperoncinis for some reason), Jon McCracken (Scottish, incredible GK), the DC duo of Luis Binks and Tom Sams and also this guy: George Dowling.
Look at this guy. He's currently on an 8.17 average rating with 16 assists in 21 games.
Look at his wages as well. This is a crazy good method to pick up great players for cheap. Most of them have League Two potential and could be in our squad for a few years, unless they price themselves out of our range when their contracts run out. Even so, we can probably find even better players who are interested in us at that point. We have the 2nd highest wages in our division at 480.000€ (Romford were 1st at 3.3M€!!) but we would only have the 22nd highest wage bill in the Vanarama National, so it's not like we were overpowered going into that Ebbsfleet demolition job. Regardless, it looks like a promotion by winning the league is coming our way again at the end of this season.
I've rambled for long enough I believe. If you enjoyed reading this, let me know. Was this too long? Too short? I'm thinking about updating you guys every six months, so the next post would be a end of season review basically. If anyone actually wants more frequent updates, I'd also be happy to do that. Anything else you'd like to know about? Leave a reply. In case you want to know which tactics I use and how our overall squad looks like, I'll talk about those things in my next post because I believe this post has gone for long enough. Thanks for reading everyone! :)
I'll leave you with this screen. Did I just say my players won't get sold for money?
A 46.000€ offer for Jamie Gray by Shamrock Rovers. We got him for free in the middle of last season.
Jamie Gray isn't going anywhere unless I get an offer in the 100.000€ range but he is now unhappy at the club, so thanks for that Shamrock. See you next time everyone!
submitted by FurkanE17 to footballmanagergames [link] [comments]

Guide: Premium Defender Dilemma (£6.0+)

Here are my opinions running through some of the options at both the £6.0 and £6.5 price point in defence and their viability in obtaining a spot in your team. At such premium price tags, there is no question that these players should be making your starting XI, week in week out. Oddly this year, there seem to be less nailed on picks in the premium bracket, mostly as a result of both the World Cup and new managers coming in.
In spite of this for forwards and midfielders the £6.0 and £6.5 price points are high risk and carry a lot of uncertainty, although we may see a couple players emerge as solid picks at that price, it is hard to be confident as to which of these players will come out the block running. For £6.0 or £6.5 in defence, you can almost be guaranteed points, with players like Azpilicueta outscoring the top comparatively priced midfielder and attacker over a number of seasons in most cases. I’d be interested in seeing what people think about a load up in premium defenders from the start until we get a better idea of the mids and attackers who will perform, but that’s just an idea.
I’m trying out a similar, but new format, in order to try and convey the information more objectively, whilst still giving my opinion at the end, let me know which you prefer. As always advice is always appreciated, thanks!
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Chelsea
Azpilicueta (£6.5) / Alonso (£6.5) / Moses (£6.0) / Rudiger (£6.0)
The Blues will be hit hard by the world cup and although there may not be too many key absences in the actual defensive line, missing Kante’s ability to shield the backline and break up attacks for the first few games of the season could prove poor for Chelsea’s clean sheet potential.
As a somewhat unknown quantity, we are still not sure how Sarri’s Chelsea men will lineup. In spite of this, if we go off what we know from his Napoli days we could presume that Sarri will play some variant of a 433 with the obvious change from Conte’s days being a revert from a 5atb formation with wing backs to a 4atb. Sarri’s Napoli kept 19 clean sheets in the Serie A last season, which bodes well for Chelsea’s defenders, but it may well take a while for the team to adapt to the ‘Sarriball’ play style.
Moses
• The possibility of Azpilicueta moving to the RB position in a 4atb formation could mean either the rotation or dropping of Moses to the bench.
• Not the most prolific in the final third, but after his defensive development under Conte last season, Moses will most likely go into the 18/19 season as Chelsea’s second choice right back, if plans to sell Zappacosta go ahead.
• At £6.0, the price is probably a bit excessive for a player who won’t likely have guaranteed minutes.
• For £0.5 more the added security of Azpilicueta, yields more attacking returns and consistent minutes.
• For £0.5 less a punt on either Christensen or Emerson could prove beneficial, once we get a better idea of who might break into the starting lineup, either could hold phenomenal value.
Moses xG 0.13 xA 0.10 is one of the best in terms of premium defenders and only just shy of Alonso.
Rudiger
• At the same price as Moses, Rudiger offers an alternative way into the Chelsea backline, however with a greater chance of nailing down a starting role in the CB position.
• When starting for the Blues in 18 games they won 13, only conceding 0.7 goals per game. Without the German at the back, in 10 games they were left with a lacklustre 3 wins and 1.3 goals conceded per game.
• Most likely partnered with Christensen, unless further signings are made, Rudiger leaves somewhat to be desired in the attacking department. Although 2 goals and 1 assist last season, is far from horrendous, for a premium sum of £6.0, one has to question his value when put up against similar options with more to offer in the final third.
Rüdiger xG 0.08 xA 0.02
Alonso
• In spite of Alonso’s impressive underlying stats in the final third and notable attacking returns of 7 goals and 2 assists last season, it has to be noted that the implementation of a 4atb formation is less than preferable for Alonso.
• There have often been question marks over Alonso’s defensive abilities and the move to a 4atb formation would likely mean less offensive returns / a further position back in open play.
• Alonso could also be left more exposed at the back, especially without the third CB to cover him. This has lead people to believe that Sarri may prefer the more defensively sound Emerson over him.
• At a £6.5 price point it is hard to justify Alonso not only due to uncertainty over his starting position, but a likely reduction in attacking returns.
• There is a slim chance it goes the other way, and Alonso moves forward into a winger position, in which case it’s hard to imagine they’ll be many teams without the Spaniard.
with an xG of 0.14 and an xA 0.1, Alonso stands among the best per 90 minutes.
Azpilicueta
• Contrary to Alonso, a shift to a 4atb formation could demonstrate positive for Azpilicueta.
• A return to his old position of RB, whilst maybe decreasing bonus point potential, has the possibility to further increase attacking output, freeing him up to bomb down the wing more and put in his deep crosses which he is known for.
• With a tally of 2 goals and 6 assists, Azpilicueta would be my pick of the bunch if I were to go for a premium Chelsea defender.
Azpi xG 0.03 in last 4 seasons xA 0.05 average, except 0.13 in 17/18
We will have to see during Chelsea’s preseason how Sarri sets up, but it is hard to recommend any Chelsea defensive assets from the outset, with both the uncertainty of a new manager and the world cup playing into this decision. Nevertheless Azpilicueta still offers a great option in the premium bracket and wouldn’t be a bad pick.
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Liverpool
Van Dijk (£6.0) / Robertson (£6.0)
Whilst they are less negatively impacted by the World Cup than Chelsea, possible defensive absences of Lovren and Alexander Arnold could hinder the Reds defence. Nevertheless strong signings of the midfield pair in Keita and Fabinho could prove vital in further solidifying Liverpool’s ability to shut out their opponents. It remains to be seen if replacing their entire midfield in one window will bring imbalance to a Liverpool side that exceed under Klopp last year.
Van Dijk
• Almost anyone who watched Liverpool’s games pre the signing of Van Dijk, will see the drastic defensive improvement since the addition of the Dutchman.
• Quickly becoming a rock in the Reds backline, Van Dijk is an integral part of Liverpool’s defensive system.
• Whilst he individually might not always stand out stats wise, Van Dijk is a player who will bring all the players around him up a level.
• This may not be the best in terms of FPL, but definitely boosts the desirability of Liverpool commodities elsewhere.
• Somewhat underwhelming in the attacking department, Van Dijk had 0 attacking returns last season.
• In spite of this, the Dutchman has been known to be decent from a set piece, and can score a goal with his head.
• At the same price of £6.0 as Robertson, whilst he may have a greater chance of scoring, the more consistent attacking returns of Robertson make Van Dijk a less favourable pick, as long as both are nailed on as they should be.
xG 0.08 xA 0.06 (basically same in 2.5 seasons in Southampton)
Robertson
• After a full summer off, Robertson should have the LB position nailed on for the Reds from the start.
• Known for his attacking returns, the Scotsman should rack up both a good number of assists and score the occasional goal fairly consistently.
• He scored 1 goal and got 5 assists last year.
• With fairly favourable opening fixtures, Robertson should be a solid pick, with a good chance of bonus points.
• Whilst many of the top teams defensive assets may be away due to the World Cup, Robertson could be the perfect shout for the premium defender slot, with both guaranteed minutes and a high chance of attacking threat from the outset.
• For now Robertson is the best pick from the Liverpool backline in my option and possibly even the £6.0 defender pool.
• When Alexander-Arnold returns to the Premier League after his World Cup run with England, he could prove the preferable option into the Reds defence at £1.0 less, until we see his return and consistent minutes, Robertson is the best pick for now.
Robertson xG 0.03 xA 0.22 Obviously his stats have massively improved since his move to Liverpool.
With a good set of opening fixtures and a side which will be looking to build upon the success of last seasons Premier and Champions League campaigns, Liverpool players should definitely be high up your priorities list. Nailed on in an offensive fullback role, with many of his opposition at the £6.0 price point missing out on the start of the season, Robertson goes down as one of my favourite picks for the premium defender bracket.
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Manchester City
Otamendi (£6.5) / Walker (£6.5) / Mendy (£6.0)
Storming the league last year and becoming the first centurions in the Premier League era, a good chunk of Manchester City’s squad made it into their national teams for the World Cup. In fact only 7 of their players did not make it to the tournament and of the 16 that went, only two have embarked on the Citizens preseason US tour, those being Mendy and B. Silva. As we know, with Pep already known for his wheel of rotation and the World Cup adding further ambiguity around the City squad, it could be hard to find value in their players.
Otamendi
· Otamendi played 34(1) games last year, so seems to be one of the few players who is mostly free of Pep’s rotation.
· Scoring 4 goals during the 17/18 season, the Argentinian is clearly a threat from a set piece, and his attacking potency helps to at least somewhat justify his £6.5 price tag.
· Whether or not he makes the start of the season or not, remains to be seen, as he hasn’t joined the Citizens preseason tour thus far, but with Argentina only making the last sixteen, his hopes are more probable than that of Walker, Stones or Kompany.
· Should he start the season, which we should get a better idea of as we move nearer the opening fixture, he is a good pick for what should be consistent point returns, with less insecurity comparative to some of his competition in Azpilicueta, Alonso, and Walker.
· However £6.5 is still a lot, especially considering, Manchester City could be quite hard hit from the World Cup, having to play a patchwork defence at least for the first few GWs.
xG 0.10 (0.04 in previous seasons) xA 0.04
Walker
· With 6 assists last season, Walker also represents a decent attacking threat.
· 32 apps last season also proves Walker as one of the players less prone to rotation.
· Making the 3rdplace playoff with England means we could see a considerably late start to the Citizens campaign, as a result of 5 starts and 448 minutes played.
· With an xG90 of 0.02 and an xA90 of 0.16 he weighs up against Otamendi’s xG90 of 0.10 and xA90 of 0.04, take that as you will, but when choosing between the two, they are pretty similar. It’s a decision on whether you take the punt on Otamendi’s goals or Walker’s assists.
· It’s hard to see him being a great pick at the start, with a high chance of missing a good number of games, but as the season goes on, he’s probably going to become one of the better picks into Pep’s ever-changing team.
xG 0.02 xA 0.15 Similar numbers to spurs
Mendy
· Coming in at £0.5 less than both Otamendi and Walker, Mendy offers an interesting route into the City defence.
· Only playing 7(3) games last season, largely due to a serious knee innjury, it is difficult to tell how great his attacking potential is, and whether he’ll garner consistent minutes in Pep’s team.
· Nonetheless, creating 9 goal scoring chances and having 5 shots on target in just the 361 minutes he played, he definitely shows promise.
· One of the few City players to head to Russia and travel with the Citizens to the US, Mendy’s chances of starting are pretty solid, at least in comparison to the other premium City defenders.
· With the Manchester City defence looking makeshift for the start of the season, if you entrust the City defence to still shut out their opponents, then Mendy should be a great pick.
xG 0.03 xA 0.24 (7 games), 0.17 Monaco (25 games), 0.1 Marseille (56 games)
City being one of the worst affected by the World Cup, could see them struggle defensively in the opening weeks. With Pep’s wheel of rotation, there are limited options for City clean sheets, coming in at £5.5, Ederson is probably the best bet for consistent minutes, and could be more worth while than all premium City defenders. At £6.0 Mendy could offer value if he nails down a spot for the sky blues, but with options such as Robertson with more attacking potential and guaranteed minutes, it’s hard to bring him into your starting squad before seeing some concrete evidence for him as a pick. At £6.5 both Walker and Otamendi have a fairly decent chance of attacking returns, with Walker almost definitely missing the start of Manchester City’s premier League campaign, it is probably best to hold off until a later stage. Otamendi will likely be a good pick if he starts from the outset, but with Valencia also at £6.5 it may be a better option to buy into a team whose sole purpose is to keep a clean sheet at times.
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Manchester United
Valencia (£6.5) / Smalling (£6.0) / Young (£6.0)
A team renowned for their ability to shut out the opponent and their occasional park the bus tactic, Jose Mourinho’s teams are always defensively sound. With the most clean sheets (19) last season, a defensive asset from the Red Devils is sure to be a good pick. However they too are quite heavily impacted by the World Cup and also quite regularly rotate their squad, but still not to the same extent as their Mancunian counter parts. With the holding midfield signing of Fred we could see not only the freeing of Pogba to attack more, but a further solidity in United’s backline.
Valencia
· Without summer commitments with Ecuador, Valencia should be ready to go from the outset for United.
· With not amazing, but respectable attacking returns of 3 goals and 1 assist last season, Valencia provides at least some danger in the final third.
· Most likely United’s most nailed on defender for now, the only other option for as many minutes would be De Gea, but at £6.0 he is not much cheaper, when alternative goalkeepers could represent better value.
· There is talk that Valencia could be phased out as the season progresses due to age.
· With the same points per game as Azpilicueta last year and without the insecurity surrounding Chelsea’s manager, Valencia could well be the best pick of the £6.5 going into the season, at least until Chelsea acquire some sense of stability.
(under Mou only) xG 0.05 xA 0.07
Smalling
· With 29(1) apps last season, Mike Smalling appears to be one of the more nailed on options as United’s centre half.
· The possibility of defensive absences in Jones, Lindelof and even Lindelof or Matic should mean Smalling starts for at least the first few fixtures.
· This could mean a weaker defence for the Red Devils, but with relatively easy opening fixtures and Jose still being Jose, clean sheets are still on the cards.
· With 4 goals last season Smalling is definitely an option for your starting squad, especially if you plan on an early wildcard.
· At £0.5 less than Valencia, the Englishman is definitely a solid pick, especially with about the same chance of attacking returns, However without as much of an assurance of guaranteed minutes.
(under Mou only) xG 0.06 xA 0.02
Young
· Another of my favourite picks at the £6.0 price point, the only thing edging it more in favour of Robertson is the fact that Young again will most likely miss the start of the season due to the World Cup.
· Coming off probably his best season with United last year, and with a reclassification to defender, Young could prove decent value at £6.0
· First choice in the long term, Young could be perfect to bring in when he returns to save an extra £0.5 if ou were to start your team with Valencia or one of the other £6.5s.
· Playing a fairly advanced role for the Red Devils and with 2 goals 6 assists last season, Young yields good attacking returns and may even be on some set pieces / direct freekicks.
· At £6.0 I think Young should be a great pick when he returns and will probably end up in my team, but we have to wait until he returns before considering him.
(under Mou only) xG 0.03 xA 0.14
With one of the strongest defenses in the league, a United defender or goalkeeper should definitely be a consideration for the first few weeks if not the whole season. Valencia is one of the best picks out of a very limited £6.5 bracket, but will most likely be usurped by either Azpilicueta or one of the City defenders during the season. For £6.0 Young hopefully will represent great value once he returns, but for now I prefer Robertson due to his nailed on position and great attacking return potential. The same could be said for Smalling, although he could be a good option, especially at the start, Robertson is still my preferred pick for the same price.
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Tottenham
Vertonghen (£6.0)/ Sanchez (£6.0)/ Davies (£6.0)/ Trippier (£6.0)
It appears the people in charge of pricing the players got a bit lazy when pricing the Spurs defenders, all valued at £6.0 bar poor old Walker-Peters. All jokes aside Spurs are another team that will be greatly affected by the World Cup almost as much if not more than the Citizens. With a large number of their 12 participants making the late stages of the World Cup, especially with key deficiencies in defence, we could see Pochettino’s side struggle early on, especially with harder fixtures to start of than most of the other top 6 sides.
Davies
· We know that Pochettino loves a good rotation of his fullbacks and whilst that might not be a problem early on for Davies, with Rose most likely out due to the World Cup, it is definitely something to consider.
· With 2 goals and 7 assists last year, Davies has a very prominent offensive aspect to his game and yields good attacking returns.
· With a high chance of rotation throughout the season, I would only consider Davies if we see a long-term injury to Rose.
xG 0.04 xA 0.14
Trippier
· With the same amount of assists but 0 goals last season, Trippier also presents a good chance of attacking returns.
· After a good World Cup campaign with England, arguably one of their players of the tournament, we have seen his ability to whip in a deadly cross, owever this also means he will likely miss the start of the season.
· Consequently if I were to pick one of Trippier or Davies for the start of the season, Davies would be my pick, don’t let the Englishman’s 24.3% ownership (as of time of writing) fool you.
· Without repeating too much of what I said about Davies, Trippier will also likely get rotated a lot during the season with Aurier, so probably best to avoid.
xG 0.02 xA 0.20 (0.44 in 16/17 but very small sample size)
Vertonghen
· Spurs player of the season last year, Vertonghen should be 100% nailed on.
· Despite not having a good chance of attacking returns, at all really, he has a good chance of BPS and his guaranteed minutes make up for this.
· After a deep World Cup run with 6 starts and 540 minutes played, it is safe to say the Belgian will miss a fair amount of Spurs opening Premier League fixtures.
· When he returns he is my pick into the Spurs defence and could prove a main stay all season given no injury troubles.
xG 0.02 xA 0.03
Sanchez
· Without repeating too much of Vertonghen’s segment, Sanchez shares similar worries about returning in time for the start of the season, however with Colombia only making the last 16 he should be back before the Belgian.
· With very little to offer in attacking threat, his main advantage is his play time, once he returns.
· But at the same price as Vertonghen, it is hard to make a case for Sanchez over his centre back partner, who is more nailed on.
· There is still very much a chance he makes Tottenham’s opening fixture, in which case it is probably a toss up between him and Davies for the best short term Spurs defender, but in the long term Vertonghen takes the cake.
xG 0.02 xA 0.00
It would probably be advisable to avoid all Spurs assets bar maybe Eriksen for a good number of weeks. If you were dead set on a Spurs defender for your starting team, Davies offers more in terms of attacking potential, but will eventually be rotated, whereas Sanchez will likely keep his place throughout the season, but offers little in the final third. Given their fixtures I’m not sure why you’d want one anyway. In the long term Vertonghen will be a good pick once he returns and will be an excellent way into a traditionally strong Spurs defence.
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Summary:
At the £6.5 price point with few options, my preferred pick going into the season would be Antonio Valencia. One of, if not the strongest backlines in the Premier League, United will keep a lot of clean sheets and the Ecuadorian will pick up the odd attacking return. However be wary of Dalot who could be gunning for Valencia’s position as the season progresses.
After a couple weeks / months we could see either Azpilicueta or one of Otamendi / Walker become a more favourable option, but with ambiguity shrouding the Chelsea team at the moment and a small chance of rotation in the City defence, I prefer Valencia for now.
At £6.0 Robertson is by far the best pick in my opinion. A Liverpool team looking to build upon the success of last season, he is a great way into their defence. Nailed on and with a great cross on him, he is bound to get attacking returns. At £6.0 I would probably take him over any £6.5 option anyway.
Other players to watch at the £6.0 price point would be Mendy, Young and Vertonghen, but with at least both Young and Vertonghen looking likely to miss the start of the season they aren’t picks for your starting squad. A chance of Mendy making the start of the season makes him a more enticing option, but with the City defence looking more heavily impacted than that of the Reds, Mendy is definitely the riskier choice, as well as the lack of minutes we have actually seen the Frenchman play.
Let me know whether you would like to see similar pieces done on the various price points for midfielders and attackers, I’m definitely considering it given all the support I’ve been receiving, but I just want a better idea if people still want it, Thanks!
edit: thanks to u/icelandichorsey for compiling all xG and xA stats
The take aways being,
submitted by Maroonjackal to FantasyPL [link] [comments]

sky bet league 1 fixtures video

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Phil Parkinson ahead of City's Sky Bet League 1 fixture at ...

Bantams boss Phil Parkinson speaks to Bantams Player ahead of City's match Peterborough United in Sky Bet League 1. Bantams boss Phil Parkinson previews City's Sky Bet League 1 fixture at Stevenage with Bantams Player. Sunderland will kick off the League One season when they host Charlton Athletic on August 4, live on Sky Sports at 12.30pm. Accrington Stanley are at home ... Today at FootballTalk we go through all Sky Bet League One Stadiums for the 2019/20 season showing you who plays where and what the capacity is. Make sure to... my upcoming prediction between the 24 clubs in the sky bet League 1 for this seasons 2020/21 season competition Get involved and make your predictions as we... The League One season begins here! The Tigers travel to Gillingham for their opening league fixture. Here's the latest ahead of kick-off. #hcafc #theTigers S... Get all the latest info ahead of the Tigers game against Swindon Town at the KCOM!#hcafc #theTigersSubscribe: http://www.youtube.com/HullTigersTwitter: http:...

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